Hello everyone! I am TheMajor. Today I'm going to post some general information on catacombs and tricks to how to beat the catacombs level 50+ eyeball bosses. As well as how to just power through catacombs in general. I have went deep into catacombs on two different servers, both playing mage pre 40. My last character went to level 60 before hitting 40.
Ok, so now that the introduction is outta the way, what do we need to know about catacombs that's important? Well first off, it is a VITAL exp gain and gem supply to give your character a huge edge in the game. If you want to be a top player you MUST learn how to master catacombs. Let's start with a boss breakdown and i'll give you the atk type of each boss by level.
Boss level 5 - Wolf
Patk
Boss level 10 - Skeleton
Patk
Boss level 15 - Skeleton
Patk
Boss level 20 - Tauren or cowman (whatever)
Patk
Boss level 25 - Skele? (damn, forgot this boss)
Patk
Boss level 30- Bird looking guy
Patk
Boss level 35 - Big manbird guy
Matk
Boss level 40 - Etheral Knight
Patk
Boss level 45- Magician
Matk
Boss 50-70 - Eyeballs
Both Patk and Matk
Ok, so now that you know the atk characteristics of each boss, you can better prepare yourself for each of their attacks. Early on in the game your first plateau should be the boss @ either 25 or 30, depending on if you bought the recharge pack with balens. The best way to fight this boss is to load up on the pdef, equipping your pdef astrals and swapping all your extra (2nd gem slots) to pdef. THIS IS IMPORTANT: Do not forget that power increases pdef. If you are a mage, make sure you use BOTH power and intellegence potions. The little extra helps a LOT.
Once you get that guy down, you should be around level 35. Once you get to level 35 the next few bosses are relatively easy. So the next pleateau for you should be the level 45 boss if you are a archer or knight. If you are a mage it will be the level 40 boss. Mages can get by the level 40 boss easy enough if they max their PDEF. You need a purple or better pdef astral at level 3 or 4.
Ok, now for the main reason why i made this guide. The level 50+ bosses.
First thing you need to know and learn about the level 50+ eyeballs is the moves they use and in what order. When the boss first opens the fight, he will cast 1 lightning bolt, then he'll cast his AOE magic ability. This has a chance to stun for 1 turn. After he casts this, it'll be 2 lightning bolts then his eyeball debuff move. This will apply -20% atk and def to you (of each school). The key to the debuff is the number of turns it's in effect, 3. After he casts his debuff he casts one lightning bolt, then casts his eyeball roll (which also applies a slow). After which he starts the cycle over again with 2 lightning bolts.
Now, why is all of this important? Well first off, you need to have your double attack timing down. When he casts his eyeball debuff, the -def and attac, you need to double attack for two turns. The execution of this is exactly the same as world boss. You need to anticipate the timing of this, so you can start your double attacks the turn he casts. What this will do is allow the debuff to be removed (each attack counts as one turn) BEFORE he casts his eyeball roll. You will take SIGNIFICANTLY LESS DAMAGE from his eyeball roll move if you double attack the debuff off. For people who have less mdef, such as knights, i would recommend that you use your shield when he casts his 2 lightning bolts in a row and resets his order. Either that or cast shield just before he uses his matk AOE stun move. It comes after the 2nd bolt after his eye roll.
Also, IMPORTANT: DO NOT CAST ANY LARGE MOVES WHEN YOU ARE DEBUFFED. IE ULTIMATE ABILITIES OR HUGE DAMAGE MOVES. USE RAGE BUILDING MOVES ONLY. For healing mages: DO NOT CAST HEAL WHILE DEBUFFED, WAIT TILL IT WEARS OFF. PLAN AHEAD TO ABSORB HIS BLOWS.
This fight is rediculously easy for mages especially with healing spec. If you have double skill tree unlocked, and go full heal tree, then this is a joke. Just mind your timings, cast suntoria on cooldown, and never cast a heal while debuffed. Always double attack his debuff off.
