Shadowbound - Suggestion (Update).
Base = 1
1 - Create clan with volchers:
Allows users to create clan using volchers to become a battle in clan war again fierce, since there will be a reload of Diamonds just to create clan. Suggestion (2K of Volchers.).
2 - New Clan Skills Levels:
After a set time, the participants do not have the right to pass the time, since the processes in a week already have the maximum of performance and the exercises over time can increase the power (BR). Suggestion (of the 5 or 10 levels of Skills).
3 - New items in the clan shop:
The clan shop is not much of a player after a certain period of play, as the items are sold in limited quantities. Suggestion (Ember Grass, Potion Pet, Porango, Alae Ore, Aid Pill, Gem.).
4-New special mounts in clan store:
The clan shop is very empty of fragments, containing only fragments of a mountain "Wyndwulf", becoming an empty hope. Suggestion (Existing special mounts or new mounts that do not yet exist in the game.).
Base = 2
1 - Reformulation in the system of crusades:
Only players of the same level battling against them, making the system balanced because to be level low when facing a player of the highest level it is difficult to complete the phase. Suggestion (Level 49 versus 49, level 59 versus 59, level 69 versus 69, level 79 versus 79, level 89 versus level 89 and 90.)
2 - Rerformulation in the purgatory system:
Finding a mount is not easy, even when the rewards are few and far between, and there is no way for players to know which way a floor goes up or which path descends a floor. Tip (More rewards upon completing the purgatory, after eliminating the npcs appear the way to climb the floor.).
3 - Reformulation in the system of special events (Part-1):
It is known that the special events of the game have never been very exciting thanks to a factor that is called luck, rather than the player strive to gain the reward he desires, the player needs to be lucky, making it frustrating on most occasions. Suggestion (Eliminate the luck factor of the events, and put quests and challenges for the player, as the player goes through the quests and challenges he will earn points to get what he wants.)
4 - Reformulation in the system of special events (Part-2):
The player must complete the quests and challenges daily in order to obtain the necessary points to buy the event items. Example:
The quests and challenges will have 4 levels with the following rarities
1 ° Level - Uncommon Rarity:
10-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
20-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
30-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
40-Quests or challenges.
Very difficult challenge.
Base = 3
1 - New items in the Daily Shop:
It reaches a certain level of the game where it is no longer worth accumulating "Daily Points" because there is nothing to do, making a usefulness less in the game. Suggestion (New Wings, Keystone, Wing Heart, Flowers, Electro Wings Shards.).
2 - New options:
Giving a few more options will not influence the dynamics of the game, but would attract more players. Suggestion (Option to share the game on Facebook, Twitter,
Google+, Whatsapp, Skype, Discord.).
3 - Win while in AFK:
One of the big difficulties in the game is in relation to the gems because it is limited the gain of it for the free, making it frustrating for those who do not have the financial codification to make purchases with real money. Suggestion (5% chance to gain gem level 1 while the player is in Training Grounds.).
Note:
The above suggestions were based on "free" players who "In 99.9% of cases they can not afford to spend real money on games."
Base = 4
1 - New Advantages Vips:
Vip - Level = 3:
15% more reward in Puratory
10% more chance of receiving gem while AFK in Training Grounds.
has 8% of Level unless special events:
1 ° Level - Uncommon Rarity:
8-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
18-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
28-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
38-Quests or challenges.
Very difficult challenge.
Vip - Level = 6
20% more rewards at Purgatory
15% more chance of receiving gem while AFK in Training Grounds.
has 14% of Level minus the special events:
1 ° Level - Uncommon Rarity:
6-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
16-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
26-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
36-Quests or challenges.
Very difficult challenge.
Vip - Level = 10
25% more rewards at Purgatory
20% more chance of receiving gem while AFK in Training Grounds.
has 38% of Level unless special events:
1 ° Level - Uncommon Rarity:
2-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
10-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
20-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
30-Quests or challenges.
Very difficult challenge.
New Advantages With Diamonds (Refills):
For those who want the points of the event without having to complete the quests or challenges:
Diamonds =? (Complete 25% of the challenge automatically.)
Diamonds =? (Completes 50% of the challenge automatically.)
Diamonds =? (Completes 100% of the challenge automatically.)
Note:
The questions "?" above has no set value, the values "?" in diamonds are at the discretion of the Developers of the game.
Note²:
The quests and challenges will be daily by both who spend diamonds to pass once, will only count for the day, the next day will have to spend again.
General Analysis:
This suggestion of a new update was created with the intention of balancing the game and giving a new way to attract new players and then return to glory days, merging competitiveness and strategy.
Suggestion Reason:
Increasingly it is noticed that many players are stopping playing this game, in which it has a unique and special essence with a very good dynamics and mechanics and an outstanding gameplay but what is still lacking is an update and balancing to not make the game somewhat like "Pay To Win".
My Opinion About Suggestion:
What was lacking in the game was more updates because it has been a while since the last update that brought some newness to the game, so decide to create this suggestion in my point of view the game is in need of changes.
Thanks in advance for your attention!
Good luck!
