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[Guide] Guild Battle: The Art of Winning.

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  • #16
    Just a tip: use PEONs to stop the oppos strong ppl at start, then your atk team can take the secret path and slip past those strong ones caught up in fights and take tower behind their back

    that works for a while, but depending on the guilds strength, it can still get the full reward, it just makes it harder
    Wartune
    [IGN:CYNN
    SERVER:S1 THE BEST :cool:
    GUILD: MythGrove AGAIN THE BEST in my opinion,and havoc the second best, but all you traitors stink, you know who you are :D
    If you have a problem, come get some.

    also always blame Princearthas

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    • #17
      Whoah thats a lot
      The world is more Evil than Good these days..

      Comment


      • #18
        Originally posted by JohnNguyen View Post
        What is the best way to win a Guild War if enemies had a lot of players, but all are weak?

        Reason hard to win them: They are 2 many. Even beat one after another, they already captured mystery towers.
        Okay Read my Guide again John.

        i suggested that you make a team of 4 player. and that 4 team can hold off 50 player if needed.

        if they are all weak, they should NOT BE ABLE TO take over your mystery Tower.

        Let me explain it to you again how a mystery tower capture works.

        Number DOES NOT play a role in it.

        There can be ONLY 4 at one time in the fight for capture of this mystery tower.

        that's why i said defender have the advantage and ONLY 4 can enter the battle at once. if they have 50 at your mystery tower. they have to take turns to finish the previous fight before the next 4 can enter. and i have fought consecutively without a break for 50 min and HELD that tower without a problem.

        regardless how many waves of player charge that tower, they won't take it they wont' take it. that's it. Number WILL NOT help you if you have no strong player.

        like you said if they are ALL weak, they should not capture your tower.

        please refer to my PRO TIP:

        I have stated and stated again, DO NOT DO NOT LEAVE the blue circle IF YOU ARE A DEFENDER.
        and DO NOT ATTACK some lowbie that runs by or in to the circle.
        LET THEM ATTACK YOU. you are a defender, then let them attack, anyone attacking that tower will draw you into battle. and this will ensure all 4 defender will be in battle ALWAYS together.

        UNLESS... one of you click on someone to attack then you lose your defender status and they might take over your tower if it's 4vs 1 of your strong guy.
        Have a problem? Submit your Ticket .

        Comment


        • #19
          Originally posted by R21577189 View Post
          Hmm they are all spread out, but we did ever try using guild contributions to summon chariots every 5 mins, and we concentrated on 2 towers, but I agree it is hard.
          good. there is another thing to try. if they all spread out and they ONLY have enough to defend each tower. and for some reason. you still CANNOT take over 2 tower or even one tower 4vs1. using your strongest 4.

          then there is another option to try. forget ALL tower and concentrate on pushing enemy ward. if you have enough people. just zerg their ward. i have seen ward been destroyed at almost the end of the hour. their ward basically got totally destroyed. even though we had the higher points at end, but we won by destroying their ward like 5 min before the GB ended. so that is something else you can try.

          if tried to taking over 2 tower and zerging ward doesn't work.

          then your only choice left would be to prolong the fight as long as possible and get the maximum reward you can get.
          Have a problem? Submit your Ticket .

          Comment


          • #20
            Originally posted by 御萧xXLJXx View Post
            I always had wanted to make a Guide but never got around the chance to do it.
            Now that guild battle have been out for quiet a while now. i decided to write a guide on my experiences and the tactic i have been using to win GB since GB started.
            From day one since GB was announced, i read some Chinese post and learned from their experience and planned out our Guild's GB.
            anyway, here is my 1st attempt at making a guild on Guild Battle.


            GUILD BATTLE: The Art of Winning



            Guild Battle: The basics

            How do you gain points in Guild battle?
            • Secure Mystery Tower: every tick give points for holding it
            • Attacking Enemy Ward: More damage More points awarded per tick.


