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Guide - Ruthlessness Astral explained once and for all

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  • #16
    Originally posted by AnataOFAkku View Post
    Hmm... And for what that many words...
    If you have flotin astro orange v3 you get 21% floting dmg.
    This mean your oryginal dmg 90%-110% is changing to 69%-131%. And this is all, what we need to know.
    No, it means the min is changing to 71% (21% of 90%) and the max is changing to 133% (21% of 110%)
    That's also why this astral is actually usefull and that's also why you got it wrong.

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    • #17
      Originally posted by s5051149 View Post
      No, it means the min is changing to 71% (21% of 90%) and the max is changing to 133% (21% of 110%)
      Sorry, the measurements have already been done and reported elsewhere. No-one has to take you seriously, when you refuse to read.

      That said, even with the empirically correct reading, increased floating damage is useful in normal battles, just not world boss. It can convert an "almost dead" to "dead" result, thus increasing the probability of fluke kills against targets that take a few hits to kill (loosely speaking, 1-4). Also, against opponents with armor (world boss has been tested and has 0 *DEF) the minimum damage calculation cuts in and causes the damage to be higher than predicted on the low end.

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      • #18
        Originally posted by s5051149 View Post
        No, it means the min is changing to 71% (21% of 90%) and the max is changing to 133% (21% of 110%)
        That's also why this astral is actually usefull and that's also why you got it wrong.
        to tell you honestly sir, try understanding what "expanding floating damagg by x%" is.. default floating damage(means no ruthlessness astral) is 10% or something like that.. now if you have understood already what expand means..with a 21% ruthless it will be a 10%(default) + 21%(astral) = 31% floating damage
        means to say minimum damage will be 100-31=69% ; and a maximum of 100+31=31%

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