If you need further tips and assistance, i will gladly answer any questions you may have in following posts! Hope this helps! Enjoy!
Ok, so now that the introduction is outta the way, what do we need to know about catacombs that's important? Well first off, it is a VITAL exp gain and gem supply to give your character a huge edge in the game. If you want to be a top player you MUST learn how to master catacombs. Let's start with a boss breakdown and i'll give you the atk type of each boss by level.
Boss level 5 - Wolf
Patk
Boss level 10 - Skeleton
Patk
Boss level 15 - Skeleton
Patk
Boss level 20 - Tauren or cowman (whatever)
Patk
Boss level 25 - Skele? (damn, forgot this boss)
Patk
Boss level 30- Bird looking guy
Patk
Boss level 35 - Big manbird guy
Matk
Boss level 40 - Etheral Knight
Patk
Boss level 45- Magician
Matk
Boss 50-70 - Eyeballs
Both Patk and Matk
Ok, so now that you know the atk characteristics of each boss, you can better prepare yourself for each of their attacks. Early on in the game your first plateau should be the boss @ either 25 or 30, depending on if you bought the recharge pack with balens. The best way to fight this boss is to load up on the pdef, equipping your pdef astrals and swapping all your extra (2nd gem slots) to pdef. THIS IS IMPORTANT: Do not forget that power increases pdef. If you are a mage, make sure you use BOTH power and intellegence potions. The little extra helps a LOT.
Once you get that guy down, you should be around level 35. Once you get to level 35 the next few bosses are relatively easy. So the next pleateau for you should be the level 45 boss if you are a archer or knight. If you are a mage it will be the level 40 boss. Mages can get by the level 40 boss easy enough if they max their PDEF. You need a purple or better pdef astral at level 3 or 4.
Ok, now for the main reason why i made this guide. The level 50+ bosses.
First thing you need to know and learn about the level 50+ eyeballs is the moves they use and in what order. When the boss first opens the fight, he will cast 1 lightning bolt, then he'll cast his AOE magic ability. This has a chance to stun for 1 turn. After he casts this, it'll be 2 lightning bolts then his eyeball debuff move. This will apply -20% atk and def to you (of each school). The key to the debuff is the number of turns it's in effect, 3. After he casts his debuff he casts one lightning bolt, then casts his eyeball roll (which also applies a slow). After which he starts the cycle over again with 2 lightning bolts.
Now, why is all of this important? Well first off, you need to have your double attack timing down. When he casts his eyeball debuff, the -def and attac, you need to double attack for two turns. The execution of this is exactly the same as world boss. You need to anticipate the timing of this, so you can start your double attacks the turn he casts. What this will do is allow the debuff to be removed (each attack counts as one turn) BEFORE he casts his eyeball roll. You will take SIGNIFICANTLY LESS DAMAGE from his eyeball roll move if you double attack the debuff off. For people who have less mdef, such as knights, i would recommend that you use your shield when he casts his 2 lightning bolts in a row and resets his order. Either that or cast shield just before he uses his matk AOE stun move. It comes after the 2nd bolt after his eye roll.
Also, IMPORTANT: DO NOT CAST ANY LARGE MOVES WHEN YOU ARE DEBUFFED. IE ULTIMATE ABILITIES OR HUGE DAMAGE MOVES. USE RAGE BUILDING MOVES ONLY. For healing mages: DO NOT CAST HEAL WHILE DEBUFFED, WAIT TILL IT WEARS OFF. PLAN AHEAD TO ABSORB HIS BLOWS.
This fight is rediculously easy for mages especially with healing spec. If you have double skill tree unlocked, and go full heal tree, then this is a joke. Just mind your timings, cast suntoria on cooldown, and never cast a heal while debuffed. Always double attack his debuff off.
If you need further tips and assistance, i will gladly answer any questions you may have in following posts! Hope this helps! Enjoy!
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