            Terms for winning
            • Destroy Enemy Ward
            • Having 4,000 point lead
            • Wins by time out with more points
            • If both have same point at end of the hour, Higher Guild Strength wins



            Guild Battle: The Rewards

            Winning rewards by time
            1. Win by 4,000 points under 20 min : 1,000 Honor/insigs 10 whip
            2. Win between 20-40 min: 850 Honor/Insigs 10 whip
            3. Win past 40 min or by time out at end: 750 Honor/Insigs 10 Whip


            Guild Battle: The Strategies

            Basic Tactics
            - If the opponents are very weak and barely any player. there are only a couple thing you need to do to win with maximum reward.
            • send war chariot at start of GB. Should be able to send 2 within 20 min.
            • have strongest player hit their ward in waves
            • have lower level player take over mystery tower and defend and can also harass their player when they come out of their base.

            This will guarantee you 1,000 Honor / Insignias 10 whip for reward

            This is to show what you should be getting per tick for getting max reward.
            [ATTACH=CONFIG]32164[/ATTACH]

            max I've seen is 150
            [ATTACH=CONFIG]32165[/ATTACH]


            and this is what you should see at 8:20 or before.
            [ATTACH=CONFIG]32166[/ATTACH]


            Advanced Tactics
            - if the opponents are about even strength in power or just a little bit stronger this is the tactic for you
            • Form teams of 4 players and form 4 teams
            • Assign team before each GB and assign your teams to a specific M.Tower

            I have used this tactic a lot in the beginning couple weeks of GB and it worked very well. What i do is that i like to assign teams with at least one of each class. This will ensure that each team is balanced. Each team will get the archer damage buff or knight tanking power or Mage aoe power. Ideal team would be: 2 mage 1 knight 1 archer every tower. I know it's probably not feasible with the lack of mages we have. so i recommend at least 1 mage at each tower. If you do have enough players i would recommend forming at least 5 teams ideally. but to have the basic chance of winning, you should form at least 4 teams for the win. These teams will be composed of 4 and with the right team. you can hold on to the mystery tower indefinitely.

            HERE IS HOW IT WORKS. ONE team can hold on to mystery tower against 50 if they are strong enough. Each instance battle allow ONLY 4 players to be in it. Defending tower will always have the advantage. As long as one of you still standing at the end of the fight. you will instantly spawn at tower again and tower is still yours. our fight with Empire shows that there will be waves of waves of player coming, we just kept on fighting non stop but not like they can take it over if the defending player is strong enough and can hold on to it. If waves upon waves of player are just random player keep on clicking it. all they can get is just a loss. All it do is spend their HP pack and keep the fight longer while strong player wait outside while we gain points every tick the tower is been held.

            TIP: If you are a defender, DO NOT move outside of the circle, OR attack anyone, or you will lose your defending status. Having defending status means you will be with your assigned team when anyone start to attack the tower.

            Below shows a Undefended Mystery Tower and what you get when you click on it.
            [ATTACH=CONFIG]32167[/ATTACH]

            After you accept , you should have an Shield next to your name showing you are defending it.
            [ATTACH=CONFIG]32168[/ATTACH]

            And like my Tip above have stated. Do not move out of blue circle to chase or attack someone.

            and if you move out of circle this is what you get. make sure you do not attack anyone either while in circle defending.
            [ATTACH=CONFIG]32169[/ATTACH]




            Back to the topic of assigning those 4 teams. Those 4 teams are for the purpose of taking over towers and defending them once taken over. These teams have to be very strong player of course. but another thing to note is communication is key. The REST of your guild are basically the PEONS. they must follow order and NOT attack mystery tower. If they are attacking and one of your team arrive. they have to wait to attack, and not only that, if any of the team member do attack, this will split up the attacking/defending team and it will make them weaker and might lose in the process. So the KEY is to tell your guild before hand. IF they are NOT on a team, they should NOT be attacking a mystery tower. The ONLY THING and goal of the PEON class is to get to that Ward tower and attack ward. that's the ONLY way to help gain extra points other than the mystery towers.

            TIP: For attacking teams, there are 2 secret path, leading from the mystery tower to the mystery tower. If you ride past your side's mystery tower, and just go past it North and or South and then head the other way. This will ensure you NOT run into the mobs of fights that are stuck on the road. Normally people tend to forget these 2 secret paths on top and bottom of map. this is a good way to help your team travel to that side of their tower and attack it. And don't forget to use invincibility if you need to travel through crowded of people without getting into fight.

            If both guilds are about even strength, having these tactics will ensure a win. I don't know how many time i've seen it. but I've seen strong guilds with their top player just charge into a tower by themselves hoping to win or hoping someone will come and help them win. That will never work if the teams are not organized. Having these tactics and preparation before hand will ensure a victory and the better communication guild will win.

