I have seen a number of Knights on the server I play on struggle, thought I would try and help people out. I have not done a lot of cashing, yet I keep up quite well with those on my server that have. Plus with running 1 skill page, have not had any issues with NM versions of MPD's, and made it to 97 of catacombs before had a Sylph and when it was still all the Eye after the 50th floor. Some I did before the recent patch that made it so slow doesn't work on most NM bosses. Have not made it to 80 yet so will not be able to comment on adv skills, currently at lv 75 and been leveling fairly quick. Before I get into some Knight specific things, going to go over a couple of things that effect every character.
General Tips
There are certain items you need to hold onto for events, and the sooner you do that the better off you are. As something I have noticed is that if you do save them for events, you tend to end up with more of the items for the next time the same event rolls up. Currently those items are Soul crystals, Mount Training Whips, Speculum, Mahra, and Lv 4-Lv7 Gems. Specifically for the gems, you want to be able to synth as many lv5 to lv8 gems during the event, so don't synth those level of gems unless an event is going on for them.
Guild skills. I can't stress this one enough, this is where the majority of your Guild Contribution should be going until they are all capped. Best order I found is Gold, Power or Intelligence depending on class, Endurance, then Armor and Charisma. Then finally the other one of Power or Intelligence that doesn't apply to your character much. So for Knights, it would be in this order, Gold -> Power -> Endurance ->Armor -> Charisma -> Intelligence, and you don't touch intelligence unless all the others are capped out and guild tower is not going to be raised soon.
Academy. This is another big one I have seen people miss, First things to focus on are your Hero stat researches, and troop count. After that work on Troop attack, Defenses and HP. Having your academy kept up can mean a 10,000 BR difference later on.
There are also some specific daily events, that do need to be done daily all the time, Catacombs and Jewel Hunt are the first big ones like this. Tower of Kings, is a good one to do daily until you have the mount. Free Fate stone wheel spin is another one to do daily when it opens up.
The most important piece of advice I can give, is try and find a group of people you can run you daily multiplayer events with consistently. Ideally these people will share similar playtimes. The whole point of this is to make sure you are getting your events done daily. Don't shun others that need help, but also don't put yourself in a position where you have to hope to get help in order to complete your stuff, as everyone's time is limited and later events take more and more coordination.
The last general one I can give is decide on if you want to slow level or fast level before make a character. If you are going to slow level, I recommend picking an older established server to play on, while if going to fast level, pick a newer server as you want to try and stay in the top positions as long as possible. Just keep in mind a server merge can easily change what position you are in greatly. For the slow levelers, reason I say pick an older established server, is you are already behind on the time related grinds so if you pick an older server you don't have to wait til people can help you clear dungeons at whatever level you are planning on stopping at, and can take advantage of established guilds for easier legend stone gathering, and higher guild skills sooner.
Now on to Knight specific stuff.
Knight Overview
So you decided to make a Knight or are interested in making one, first things to know is Knights have some nice single target damage, and are able to shrug off a lot of damage. Though if you
are looking for a class that excels in dealing damage without a lot of cash or time invested, Knights are not for you. In Multi Player Dungeons(MPDs) your first priorty the majority of the time is soaking up damage for your team as efficiently as possible, Damage is secondary. Since your main focus is on soaking up damage for your team, in MPDs and other group events, pay attention to the monsters attack pattern, just about every boss has a set attack pattern, that lets you know when to use your shields, and also can help your mages and archers know when to use key skills like Purification, Blessed Light and Scatter shot.
Key stats to focus on for a Knight are P.atk, M.def, P.def, HP. Block and Crit come into play later, and the stats to focus on change up at different times of the game.
Knight Skills
First off, you skill build will depend a lot on if you can run two skill pages or not. There are 2 main ones that you will see. One focused on the bottom tree, and one focused on the top tree. I will cover
these and the one I used after over-viewing the skills themselves. Will start with the active skills, you get to use 5 at most at any given time.
Slasher is your main generator of Rage and one you will use often. Extra points in it only increase its damage, so don't expect the extra rage to go up.
Ultimate Slasher, is a very nice damage skill as it helps focus damage on low health targets. The fact that it targets lowest HP target, makes it very useful as you want to quickly reduce the number of enemies you face.
Delphic Destroyer, costs a lot of rage for a good amount of damage to one target. It has two main uses, burst damage and a way to dump rage when don't need it for other skills.
Whirlwind, it is your one Area of Effect skill prior to getting advanced skills at 80, works well in helping clear out the trash monsters in dungeons.
Enhanced Delphic Destoryer, its the same thing as Delphic Destroyer, just more damage, uses more rage, and has a chance to refund some rage after use.
Intercept, this is a PvP skill, it is not used for damage, but to remove rage of an enemy. Timing of its use is very important as it can stop some very dangerous moves if timed right.
Agoran Sheild, this is your main skill for sponging up damage, as it gives you a temporary HP pool that absorbs damage before your actual HP.
Shadow Thrasher, this is a single target damage skill, with an added bleed at later levels. With its low cooldown, it is another good skill to use to burn up extra rage, the bleed however quickly becomes negligable.
Apollo's Shield, this skill is very important for being able to clear later NM dungeons without high level help or just out gearing the dungeon. It makes your whole team take less damage, though you do need to pay attention to when you use it.
Reverse Damage, this causes a little bit of damage to what attacks you, it has a very limited time of being useful outside of prerequisite points due to the amount of damage it bounces back not increasing very much.
Now for the Passives:
Heart of Rage, gives you extra rage after every action. Very useful, as more rage means more options available to you.
Combat Master, increases your attack by a %. Early on it will not seem great, but the more attack you have the better it gets.
Divine Blessing, increases your HP, and Physical Defense by a %, as well as makes healing on you more effective. Same with Combat master, it keeps getting better the more stats you have.
