thnks for the guide
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[Guide] Astrals!
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Originally posted by R24877577 View PostLooking for some advice as a mage.
So far I have
1. Purple: Refined Willpower level 3 - +432mdef
2. Purple: Refined Fortitude level 4 - +576pdef
3. Purple: Refined Brilliance level 4 - +1600hp
4. Orange: Refined Mysticality level 4 - +864matk
5. Purple: Goddess Blessing level 3 - 6% damage reduction.
6. Purple: Guardian Angel level 1 - chance of receiving crit reduced by 3%.
So far I use the first 4 as my main astrals and I swap out one for number 5 depending on the fight, such as swapping out with my pdef one for catacombs, or when I fight a mage in a duel. Is it worth leveling my guardian angel as I would think it would help a lot against archers. Currently I want an orange will destroyer and I am level 43 with just under 6000matk so I am saving my star points for one of those. I don't crit much at all so I would think a high level one would be well worth it. Any thoughts?
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Originally posted by R24241175 View Postquestion..with enhanced illusion astral work Aegis major,or goddes blessing?Character: Inga - Guild Master
Server: S2 Edena Village
Guild: Warlords
Guild Battle Position: Number 1
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"Team work makes the Dream work ..."
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Originally posted by R21689662 View PostCan anyone tell me what will happen to the overage if you fuse an astral with one that has more points than you need. Will I lose the unneeded amount or can I use the points somewhere else?
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Originally posted by Piticu92 View PostSome1 can help me, the floating damage expads = the minim and maxim damage, so minim is dodge and maxim is Critical?!
the damage you do to mobs always floating and not fixed.
if you deal 900-1100 damage to mobs, so your real damage around 1000
if you have 10% floating damage, the floating damage will be 10%*1000=100
so your real damage become 800-1200
CMIIW
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Originally posted by mbahbejo View Postfloating damage expands work like this=
the damage you do to mobs always floating and not fixed.
if you deal 900-1100 damage to mobs, so your real damage around 1000
if you have 10% floating damage, the floating damage will be 10%*1000=100
so your real damage become 800-1200
CMIIW
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself,
you will succumb in every battleâ€
Server: [106] Devil's Trail
Guild: Sancâ€*uary
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