Battle Schedule
Event Time: Each battle lasts 7 weeks (Preliminaries: 1st-4th week; Finals: 5th-7th week) and is held at 20:30-21:30 every Saturday.
- Sign-up: Any guild with over 4,000,000 Guild BA can use 500,000 Guild Wealth to sign-up, only the guild leader can sign-up. The Cross-server Guild Battle requires 24 at least participants; otherwise, the event will be cancelled until the next time.
- Note:The event will be cancelled for the season if there are less than 24 participants before sign-up ends, entry fee (Guild Wealth) will be returned.
Preliminaries: 1st-4th week
- Matching Rules: Guilds are randomly matched in the first round, later matching will based on rankings.
- Ranking Rules: All guilds start with 0 points and will be ranked according to victories, accumulated points, and guild battle rating. Guilds with similar/close rankings will fight each other in the next round.
- Rewards: After the preliminaries end, the system will send rewards according to rankings. (Rewards can be exchanged for items in Guild Shop.)
Final: 5th- 7th week
All guilds will be divided into groups according to Preliminaries rankings: Diamond (Top 1-8), Gold (Top 9-16), and Silver (Top 17-24). These guilds will be matched according to the matching rules and go on to the next 3 rounds within their own group. Guilds that rank lower than the top 24 will be placed in the Iron group in which guilds are ranked according to victories, accumulated points and guild battle rating. Guilds with similar/close rankings will fight each other in the next round. Rewards will be sent based on the final rankings.
Unmatched Guild
When the total number of participating guilds is an odd number, one guild will be left out of the matchup process (defaulted to the guild with the lowest battle rating in the first round of preliminaries and guilds who place last in future rankings). Guilds who are not matched will receive a Lucky Reward.
Battle Description
Each guild can have up to 40 members attend the Cross-server Guild Battle. Guild leaders can divide their members into 10 teams through the Manage list. Players will spawn on both sides of the map; the center of the map is the combat area in which players will find the Totems and harvesting area.
Resource Harvesting
Harvesting resources and carrying back to your base will increase guild points, the maximum carry per player is 100. When plundered, 10% of the resource material will be taken by the victor.
Totems
There are 5 totem areas on the map; each has 1 totem and 1 guardian tower (unmovable). The occupy bar for each totem begins in a neutral status, and only begins counting occupation time when a player is nearby and stops once the player is attacked by another player. Each totem can be occupied or protected by 4 players at most. The system will send out guild points according to the number of occupied totems.
Guild Battle Chariot
Each guild begins with 5 chariots, guild administrators (Guild master and assistant guild masters) can spend 1000 resources or 100 Balens to summon a chariot, each team can have up to 10 chariots. Chariot time bars begin counting once a player occupies it and stops upon the player being attacked. Each chariot can be used by one player. Players can exit a chariot at any time. Players cannot use opponent’s chariots.
- Player vs. Player: Deal damage to players, defeated player will be sent back to the spawn point.
- Chariot vs. Chariot: Deal damage to chariots but not the driver, player will be switched back to character state when the chariot is destroyed.
- Player VS Chariot: No damage will be deal to the chariot if player in a chariot chose to switch into character state in battle. Both player and the chariots will be sent back to the spawn after being defeated.
Guardian Tower: The occupy bar for each tower begins in a neutral status, and only begins counting occupation time when a player is nearby and stops once the player is attacked by another player. Each tower can be occupied or protected by 4 players at most. Players enter an auto-battle mode and cannot move while in a guardian tower. Players in the tower can deal direct damage to players and chariots and may exit the tower at any time.
- Tower vs. Player: Deal damage to players, dead player will be sent back to the spawn point.
- Tower vs. Chariot: Deal damage to chariots but not the driver, player will be switched back to character state when the chariot is destroyed.
- Player vs. Tower: Deal damage to player in tower but not the tower. Defeated players will be sent back to the spawn point and the tower will be occupied by the opponent.
- Chariot vs. Tower: Deal damage to the tower but not the player within the tower; players will be switched back to character state when the tower is destroyed, and the tower will be refreshed to a neutral state after 2 minutes.
- Note: HP cannot be used in Guild Battle, defeated players will be sent back to the spawn point, and all defeated members will be revived at a specified time together.
Victory Requirements
- The battle ends when either team reaches 10000 points.
How to Earn Points
- Occupying totems will increase guild points.
- Killing enemies will increase both personal points and guild points.
- Resource harvesting will increase both personal points and guild points.
Guild Skills
- Summon Chariot: Spend 500 Glory Crystals or Balens to summon a Chariot. CD time: 7 seconds. Revive All: Revive all killed guild members immediately. CD time: 10 seconds; attempts: 3.
- Restoration: Restore HP immediately. CD time: 10 seconds. Attempts: 5; please note that Restoration has no effect on Chariot and Guardian Tower.
- Fury: Restore Fury immediately. CD time: 10 seconds. Attempts: 5.
Battle Modes
During the course of battle, players who use chariots and the guardian Tower can directly cause damage to players without switching battle scenes. The chariot and guardian tower skills can be classified into two types:- Solo: Auto-select the nearest enemy as attack target, hit rate: 100%. Solo skill: Laser, normal attack.
- AOE: Deal damage to all enemies within the selected area, enemies can move to dodge attack. AOE skill: Napalm, Spinal Tap, Thunderbomb.
Rewards (Guild Shop)
- Battle Victories: Honor, King's Seal. There are 3 reward stages based on end time.
- Preliminaries: King's Seal.
- Finals: King's Seal.
King's Seal: Used to exchange for items (materials for the Holy Forge, mount cards, Mount Training Whips, Mahra, Gold Chests, Daru Pearls and Kyanite) in the Cross-server Guild Battle Shop. King's Seal will reset after the event ends and cannot be accumulated across the following events (which means, you must use all rewards at such time as they will not carry forward to the next cross-server battle season).
Special Rewards
The #1 guild of each Cross-server Guild Battle will be awarded the following:
- Engrave the guild’s tenet in the center of Cloud City square, lasts 7 days.
- Be worshiped by the people in Cloud City, lasts 7 days.
- All members of the guild will receive powerful buff bonuses, lasts 7 days.
Rewards Details
Contribution Rewards
- PVP Contribution Points = Personal Points
- PVE Contribution Points = Caused Damages/1000
- Rewards for Top 3: Runestone x10, Mount Training Whip x50
Clarification
All Cross-server Guild Battle participants can receive single battle rewards.
All Cross-server Guild Battle participants + guild members of participating guilds can receive preliminary and finals rewards based on the guild's ranking in the event.
Comment