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[Guide]Wartune Damage and Defense Calculation Guide & Wartune Troops and Daru Earning

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  • [Guide]Wartune Damage and Defense Calculation Guide & Wartune Troops and Daru Earning

    * Note: I am not the owner nor maker of this guide. But I just want to share this goodness to you guys. Thanks

    All credit goes to http://gamelytic.com/

    Wartune Damage and Defense Calculation Guide

    Getting higher damage and taking less damage is important in Wartune in various situations. In this Wartune guide, we will go over the various aspects of the game factors that affect your damage. Please feel free to leave any comments if you have any additional thoughts or comments.

    Base Wartune Damage Calculation
    Below is the basic method of calculation for the basic damage that you can do in Wartune. These are the different factors in the game to calculate the basic attack damage.

    Average Wartune Damage
    Your damage will be a range centered around the damage. The formula is calculated as followed depending on physical or magical attacks.

    Average Wartune Damage = (Attack – Defense)/2

    Damage Range
    The damage range is about 10% below or above the average damage. This means that if you deal an attack to someone in Wartune. Your damage will range between 90% to 110% of the Wartune average damage output obtained from the step above.

    Minimum Damage Calculation
    However, when you have really high defense against the attacker. The attacker will still deal a minimum damage equal to 10% of their PATK or MATK.

    Level Difference and Damage Penalty
    When you attack someone the same level or higher than you, you will receive a 5% damage penalty. It means that you will do 5% less damage. Thus, you should always go after players who have lower level than you to get the full 100% Wartune damage output potential.

    Conclusion
    Based on this damage formula for Wartune, for every 2 Attack or 2 Defense, you will deal or reduce damage by average of 1 point. However, because of the minimum damage taken into consideration, you will have to put points into health as well to overcome the minimum damage.

    Critical Rate Consideration
    The Critical stats in Wartune affect both the Critical damage as well as the rate of critical. To approximate the amount of damage based on Wartune Critical attacks. You can use the following approximation:

    For every 100 points in crit, you increase the crit chance by 3%. However, earlier points will increase your crit chance considerably more often.

    The critical damage starts at roughly 50% additional damage and move toward 75%~100% as more critical stats are added to your Wartune character. However, earlier points also make bigger influences in the Wartune critical damage.

    How About Block
    Blocking works in the similar fashion as the critical attack in Wartune. As you increase your block rating, you will improve the chance blocking as well the amount of damage blocked. We estimate every 100 points in block is 3%. In addition, the range of damage blocked is from 30%~70% depending on how many points that you have.

    Skill Damage Consideration
    Most of the skills can do more damage usually based on a certain percentage of your attack. However, some do a fixed point damage such as Knight’s intercept that does 1500 damage at level 2. Take advantage of these skills that do a good fixed point attack. They are especially important against players who have good defenses.

    Notes on Astral Equipping
    Because of how damage and defense rating is calculated in Wartune. It is recommended for you to use one of your Wartune astral slots for the Attack and Critical. However, as your level and equipment advances higher, typically past level 40~50 range, you will find the percentage increase astral begin to outshine the straight point counterparts. Remember to do experiment with your Astrals to achieve the maximum damage and reduce the damage taken.

    How to Gem to Achieve Maximum Damage
    To improve your damage rating, the Wartune gemming for damage is pretty straight forward. Go for ATK and Crit.

    Knight: PATK, Life, MDEF or Crit
    Archer: PATK, Crit, Life
    Mage: MATK, Crit, Life

    The rational behind this is that Archer and Mage can simply focus on their damage dealing capabilities. However, for knights MDEF is especially needed for crypt levels behind level 50.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Wartune Troops and Daru Earning Guide

    Having strong troops in the game is essential to the overall battling capability of your Wartune hero. In this guide, we will go over all the factors revolving around your Wartune Troops. Use this guide to get the right troops for your Wartune hero and become the best in the game. Please share this guide with your Wartune and online friends if you have found it helpful and take a look at the rest of our Wartune guides designed to help you with the game.

    Wartune Troops Information and Upgrade Path
    Depending on the level of your Wartune Barracks, you can hire different kinds of troops for your Hero. Below is a list of these troops information. Depending on how strong your Hero is, you can upgrade less of these units and save even more Darus for next tier. When you level up to the next tier, make sure that you upgrade you barracks high enough to unlock the stronger Wartune units.

    Upgrading your troops become increasingly expensive in terms of Daru as you go up in level. Thus, it might be helpful when you are starting in a new server, to save up your Daru intead of upgrading the lower ranked units. Below I have listed some recommended

    Level 0: Lancers – Level 3~5 because you can switch to Hunter almost right away.
    Level 5: Hunters – Level 15~17
    Level 20: Priest (Magic) – Skip because Paladin is better
    Level 20: Paladins – Level 20~23, higher if your Hero is weak.
    Level 30: Gryphons – Level 25~35 (wider range because depends on your Hero’s power). These units have stun skill.
    Level 40: Knights – As high as possible. Great physical damage dealer with high defense.
    Level 40: Angel (Magic) – Magic damage and has restore skill. But sacrifice a turn for healing. If you are a knight with high defense angel might be helpful.

    Thoughts on Front, Center, or Back Position
    Depending on your relative damage to your troops, you should place them accordingly. For example, if your damage is about twice as much as your troops, you should place them in front of you in battles. Because you should almost always have a stronger hero than your troops, you should always place your troops before you. This way you will be able to gain additional Daro too from sacrificing them.

    Thus, the only situation where it makes sense to place your hero in front of your troops is when you have a pure defense hero. In addition, each of your troops must do more than half of your damage to make sense. Another situation is when you have upgraded Angel units and want to kill enemies with no health or units loss. Again we feel that any setup other than putting hero in the back is pointless.

    However, as you advance into the game toward level 25+. You will start putting your troops behind you as the enemies begin to take out your troops too fast. In most cases your main Hero will have greatly stronger defense than your troops.

    How to Make Wartune Troops Stronger
    There are mainly three methods of making your troops stronger in Wartune. The first is via Wartune Academy research upgrade. The second is through upgrading your Charisma rating. We will discuss both of these.

    You can check out the guide aimed at Wartune Academy for more information. You can boost the various combat ability of your troops, as well as your hero. However, the basic idea is that you should upgrade the units based on their physical or magic type. Another reason why I like to skip on Priest and Angel is that I can focus all my Attack upgrade on physical attack.

    The second way is to increase your charisma. Charisma affects troops counts which affect your troop’s health. The formula to calculate Wartune troop health is as followed:
    Base HP x (Troop Count/200). Based on this formula, you double your troop’s health points for every 400 additional charisma that you can get.

    Below are the list of ways for you to get additional Charisma:
    1. Guild Skill
    2. Equipment Random Stats
    3. Academy Research
    4. Wartune Astral
    5. Wartune Charisma Gem
    6. Charisma Potion from Shop and Crypt Shop

    The last way is to get enough Daro to upgrade your Wartune troops.

    How to Get more Wartune Daru
    Daro are very important in the game to make your Wartune troops stronger. Below we will list out all the major ways of obtaining Wartune Daro to upgrade your troops.

    1. Arena Battle Ranking Reward
    By ranking higher in Wartune arena, you can claim some really sweet Daro rewards.

    2. Map Clearing Rewards
    When you clear the stages in the map, you will earn a really nice reward. Remember to claim them from your Wartune mailbox. This is especially useful at the beginning of the game.

    3. Wartune World Boss fights
    Boss fights can grant you quite a bit of Daro if you are high enough to deal decent damage.

    4. Tomb Searching
    Tombs in either solo dungeon and multi dungeons are great way of getting more Daro. Do not think those are a waste of time. Search all the tombs for Daro to upgrade your Wartune troops.

    5. Wartune Farming
    You can place different seeds to get Daro in Wartune. You can check out the farming guide from the link.

    6. Wild Monster Hunting
    This method is a little time consuming, you can hunt the random monster on the Wild Map section of the game. Sometimes these monsters will drop Daro pearls that you can use for 1k Wartune daro.

    7. Troop Death
    Now when your troops die naturally from battle, you will gain Daro to the ratio of 1:1. You can simply play naturally and let the troop count build up. However, you can intentionally get your troops killed to rack up your Daro points fast. This is especially useful for the never ending catacomb. However, if you want to use this method, use your weakest unit such as the Lancer because they are cheaper to recruit.

    8. Recruiting and Disbanding Troops
    Now if you have lots of Gold to spare, this may work for you but it is highly insufficient.

    9. Level 30 Multiplayer Dungeon – Graveyard
    The level 30 multi player dungeon is a good source of Daro. They generate either 7500 or 15000 per graveyard. You can get at least 22500 and if you are luck you can get up to 45000 Daro per run. At 5 runs a day you can potentially make 100k worth of Daro from the dungeon run.

    10. Purchasing the Balen
    It may be implemented in the future or at the time of writing. You will be able to purchase Daro directly using money.


    - Ill update this guide anytime soon and put some pics to make it better -


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    " Mess with the Best, Die Like the Rest"


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    Class: Archer (Lvl 55+)
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  • #2
    Nice little guide! I think this shoudl be stickied!

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    • #3
      Thanks...

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      Class: Archer (Lvl 55+)
      Guild: Elite

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      • #4
        About damage i noticed in solo dungeon that if i equiped 864 p def astral if not enemy troops deal to me the same 180-220 of damage ( aegis major 160 reduce damage on) so i thought about this: say they have 4000 p atk and you have 4000 p def they still gona deal Minimum damage what they are written say 350 , So it doesnt matter if you gona increase your p def you wont reduce damage more of they minimal. And with some pvp there are strange damage calculation if p def astral on if not damage dont changes . So write that averange damage (attack-p def)/2 is not true. There are more tricks then simple formula.

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        • #5
          badlands 45 multi dgn is great for daru also,you get 50k a run if you do tomb fight
          IGN:Vanguard

          Level:scion 5*


          Class/Build:AM hybrid ranger

          Rank:ArchDuke

          Fantasia

          Server:S65 evil beast sanctuary

          You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.

          only for the ladies

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          • #6
            This is a very nice guide and well done overall.. I play a Knight and an archer.

            Knight
            The only thing I would change is the astral selection:
            with three slots Choose: Patk, Pdef, Mdef or Crit
            with Four slots :: Patk, Pdef,Mdef, (Crit or Crit Reduction or Crit elimanation flat damage added)

            Archer
            with Three slots: Patk,Pdef, Crit
            with 4 Slots: Patk,Pdef, Crit, (Crit Base damage increase or Mdef)

            Put Hp Gems in your gear always, But HP astral's are next to useless (considering the other choices)

            L44 Knight, BR 20.4k, Hp 20k

            AvaMarie , Bretheran Abyss Server
            Last edited by Wizen_Knight; 10-10-2012, 08:31 PM.

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            • #7
              Originally posted by Wizen_Knight View Post
              This is a very nice guide and well done overall.. I play a Knight and an archer.

              Knight
              The only thing I would change is the astral selection:
              with three slots Choose: Patk, Pdef, Mdef or Crit
              with Four slots :: Patk, Pdef,Mdef, (Crit or Crit Reduction or Crit elimanation flat damage added)

              Archer
              with Three slots: Patk,Pdef, Crit
              with 4 Slots: Patk,Pdef, Crit, (Crit Base damage increase or Mdef)

              Put Hp Gems in your gear always, But HP astral's are next to useless (considering the other choices)

              L44 Knight, BR 20.4k, Hp 20k

              AvaMarie , Bretheran Abyss Server
              Have to disagree with the selection of the astrals for the knight. Crit astral is pointless for a knight save against WB. A knight that tries to match dpt with archers/mages usually pops in here and talks about how OP archers/mages are. Pdef, Mdef, HP and lastly patk. I'm still waiting to trade out my patk astral for a block to see if it does better. As a knight we don't have to out hit our opponent, simply out last them.
              Yitien:

