First of all, I would like to thank my party members for having such a huge amount of patience!
"This whole experiece was absolutely exhausting!" - Stewie Griffin -
In this run, we we're lucky enough not to let Yalodar summon his 2 clones. Because 1 of those clones
seem to be having a Massive amount of PDEF and the other one with a Massive amount of MDEF.
Even if you kill Yalodar but he gets a chance to summon his clones before he dies, your team will eventually get wiped out. So if it happens, just try to
build-up your Rage as much as you can so you will have enough amount of Rage to try and defeat this boss again.
There are 2 Warps and 2 Chieftains you will need to defeat before reaching to the Final boss (Yalodar). After each Chieftain is a warp, the 1st chieftain is a Red Reptile which uses a buff of Reflect Damage and Increase Damage, so your team must have an archer who has the skill Scatter Shot in at least lvl.2 . This will allow your team to remove
that annoying buff of the reptile.
The Second Chieftain is a Bull Warrior with 4 Bull Soldiers as its minions. They all have the skill that hits all of your team members.
So i suggest to have a very durable support mage that will live through that vicious skill and able to keep your team alive. A Suntoria at skill level of 3 is a MUST. With Purification at lvl 2. And Blessed Light at least lvl 1. Eliminating this chieftain's minions would probably be the first objective to defeat this boss. So Archers to have Lunatic Fire at least lvl 3 is recommended. Knights should always be using their Tanky builds in order to survive the entire dungeon.
After defeating the 2nd chieftain, go in the warp, and you will be fighting 2 sets of Bear monsters. They are pretty easy so I
suggest that when fighting them, use this chance to Build up your Rage. I recommend that all members of your team should have
100 Rage after defeating the second set of Bear monsters, because after that Death will come for you! Yalodar the annoying final boss!
Objective to kill Yalodar :
1. Debuff his Reverse Damage skill at his 3rd turn.
2. Spam Deep Freeze on him whenever you can.
3. Incendiary shot will be a big help in decreasing his damage.
4. Knight's skill Apollo will also be helpful in keeping your team alive.
5. By the time Yalodar's HP Bar is close to reaching x1, throw all your best damaging skills on him.
He needs to die before he gets a chance to summon his clones and hide at the back. He summons these clones when his
Last HP Bar reaches to half. Although, there is a trick to it.
The Trick :
Yalodar summons his clones when all of your team members are still alive when his HP Bar reaches to x1. So at least 1 of your team members needs to die before Yalodar's HP Bar hits x1. I don't know why and how but this seemed to work in our 5 winning attempts.
Here's the Video of us fighting Garden of Death's Last Boss...
On the other hand, if you fail to do the trick, this is what will happen to your team... >.>
Congratulations! You get a reward for posting guides for beginners, please be noted to check.
"This whole experiece was absolutely exhausting!" - Stewie Griffin -
In this run, we we're lucky enough not to let Yalodar summon his 2 clones. Because 1 of those clones
seem to be having a Massive amount of PDEF and the other one with a Massive amount of MDEF.
Even if you kill Yalodar but he gets a chance to summon his clones before he dies, your team will eventually get wiped out. So if it happens, just try to
build-up your Rage as much as you can so you will have enough amount of Rage to try and defeat this boss again.
There are 2 Warps and 2 Chieftains you will need to defeat before reaching to the Final boss (Yalodar). After each Chieftain is a warp, the 1st chieftain is a Red Reptile which uses a buff of Reflect Damage and Increase Damage, so your team must have an archer who has the skill Scatter Shot in at least lvl.2 . This will allow your team to remove
that annoying buff of the reptile.
The Second Chieftain is a Bull Warrior with 4 Bull Soldiers as its minions. They all have the skill that hits all of your team members.
So i suggest to have a very durable support mage that will live through that vicious skill and able to keep your team alive. A Suntoria at skill level of 3 is a MUST. With Purification at lvl 2. And Blessed Light at least lvl 1. Eliminating this chieftain's minions would probably be the first objective to defeat this boss. So Archers to have Lunatic Fire at least lvl 3 is recommended. Knights should always be using their Tanky builds in order to survive the entire dungeon.
After defeating the 2nd chieftain, go in the warp, and you will be fighting 2 sets of Bear monsters. They are pretty easy so I
suggest that when fighting them, use this chance to Build up your Rage. I recommend that all members of your team should have
100 Rage after defeating the second set of Bear monsters, because after that Death will come for you! Yalodar the annoying final boss!
Objective to kill Yalodar :
1. Debuff his Reverse Damage skill at his 3rd turn.
2. Spam Deep Freeze on him whenever you can.
3. Incendiary shot will be a big help in decreasing his damage.
4. Knight's skill Apollo will also be helpful in keeping your team alive.
5. By the time Yalodar's HP Bar is close to reaching x1, throw all your best damaging skills on him.
He needs to die before he gets a chance to summon his clones and hide at the back. He summons these clones when his
Last HP Bar reaches to half. Although, there is a trick to it.
The Trick :
Yalodar summons his clones when all of your team members are still alive when his HP Bar reaches to x1. So at least 1 of your team members needs to die before Yalodar's HP Bar hits x1. I don't know why and how but this seemed to work in our 5 winning attempts.
Here's the Video of us fighting Garden of Death's Last Boss...
On the other hand, if you fail to do the trick, this is what will happen to your team... >.>
Congratulations! You get a reward for posting guides for beginners, please be noted to check.
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