- The difficulty of Tower of Kings has been lowered. -- I was "lol" when I read this one...
- The auto-hide feature during battles has been removed. Players can still hide things manually. -- Gd at least they recognize that it's our option not theirs
- The World BOSS has been changed into a Christmas-theme. -- Meh for the season, hope it's not that disgusting christmas troll again
- Added more Mounts in the Shop. -- Let's see what we have here...
- Added a Treasure Inventory which can be used to store Gems, Crystals, Divinity Souls, Diamonds, etc. -- You know we have been ranting for a farm vault.. but idk why it still uses our inventory
- Optimized Eudaemon Skill:
- Replaced old skill books with Active/Passive/ General Eudaemon Skill Scrolls;
- Removed several class restrictions;
- Added an auto-buy feature for skill scrolls.
- Players may use the shortcut on the message panel which warns them of insufficient stamina to directly use Stamina Potions.
- Added a Dimension Coordinate Inventory on the Mystic’s Gate panel. -- guess that's what players need, else all the coordinates are better off sent to mail.
- Optimized the Blacksmith:
- Now players will have to re-select Luck Stones if they change the equipment in the enchant panel;
- The default amount of an item placed in the Convert panel is changed to 1.
- Adjusted construction team display and optimized the Daily Guide panel and devotion content.
- Adjusted the way World BOSS damage is calculated. -- what do they mean by this??
- Removed the 'Imperial Glory' quest; the attribute bonus provided by this title will directly go towards a character's battle rating.
- Simplified Class Advancement quests. -- it finally hit them..
- Fixed an issue with Sylph Expedition drops. -- hope sylph expedition rewards change for the better (still in need of holy water)
- Optimized Multiplayer Dungeon and Arena panels.
- Players may now speed up a solo-challenge battle. -- should have done that long ago...
- Modified the Guild Blessing panel and rewards. -- this better be gd, tired of rewards like 1 mahra/runestone/sepulcrum nonsense
- Fixed an issue where players couldn't harvest crops unless they switched scenarios.
- Fixed an issue where players were not able to check another player's information if the player was in another server. -- so we can now view player profile from another server?
- Fixed an issue in which players were not able to view 'tips' when the icon of an item wasn't fully loaded.
- Optimized the loading of monster resources.
- Added more consumable items to the Shop.
- Optimized the way Circuit Quest rewards are displayed.
- Resolved various typographical issues. -- as usual
But.. they won't bother revert certain things back to its original version,
when it was much better before things get optimized and nerfed for their own will pleasure
If they'd ever listen, I still would refer R2 back to this post:
http://forum.r2games.com/showthread....03#post1468003
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