No announcement yet.

[Guide] Archer Guide

  • Filter
  • Time
  • Show
Clear All
new posts

  • S49_JTPM
    Originally posted by Mr.Viruz View Post
    You're guide is the best.

    Thx for sharing.
    You are welcome.
    I'm glad i could help.

    Leave a comment:

  • S49_JTPM
    Originally posted by EndOfEnds View Post
    Very detailed guide. I tend to stay away from archers, but after reading this guide I might try them out.

    Also there's a typo on the academy section, both 2. and 3. read Hero MDEF.
    Thank you , fixed it )

    Leave a comment:

  • Mr.Viruz
    You're guide is the best.

    Thx for sharing.

    Leave a comment:

  • S49_JTPM
    8. Troop enlightenment and troop leveling

    Lets start with troop leveling first since there are lots of troops and for every kind of troop there is something to mention.

    1. Lancers

    Click image for larger version

Name:	Lancer troop.png
Views:	1
Size:	437.7 KB
ID:	1662688

    As soon as you reach level 20 on your lancers , stop there and wait till the Paladins unlock.

    2. Paladins

    Click image for larger version

Name:	Paladin Troop.png
Views:	1
Size:	446.0 KB
ID:	1662689

    Upgrade your paladins to level 20-30 and wait for the Gryphons to unlock

    3. Gryphons

    Click image for larger version

Name:	Gryphon Troop.png
Views:	1
Size:	440.2 KB
ID:	1662690

    Upgrade your Gryphons to level 30-35 and wait for the Knights/Angels to unlock

    4. Knights

    Click image for larger version

Name:	Knight Troop.png
Views:	1
Size:	428.1 KB
ID:	1662691

    Try to keep your Knights/Angels on the same level as you character.

    Note: I suggest you to stop upgrading the Gryphons on level 30 , because you will need around 10 000 000 Daru to upgrade Knights/Angels till level 40.

    Troop Enlightenment

    Click image for larger version

Name:	Troop enlightment.png
Views:	1
Size:	148.2 KB
ID:	1662692

    Troop Enlightenment is very useful only when it is level 3+
    I recommend using the enlightenment only when you have your knights/angels at the same level as your character.
    For Archers the best enlightenment skill is Patk (At level 1 it boosts your Patk by 1% of troop's Patk and for every level it gains an additional 1%)


    9. Forgotten Catacombs floor 50+

    Click image for larger version

Name:	Forgotten Catacombs.png
Views:	1
Size:	524.1 KB
ID:	1662693

    Skills needed:
    1. Deep Freeze
    2. Multi-Shot
    3. Bloodthirsty Strike
    4. Arrow Strike
    5. Poison Arrow

    Runes needed:
    1. Healing rune level 4 or 5
    2. Rage rune level 3 ,4 or 5
    3. Guardian rune level 4 or 5
    4. Group Heal rune level 4 or 5

    Boss Fight:
    Start the fight with Deep Freeze and Multishot after it. After that start regaining rage by using Arrow Strike 2-3 times and use Bloodthirsty after that. At this point your Deep Freeze will be on 3-4 seconds cool down , go for one more Multishot and Deep Freeze right after it.
    Keep on repeating this and you will see the boss gone before you even realize.

    Key Factors:
    1. Use Deep Freeze as soon as it goes off CD
    2. Use Bloodthirsty on CD to increase your survivability
    3. Use your runes whenever you feel like you need them

    Note: If you are facing a boss that you are very close to beat , try using your Healing Rune as soon as possible in the beginning of the fight just before you use your first Bloodthirsty , by doing so your Rune CD will be off by the end of the fight which will give you the opportunity to use it twice. Another tip , use your Guardian rune right before the AOE of the boss , this will save you around 2-4k hp.
    Before you face any boss , make sure you start the fight with 100 rage , in order to do that regen rage on the pack of monsters a couple of floors before the boss himself.

    Hint: The double hitting works just as on the World Boss , so you may want to use it in your advantage when regenerating rage.


    10. Equipment

    As you all know there are two types of sets in this game and they are PVE and PvP.