            Pro Tactics
            - against very strong guilds 2x 3x 10x your strength is very tough.
            - when it all come down to it, individual strength do play a strong part in it. Having 10 70+ against 10 50+ just isn't going to work. No amount of organization or tactic will save you at that point.
            - so it comes down to what goals will you aim for? you would like to aim for the maximum reward. (so basically stretch out the battle as long as possible)

            ---Suggestions on how you can do that.
            • send war chariot if you can spare the wealth
            • form teams to hold on to 1 or 2 tower at the basic minimum
            • Having your low level PEONS form a wall of fighting PEONS in front of your own Ward


            Sending 1 war Chariot will ensure they will NOT gain a 4k lead in 20 min.
            If you have only enough players to hold on top 2 towers only. Then form 2 teams to hold those 2 towers. Knowing your enemy strength is key also. If you know they can only hold on to 2 also then that means you have a chance of taking 2 for yourself. If they send in their strongest to take the tower you are holding away. that means there are somewhere a tower been defended by weak players that you can take over. Having Vent / Teamspeak or another type of chat program really helps but since most people are at work or do not want to install chat program just for a browser game. Not many is that organized in leading a GB. ( feels like a raid now). just keep chat clear during that time and keep only informational information in G. chat or P.chat only.

            the PEON wall is and will stop a strong player from hitting your ward if you got enough Peon and might ensure them never getting to the ward.

            the PEON wall will actually ALSO save you from the 20 min lose. if you can stop enough of them from hitting your ward. this will ENSURE they will NOT gain a 4k lead in 20 min. (it's actually 15 min since the battle start at 8:05)

            [Pro Tip] having 2 mages use Delphic thunder Frenzy that is fully buffed can clear out the front row of 3 instantly if you are good
            [Pro tip] Always use rage , war chariot, guild heal if you have the guild fund to spare ( we still got 3.6 mil left). use invincibility when situation arises. such as passing a mob of fights.

            If anyone else have any suggestion or points that i have NOT covered in my Guide, feel free to message me. I think i covered it all now.
            This is my experience and the strategies that i have came up with.

            thank you guys for reading and hope this have helped you somewhat.
            if lose get how much ??? u forgot that
            ☣CAIN☣

            Comment


            • #21
              Originally posted by onimad View Post
              if lose get how much ??? u forgot that
              Hahahaha. i knew someone was going to catch that ...

              grats you did. when i was doing the reward section i knew someone was going to mention it sooner or later hahaha.

              i was never on the receive end of less than a 20min loss... so not sure what you get.

              i know the 40 min+ one at end if you lose you gain 500 honor/Insigs.

              could anyone tell me what you get if you lost at GB when you are on the receiving end of less than 20min loss? and also the 20~40 min loss?

              i'll update the original post
              Have a problem? Submit your Ticket .

              Comment


              • #22
                Originally posted by 御萧xXLJXx View Post
                Hahahaha. i knew someone was going to catch that ...

                grats you did. when i was doing the reward section i knew someone was going to mention it sooner or later hahaha.

                i was never on the receive end of less than a 20min loss... so not sure what you get.

                i know the 40 min+ one at end if you lose you gain 500 honor/Insigs.

                could anyone tell me what you get if you lost at GB when you are on the receiving end of less than 20min loss? and also the 20~40 min loss?

                i'll update the original post
                400, 450 ,500 honours, for losing
                62996
                Five Sylphs for the Heros in wartune,
                Two for the Whales in their deep blue ocean,
                Three for Mortal Men doomed to die,
                One for the Big Whales on their dark throne
                In the Land of Wartune where the heroes lie.
                One sylph to crush them all, One sylph to kill mobs,
                One sylph to bring them all and in the darkness bind them
                In the Land of Wartune where the Moby duck lie."

                Comment


                • #23
                  nicely done mate..

                  Comment


                  • #24
                    Nice guide indeed.


                    i want to share my opinion = im basing my GB battle plan. in common sense ) i make it simple rather than to complicate it too far so they wont be so confuse in fast pace battle specially when thers newbies in ur GB teams since most of the time u will nid to replace some of offline ppl/member in that time then u nid to adjust again where to place them what role should they do so they wont stand confused in GB they nid to moved 1hr of that fight to win or lose they should not stop. for me they nid to hold on to certain command so when they fall or things dont go the way it should be u can adjust it in Battle commanding in chat. fast thinking would be your best way out of it. IMO.
                    Last edited by ™Uriah-†-; 01-19-2013, 07:36 PM. Reason: misspelled
                    “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself,
                    you will succumb in every battle”



                    Server: [106] Devil's Trail
                    Guild: Sancâ€*uary

                    Comment


                    • #25
                      hackers meaning: a desperate person, a nobody, pitiful person who wants to get strong in the fastest way illegal
                      Last edited by ™Uriah-†-; 01-19-2013, 07:23 PM. Reason: double sent
                      “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself,
                      you will succumb in every battle”



                      Server: [106] Devil's Trail
                      Guild: Sancâ€*uary

                      Comment


                      • #26
                        Originally posted by 御萧xXLJXx View Post
                        Okay Read my Guide again John.

                        i suggested that you make a team of 4 player. and that 4 team can hold off 50 player if needed.

                        if they are all weak, they should NOT BE ABLE TO take over your mystery Tower.

                        Let me explain it to you again how a mystery tower capture works.

                        Number DOES NOT play a role in it.

                        There can be ONLY 4 at one time in the fight for capture of this mystery tower.

                        that's why i said defender have the advantage and ONLY 4 can enter the battle at once. if they have 50 at your mystery tower. they have to take turns to finish the previous fight before the next 4 can enter. and i have fought consecutively without a break for 50 min and HELD that tower without a problem.

                        regardless how many waves of player charge that tower, they won't take it they wont' take it. that's it. Number WILL NOT help you if you have no strong player.

                        like you said if they are ALL weak, they should not capture your tower.

                        please refer to my PRO TIP:

                        I have stated and stated again, DO NOT DO NOT LEAVE the blue circle IF YOU ARE A DEFENDER.
                        and DO NOT ATTACK some lowbie that runs by or in to the circle.
                        LET THEM ATTACK YOU. you are a defender, then let them attack, anyone attacking that tower will draw you into battle. and this will ensure all 4 defender will be in battle ALWAYS together.

                        UNLESS... one of you click on someone to attack then you lose your defender status and they might take over your tower if it's 4vs 1 of your strong guy.
                        Well, they are weak. But not like very weak. They still an averages players. The last week GW is when just 3 of my members there and there were like 12 of them. And yes, the ideas of depending work for us this week
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                        • #27
                          Originally posted by JohnNguyen View Post
                          Well, they are weak. But not like very weak. They still an averages players. The last week GW is when just 3 of my members there and there were like 12 of them. And yes, the ideas of depending work for us this week
                          ^.^ I'm glad defending idea is working for you.
                          Have a problem? Submit your Ticket .

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                          • #28
                            A very efficient guide to learn about GB and its details ... thanx for sharing.

                            Server : s88
                            Game ID: Vikash
                            Guild : Chaos
                            Class : Knight

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                            • #29
                              well i am a level 46 knight now in s88 ... how would you guide me upgrade be it in astrals, book skills, and other techs ... as I am playing this game for the 1st time in wartunes ... I am a non-vip player ...

                              Server : s88
                              Game ID: Vikash
                              Guild : Chaos
                              Class : Knight

                              Comment


                              • #30
                                Originally posted by 御萧xXLJXx View Post
                                good. there is another thing to try. if they all spread out and they ONLY have enough to defend each tower. and for some reason. you still CANNOT take over 2 tower or even one tower 4vs1. using your strongest 4.

                                then there is another option to try. forget ALL tower and concentrate on pushing enemy ward. if you have enough people. just zerg their ward. i have seen ward been destroyed at almost the end of the hour. their ward basically got totally destroyed. even though we had the higher points at end, but we won by destroying their ward like 5 min before the GB ended. so that is something else you can try.

                                if tried to taking over 2 tower and zerging ward doesn't work.

                                then your only choice left would be to prolong the fight as long as possible and get the maximum reward you can get.
                                Just curious, how do you zerg their ward if they're strong enough to take all 4 towers? Is that a scenario where you greatly outnumber them?
                                What about more common scenarios, where numbers are same, but they have more high-level players?

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