Base = 1
1 - Create clan with volchers:
Allows users to create clan using volchers to become a battle in clan war again fierce, since there will be a reload of Diamonds just to create clan. Suggestion (2K of Volchers.).
2 - New Clan Skills Levels:
After a set time, the participants do not have the right to pass the time, since the processes in a week already have the maximum of performance and the exercises over time can increase the power (BR). Suggestion (of the 5 or 10 levels of Skills).
3 - New items in the clan shop:
The clan shop is not much of a player after a certain period of play, as the items are sold in limited quantities. Suggestion (Ember Grass, Potion Pet, Porango, Alae Ore, Aid Pill, Gem.).
4-New special mounts in clan store:
The clan shop is very empty of fragments, containing only fragments of a mountain "Wyndwulf", becoming an empty hope. Suggestion (Existing special mounts or new mounts that do not yet exist in the game.).
Base = 2
1 - Reformulation in the system of crusades:
Only players of the same level battling against them, making the system balanced because to be level low when facing a player of the highest level it is difficult to complete the phase. Suggestion (Level 49 versus 49, level 59 versus 59, level 69 versus 69, level 79 versus 79, level 89 versus level 89 and 90.)
2 - Rerformulation in the purgatory system:
Finding a mount is not easy, even when the rewards are few and far between, and there is no way for players to know which way a floor goes up or which path descends a floor. Tip (More rewards upon completing the purgatory, after eliminating the npcs appear the way to climb the floor.).
3 - Reformulation in the system of special events (Part-1):
It is known that the special events of the game have never been very exciting thanks to a factor that is called luck, rather than the player strive to gain the reward he desires, the player needs to be lucky, making it frustrating on most occasions. Suggestion (Eliminate the luck factor of the events, and put quests and challenges for the player, as the player goes through the quests and challenges he will earn points to get what he wants.)
4 - Reformulation in the system of special events (Part-2):
The player must complete the quests and challenges daily in order to obtain the necessary points to buy the event items. Example:
The quests and challenges will have 4 levels with the following rarities
1 ° Level - Uncommon Rarity:
10-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
20-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
30-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
40-Quests or challenges.
Very difficult challenge.
Base = 3
1 - New items in the Daily Shop:
It reaches a certain level of the game where it is no longer worth accumulating "Daily Points" because there is nothing to do, making a usefulness less in the game. Suggestion (New Wings, Keystone, Wing Heart, Flowers, Electro Wings Shards.).
2 - New options:
Giving a few more options will not influence the dynamics of the game, but would attract more players. Suggestion (Option to share the game on Facebook, Twitter,
Google+, Whatsapp, Skype, Discord.).
3 - Win while in AFK:
One of the big difficulties in the game is in relation to the gems because it is limited the gain of it for the free, making it frustrating for those who do not have the financial codification to make purchases with real money. Suggestion (5% chance to gain gem level 1 while the player is in Training Grounds.).
Note:
The above suggestions were based on "free" players who "In 99.9% of cases they can not afford to spend real money on games."
Base = 4
1 - New Advantages Vips:
Vip - Level = 3:
15% more reward in Puratory
10% more chance of receiving gem while AFK in Training Grounds.
has 8% of Level unless special events:
1 ° Level - Uncommon Rarity:
8-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
18-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
28-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
38-Quests or challenges.
Very difficult challenge.
Vip - Level = 6
20% more rewards at Purgatory
15% more chance of receiving gem while AFK in Training Grounds.
has 14% of Level minus the special events:
1 ° Level - Uncommon Rarity:
6-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
16-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
26-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
36-Quests or challenges.
Very difficult challenge.
Vip - Level = 10
25% more rewards at Purgatory
20% more chance of receiving gem while AFK in Training Grounds.
has 38% of Level unless special events:
1 ° Level - Uncommon Rarity:
2-Quests or challenges.
Easy challenge.
2 ° Level - Rare Rare
10-Quests or challenges.
Medium challenge.
3 ° Level - Rarity Epic
20-Quests or challenges.
Hard challenge.
4 ° Level - Legendary Rarity
30-Quests or challenges.
Very difficult challenge.
New Advantages With Diamonds (Refills):
For those who want the points of the event without having to complete the quests or challenges:
Diamonds =? (Complete 25% of the challenge automatically.)
Diamonds =? (Completes 50% of the challenge automatically.)
Diamonds =? (Completes 100% of the challenge automatically.)
Note:
The questions "?" above has no set value, the values "?" in diamonds are at the discretion of the Developers of the game.
Note²:
The quests and challenges will be daily by both who spend diamonds to pass once, will only count for the day, the next day will have to spend again.
General Analysis:
This suggestion of a new update was created with the intention of balancing the game and giving a new way to attract new players and then return to glory days, merging competitiveness and strategy.
Suggestion Reason:
Increasingly it is noticed that many players are stopping playing this game, in which it has a unique and special essence with a very good dynamics and mechanics and an outstanding gameplay but what is still lacking is an update and balancing to not make the game somewhat like "Pay To Win".
My Opinion About Suggestion:
What was lacking in the game was more updates because it has been a while since the last update that brought some newness to the game, so decide to create this suggestion in my point of view the game is in need of changes.
Thanks in advance for your attention!
Good luck!
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