    PvP set:

    Click image for larger version

Name:	PvP level 55 set.png
Views:	1
Size:	57.7 KB
ID:	1662704

    PvE set:

    Click image for larger version

Name:	PvE level 50 set.png
Views:	1
Size:	34.3 KB
ID:	1662703

    Nearly no one is using the PvE set in early levels since there is no point in that and you will gain levels pretty fast anyways , so what you want to do is stick with all PvP sets till level 50.
    Starting from level 50 you might want to start thinking of buying the level 50 PvE set since it's set bonus is very helpful in the Catacombs and on World Boss fights as well as it's base Mdef and Pdef are more then the PvP 55 set. (When enchanting the PvE set , at +18 it gives more Defense then the PvP set does as well)

    But i don't recommend anyone using the PvE set in PvP fights (Arena and Battleground fights).

    Note: For those who don't know , the 4 set bonus of the PvP set doesn't work on bosses and monsters , there for the PvE set is better.
    With the PvE set you will have the opportunity to use skills that require 30+ rage more often since the rage regen with it is amazing.

    Pros and Cons

    PvE set Pros:
    1) Very effective in regenerating rage
    2) More Pdef and Mdef
    3) Gives you a great boost in the Forgotten Catacombs
    4) Best for world boss

    PvE set Cons:
    1) Not good for PvP
    2) No initial rage to start the fight with
    3) Doesn't give the 2000 HP bonus that the PvP set does

    PvP set Pros:
    1) Initial Rage of 30 at the start of each battle
    2) Ignoring enemy target's armor by 1500 Pdef
    3) Adds 2000 HP

    PvP set Cons:
    1) Less Pdef and Mdef
    2) The 4 set bonus doesn't work on bosses and monsters


    11. Guild Skills

    Click image for larger version

Name:	Guild Skills.png
Views:	1
Size:	382.0 KB
ID:	1662705

    Order of upgrading: (cost)
    level 1 Power (200)
    level 2 Power (500)
    level 1 Defense (200)
    level 3 Power (1000)
    level 1 Endurance (200)
    level 2 Defense (500)
    level 2 Endurance (500)
    level 4 Power (2000)
    level 3 Defense (1000)
    level 5 Power (3000)
    level 3 Endurance (1000)
    level 4 Defense (2000)
    level 4 Endurance (2000)
    level 1 charisma (200)
    level 2 charisma (500)
    Total Cost: 14800 contribution = 14 800 000 Gold (this excludes the cost of the gold production)

    Note: Try to upgrade the gold production to level 5 or higher as soon as you have the opportunity.

    At this point you might want to stop the guild skill upgradings and start spending your gold on your astrals till you get your main 3-4-5 astrals to level 4-5 (it all depends on the gold you make/day)
    After you are done with your astrals , continue upgrading your guild skills in the same order as mentioned above.

    Note: For those of you who has already upgraded his guild skills to the maximum , you might want to consider upgrading the intellect skill since for every point of intellect you receive 1 Mdef point.

    Some guilds may have a lower skill tower for an Example: skill tower level 6 like the one on the picture , in that case do as mentioned above and when you come back on upgrading the guild skills again , you would want to go for max Power , max Defense and Max Endurance the charisma is optional for everyone , if you feel you need more troop count and you have some extra gold to spend then go for it.


    That's it from me. I hope this guide was helpful.

    If anyone has any questions , please feel free to ask.
    You can criticize any part of the guide and i'll be happy to agree/disagree with you.
    If i missed any important section that can help an archer develop , please let me know and i will add it to the guide.

    Note: Some things mentioned above in the guide are concentrated more on cash Archer (like double skill build) , but in general the guide works for both cash and non-cash players.

    Thank you for reading.

    Last edited by S49_JTPM; 01-04-2013, 03:10 AM.

    Leave a comment:

  • EndOfEnds
    Very detailed guide. I tend to stay away from archers, but after reading this guide I might try them out.

    Also there's a typo on the academy section, both 2. and 3. read Hero MDEF.

    Leave a comment: