Time for the Tyresome stat update: Sephiroth1 and I have been modifying our stats and writing down the results of atks and what not, to see if we could find equations for the different stats because we found some equations on the forum to be unreliable. Our first results are in and we would like to share them with you.
1. Floating damage
Floating damage = 90%-110% ( no surprise here, exactly what it says in forum) (the floating dmg astral just simply adds its percentage to the maximum and subtracts its percentage to the minimum)
2. Damage (part1) patk > pdef or patk=pdef *I'm assuming patk and pdef are interchangable with matk and mdef (I'm a knight so not possible to do effective testing on matk and mdef)
Damage done = ((patk- pdef)/2)+((patk+pdef)/20)
The first part of the equation was already on forums but was obviously missing a part because it wasn't accurate at all. The last part of the equation represents a simplified version of the minimum damage and is 10% of the average of the patk of the attacker and the pdef of the defender.
3. Damage (part2) patk < pdef *I'm assuming patk and pdef are interchangable with matk and mdef (I'm a knight so not possible to do effective testing on matk and mdef)
For this we could unfortunately not recover an equation but luckily this doesnt happen very often. This equation calculates the amount of minimum damage because the minimum damage varies also due to patk and pdef. The above equation is a simplified version. Fact is that the minimum damage is also based on the difference between the patk of the attacker and the pdef of the defender and that the higher the difference the less it actually matters.
4. Block
After thousands of attacks on Tyresome by Sephiroth1, Bloodnites and all other creatures with a varying block count of Tyresome we can say with 95% probability that 100 block gives between 1.00% and 1.30% block chance. We tested it with sets of 1k atks for each blockrate (200 block, 400 block, 800 block, 1200 block, 1400 block, 1600 block). In the results we saw no proof of the diminishing results principle at all.
*Important note: we couldnt create higher blockrates at the time so the diminishing returns principle might still be there but only manifest itself at higher blockrate lvls but for 10-1600 block these results are significant.
5. Critical rate and dmg
This part will come as soon as I find some good astrals to do my testing with.
6. Auxiliary astrals (deflection, regeneration, etc.)
This part will come as soon as I find some good astrals to do my testing with.
Please share your thoughts about this! Thanks for reading!
1. Floating damage
Floating damage = 90%-110% ( no surprise here, exactly what it says in forum) (the floating dmg astral just simply adds its percentage to the maximum and subtracts its percentage to the minimum)
2. Damage (part1) patk > pdef or patk=pdef *I'm assuming patk and pdef are interchangable with matk and mdef (I'm a knight so not possible to do effective testing on matk and mdef)
Damage done = ((patk- pdef)/2)+((patk+pdef)/20)
The first part of the equation was already on forums but was obviously missing a part because it wasn't accurate at all. The last part of the equation represents a simplified version of the minimum damage and is 10% of the average of the patk of the attacker and the pdef of the defender.
3. Damage (part2) patk < pdef *I'm assuming patk and pdef are interchangable with matk and mdef (I'm a knight so not possible to do effective testing on matk and mdef)
For this we could unfortunately not recover an equation but luckily this doesnt happen very often. This equation calculates the amount of minimum damage because the minimum damage varies also due to patk and pdef. The above equation is a simplified version. Fact is that the minimum damage is also based on the difference between the patk of the attacker and the pdef of the defender and that the higher the difference the less it actually matters.
4. Block
After thousands of attacks on Tyresome by Sephiroth1, Bloodnites and all other creatures with a varying block count of Tyresome we can say with 95% probability that 100 block gives between 1.00% and 1.30% block chance. We tested it with sets of 1k atks for each blockrate (200 block, 400 block, 800 block, 1200 block, 1400 block, 1600 block). In the results we saw no proof of the diminishing results principle at all.
*Important note: we couldnt create higher blockrates at the time so the diminishing returns principle might still be there but only manifest itself at higher blockrate lvls but for 10-1600 block these results are significant.
5. Critical rate and dmg
This part will come as soon as I find some good astrals to do my testing with.
6. Auxiliary astrals (deflection, regeneration, etc.)
This part will come as soon as I find some good astrals to do my testing with.
Please share your thoughts about this! Thanks for reading!
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