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[Guide] Astrals!

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  • xVinylScratchx
    started a topic [Guide] Astrals!

    [Guide] Astrals!

    This is a guide to helping you understand the astral process!

    The Big Question : "What is an astral?"

    An astral is a item acquired in game in the Astral menu.
    These items provide a BIG boost to stats and special effects to your character.
    You can equip them in the astral menu by unlocking slots for them the more you level.

    Astrals that can be obtained :

    For all numerical purposes x will represent a unknown number that is subject to change
    1)Disable crit damage, but increase all damage by (x)%
    2)Magic Attack +(x)
    3)Reduce all damage by (x)%
    4)Reduce all damage values by (x)
    5)Floating damage expands by (x)%
    6)Physical Defence + (x)
    7)(x)% chance of dodging damage
    8)HP + (x)
    9)Crit base damage increased by (x)%
    10)Physical Attack + (x)
    11)10% chance to reflect (x)% damage
    12)Critical + (x)
    13)Block(or dodge) + (x)
    14)Charisma + (x)
    15)10% chance to gain (x) HP while attacking
    16)10% chance to gain HP equal to (x)% of the damage done
    17)Magic Defense + (x)
    18)Chance of receiving criticals by (x)%
    19)Consume 500 of reward exp

    Let me point out a couple of astrals out of these that have very shaky wording.
    1)Reduce all damage values by (x) - This will reduce the damage done to you by a base amount. 10 takes 10 points off, no more no less.

    2)(x)% chance to dodge damage - This astral right now is not quite explanatory. It is believed that it dodges the full amount of damage done to you, Not adding to your dodge stat.

    3)Consume 500 of reward exp - This astral is a unique one in, it does not give you any stats itself. This astral will give whatever astral you fuse it with, 500 exp.

    4)Floating Damage Expands by (x)%- This astral expands your minimum and your maximum damage by a percent.

    Astral Colors

    There are a couple astral colors that will change the base value of (x) in the astrals. For example.(These are not accurate numbers) I get a green astral for 100 block. Then i get a blue astral with the same stat [block] but, now it gives me 200! The higher the astral's rarity the more it does.

    The rarity list is as follows :
    Grey (junk astral not useful)
    Green (basic astral)
    Blue (uncommon)
    Purple(Rare)
    Yellow(Legendary)
    Red(This one is unique)


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    As you can see the astral menu is down on the bottom right of your screen between the Troop and Skills buttons.

    I can also be accessed by pressing (H) on your keyboard.


    The next screen that will pop up after clicking on the astral button will look like this :

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    Now as you can see there's a variety of buttons on this menu and it may look a little intimidating but don't worry! It's not as complex as it looks.

    The first thing I would like to point out is this
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    Notice how it says capture astral's for free? Well you can!
    This number will go up by 1 every day meaning that you do not pay for the astral. You get free clicks!

    Well now, you may be woundering, "How do I get these said astrals?"

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    Here you can see there are many round buttons on the bottom and one of them is glowing.
    These allow you to Capture an astral.
    This will not only produce an astral but will also reduce the said amount of gold from you, and give you the star points.
    At the beginning it cost's 4000 gold and rewards you with 1 star point.

    Important note : You always should click the glowing astral.

    When you have clicked on the capture astral button you might have the same glowing stone, OR, It may move like so.

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    Note how the stone moved to the right and the star points went up in numbers.

    The stone can move a total of 4 times which will reach the last stone.

    This is the important part. The last stone has the HIGHEST chance to land you a Yellow astral

    Once you have an astral on the page it will be placed on the screen starting from the top left and will go all the way to the bottom right.

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    WARNING : IF YOU LEAVE THE ASTRALS IN THIS PAGE FOR MORE THAN 30 MINUTES IT WILL BE AUTOMATICALLY SOLD!!!!

    If you click on the [Pick] button the astral will then be moved to your "Astral inventory"

    It is simple to get to the astral inventory from this page, all you have to do is click on the giant "Astral" cup at the bottom right.

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    Now that we are in the astral inventory page we can see it brings us to the [Astral] Tab of our character.

    There's a couple of important things on this screen that I would like to point out to you.

    1) The active astral slots : These allow you to equip an astral so that the effects will be active on your character.

    2) Astral inventory space : These 8 slots let you keep astrals in a sort of "backpack" like area. You can only expand these slots by paying balens to unlock 1 more row (3) astral slots. (This does NOT give you more slots to have equip at a single time, it is just for storage)

    3)1-click Synthesis : This option is nice for when you have a large amount of astrals in your inventory that you want to combine without having to combine them one by one. Note: this will combine ALL astrals into one except locked astrals.