Enhanced Block, makes it so you heal after blocking an attack, even with the new 3000 hp per heal cap, it is still very effective and useful while leveling, since you wont hit the healing cap until you have around 80,000 HP. Which will likely happen sometime in the mid 60's.
General Tips
There are certain items you need to hold onto for events, and the sooner you do that the better off you are. As something I have noticed is that if you do save them for events, you tend to end up with more of the items for the next time the same event rolls up. Currently those items are Soul crystals, Mount Training Whips, Speculum, Mahra, and Lv 4-Lv7 Gems. Specifically for the gems, you want to be able to synth as many lv5 to lv8 gems during the event, so don't synth those level of gems unless an event is going on for them.
Guild skills. I can't stress this one enough, this is where the majority of your Guild Contribution should be going until they are all capped. Best order I found is Gold, Power or Intelligence depending on class, Endurance, then Armor and Charisma. Then finally the other one of Power or Intelligence that doesn't apply to your character much. So for Knights, it would be in this order, Gold -> Power -> Endurance ->Armor -> Charisma -> Intelligence, and you don't touch intelligence unless all the others are capped out and guild tower is not going to be raised soon.
Academy. This is another big one I have seen people miss, First things to focus on are your Hero stat researches, and troop count. After that work on Troop attack, Defenses and HP. Having your academy kept up can mean a 10,000 BR difference later on.
There are also some specific daily events, that do need to be done daily all the time, Catacombs and Jewel Hunt are the first big ones like this. Tower of Kings, is a good one to do daily until you have the mount. Free Fate stone wheel spin is another one to do daily when it opens up.
The most important piece of advice I can give, is try and find a group of people you can run you daily multiplayer events with consistently. Ideally these people will share similar playtimes. The whole point of this is to make sure you are getting your events done daily. Don't shun others that need help, but also don't put yourself in a position where you have to hope to get help in order to complete your stuff, as everyone's time is limited and later events take more and more coordination.
The last general one I can give is decide on if you want to slow level or fast level before make a character. If you are going to slow level, I recommend picking an older established server to play on, while if going to fast level, pick a newer server as you want to try and stay in the top positions as long as possible. Just keep in mind a server merge can easily change what position you are in greatly. For the slow levelers, reason I say pick an older established server, is you are already behind on the time related grinds so if you pick an older server you don't have to wait til people can help you clear dungeons at whatever level you are planning on stopping at, and can take advantage of established guilds for easier legend stone gathering, and higher guild skills sooner.
Now on to Knight specific stuff.
Knight Overview
So you decided to make a Knight or are interested in making one, first things to know is Knights have some nice single target damage, and are able to shrug off a lot of damage. Though if you
are looking for a class that excels in dealing damage without a lot of cash or time invested, Knights are not for you. In Multi Player Dungeons(MPDs) your first priorty the majority of the time is soaking up damage for your team as efficiently as possible, Damage is secondary. Since your main focus is on soaking up damage for your team, in MPDs and other group events, pay attention to the monsters attack pattern, just about every boss has a set attack pattern, that lets you know when to use your shields, and also can help your mages and archers know when to use key skills like Purification, Blessed Light and Scatter shot.
Key stats to focus on for a Knight are P.atk, M.def, P.def, HP. Block and Crit come into play later, and the stats to focus on change up at different times of the game.
Knight Skills
First off, you skill build will depend a lot on if you can run two skill pages or not. There are 2 main ones that you will see. One focused on the bottom tree, and one focused on the top tree. I will cover
these and the one I used after over-viewing the skills themselves. Will start with the active skills, you get to use 5 at most at any given time.
Slasher is your main generator of Rage and one you will use often. Extra points in it only increase its damage, so don't expect the extra rage to go up.
Ultimate Slasher, is a very nice damage skill as it helps focus damage on low health targets. The fact that it targets lowest HP target, makes it very useful as you want to quickly reduce the number of enemies you face.
Delphic Destroyer, costs a lot of rage for a good amount of damage to one target. It has two main uses, burst damage and a way to dump rage when don't need it for other skills.
Whirlwind, it is your one Area of Effect skill prior to getting advanced skills at 80, works well in helping clear out the trash monsters in dungeons.
Enhanced Delphic Destoryer, its the same thing as Delphic Destroyer, just more damage, uses more rage, and has a chance to refund some rage after use.
Intercept, this is a PvP skill, it is not used for damage, but to remove rage of an enemy. Timing of its use is very important as it can stop some very dangerous moves if timed right.
Agoran Sheild, this is your main skill for sponging up damage, as it gives you a temporary HP pool that absorbs damage before your actual HP.
Shadow Thrasher, this is a single target damage skill, with an added bleed at later levels. With its low cooldown, it is another good skill to use to burn up extra rage, the bleed however quickly becomes negligable.
Apollo's Shield, this skill is very important for being able to clear later NM dungeons without high level help or just out gearing the dungeon. It makes your whole team take less damage, though you do need to pay attention to when you use it.
Reverse Damage, this causes a little bit of damage to what attacks you, it has a very limited time of being useful outside of prerequisite points due to the amount of damage it bounces back not increasing very much.
Now for the Passives:
Heart of Rage, gives you extra rage after every action. Very useful, as more rage means more options available to you.
Combat Master, increases your attack by a %. Early on it will not seem great, but the more attack you have the better it gets.
Divine Blessing, increases your HP, and Physical Defense by a %, as well as makes healing on you more effective. Same with Combat master, it keeps getting better the more stats you have.
Enhanced Block, makes it so you heal after blocking an attack, even with the new 3000 hp per heal cap, it is still very effective and useful while leveling, since you wont hit the healing cap until you have around 80,000 HP. Which will likely happen sometime in the mid 60's.
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