              Class: Assassin lvl 78
              BR: 67K
              Server: Qianfo Hall

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              • #8
                where you get info on block 100= 3percent someone else post a while back said it was from chinese site and block was 100=1 percent or 1000= 10 percent how you come up with 1000 = 30 percent
                Arguing on the internet is like running Something... Even if you win, you're still Loved

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                • #9
                  nvrm not your guide
                  Arguing on the internet is like running Something... Even if you win, you're still Loved

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                  • #10
                    I run 2x Multi Arenas per day. We usually average 40 wins and 5 losses or so in the less <45 bracket, I keep the same team mates,

                    I have rotated many different astral's into my configuration for testing, and these are what work best for me. (2 Knight, one archer team).
                    If your Pdef and Mdef are not really high, the storm of fire will bring you down real quick... take a few more K hp? or take the opposition down? thats the choice..
                    I perfer taking the opposition down..

                    The Hp isnt the Key it's the Pdef, and Mdef... that's the key

                    But test, test, test take no ones word..Find what works best for you

                    AvaMArie

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                    • #11
                      Originally posted by Dziastins View Post
                      About damage i noticed in solo dungeon that if i equiped 864 p def astral if not enemy troops deal to me the same 180-220 of damage ( aegis major 160 reduce damage on) so i thought about this: say they have 4000 p atk and you have 4000 p def they still gona deal Minimum damage what they are written say 350 , So it doesnt matter if you gona increase your p def you wont reduce damage more of they minimal. And with some pvp there are strange damage calculation if p def astral on if not damage dont changes . So write that averange damage (attack-p def)/2 is not true. There are more tricks then simple formula.
                      >>>>Minimum Damage Calculation
                      However, when you have really high defense against the attacker. The attacker will still deal a minimum damage equal to 10% of their PATK or MATK. <<<<

                      maybe you hit the max PDef for them.


                      Knights: Play how you want want... Do note that there are easier ways, and hard ways.
                      Archers: Easy way: Concentrate on PAtt, Critical, Critical Base Damage.
                      Hard way: Be a tank.

                      Knights shouldnt complain about DPS. It's like Archers who wanna tank yelling knights OP. We want more DEFENSE. lol. We are taking more damage than Knights. blahblahblah.
                      But remember, it's not that you CANNOT, it's just that it would be HARD. Sure you could remove PAtt gems, socket in PDEF, MDEF, HP, %reduction Astrals, HP astrals, PDEF, MDEF BLOCK, and so on .... But you are going to have a HARD time tanking and winning without any skills to counterattack).

                      Mages: Easy way: ROF. <--- lol
                      Mages: Hard way: Pure Healer.
                      Sorry, dunno much about mages. MAtt is a no-brainer. Next is criticals. Are criticals important to Mages? Or would they use the disableCri,+%damage astral for more power?

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                      • #12
                        Sorry if I cant answer your questions. As I said I am not the maker of this guide. I am just sharing this, but if you want you can visit gamelytic.com and post your questions there. Again, Sorry and Thank You...


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                        " Mess with the Best, Die Like the Rest"


                        IGN: ImaOhw
                        Server: Worg Lair
                        Class: Archer (Lvl 55+)
                        Guild: Elite

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                        • #13
                          With the damage formula, is it (Your Attack - Your Defense)/2 or is it (Your Attack - Target's Defense)/2?

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                          • #14
                            @Razorbeast
                            If it is "(Your Attack - Your Defense)/2"....

                            Nobody will be putting up defenses on themselves :-)
                            Ke3pEr
                            Mage
                            â€*Empireâ€* Guild
                            @ Forgotten Dune(S21)

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                            • #15
                              Hei you must many daru to upgrade you troop my troop knight
                              XxsesukexX

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