    4) Lock : This button allows astrals to be locked so that they will not be combined into one when you click on the 1-click synthesis button.

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    As you can see the lock button is located on the bottom in between 1-click synthesis and astro.

    This again is how you lock an astral so that it will not be combined when 1-click synthesis is clicked.
    It can be combined though through manually dragging the astral on top of one another even if it is locked.

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    This is how you will know which astrals are locked and which are not.

    All astrals that are locked will have a tiny gold lock on them.

    Now we move on to leveling an astral.

    Every astral starts off at level 1.

    Astrals can only gain EXP by "sacrificing" other astrals to power up one.

    Green astrals give 10 exp
    Blue astrals give 30 exp
    Purple astrals give 50 exp
    Yellow astrals give 70 exp
    Red astrals give 100exp

    Now how do you power one up in your inventory? Well thats simple.

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    Now as you can see, all you have to do is drag the astral onto one another and they will go up in exp.

    Higher value astrals will cost more to level than lower ones, but will provide better stats.

    The last and final thing in astrals is the [Exchange] function.

    You may have been wondering why you keep getting all these star points. DO they just show how far you have gone? No!
    You may redeem these wonderful points for astrals!

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    With this you should now have all you need to become a pro at leveling and using your astrals. Good luck!


    For advanced astral guide click here



    Congratulations! You get a reward for posting guides for beginners, please be noted to check.
    Last edited by liquid_oxygen; 01-27-2014, 07:34 AM. Reason: added link

  • JrEVIL
    replied
    Originally posted by Tanequin View Post
    Astrals are great, and with high enough VIP, easy to obtain. However, the one click capture button is too limited, it sells [whites] but keeps everything else; if r2games were to link it to the one click sell drop bar, it would be far more valuable.
    hummmm....more forum posts being dug up *sigh*

    Leave a comment:


  • Tanequin
    replied
    Astrals are great, and with high enough VIP, easy to obtain. However, the one click capture button is too limited, it sells [whites] but keeps everything else; if r2games were to link it to the one click sell drop bar, it would be far more valuable.

    Leave a comment:


  • iamop
    replied
    Originally posted by chabi_alatas View Post
    Sorry i'm still dont get your explanation. what the clue for clicking the astral actualy?
    alot gold i spend, still dont get rare astral
    That's the point. You have to spend a lot (and I mean a LOT) of gold on astrals. It will eat up your gold like the cookie monster . However, as you keep spending gold, you will eventually get a rare astrals. I think I've spent at least 5 million gold on astrals. It paid off and now I have awesome astrals at level 51
    Astros

    Also, the more you click, the more star points you get. Star points can be exchanged for good astrals, but takes time to build up. You get 1 point per level of astral, but if you spend enough, you can exchange them for either Yellow or Red. Yellow costs 7000 and Red costs 15000. There's also purple astrals, but those should be avoided if possible. Lastly there is Energine, which costs 1000 but gives you 500 exp for any astral.

    Hope this helped!

    Leave a comment:


  • iamop
    replied
    Originally posted by R239236689 View Post
    This astral thing is nothing but a gold eater.cstarted with over 300,000 in gold down to 32,751. To anything decent you have to have balens, which you need to get socket rods
    You must be new at this game.

    Leave a comment:


  • chabi_alatas
    replied
    Sorry i'm still dont get your explanation. what the clue for clicking the astral actualy?
    alot gold i spend, still dont get rare astral

    Leave a comment:


  • R239236689
    replied
    This astral thing is nothing but a gold eater.cstarted with over 300,000 in gold down to 32,751. To anything decent you have to have balens, which you need to get socket rods

    Leave a comment:


  • R211563703
    replied
    zydane1119


    Links about enhanced ruthelessness
    http://wartune.wikia.com/wiki/Enhanced_Ruthlessness
    Yes it does work together with will destroyer, but it is prefered to be used later in the game (over level 70), when you have 7 slots for astrals.

    Leave a comment:


  • zydane1119
    replied
    help *

    enhanced ruthlessness astral good for mage?
    together with will destroyer. ..

    tnx

    Leave a comment:


  • R211563703
    replied
    xena
    What level are you as mage? Do you have basic astral set (PDF,MDF, MATK, than block/godes blessing/HP astral, will destroyer). This set is basic one as alomost each mage has it. later on you will see what kind of a mage would you like to become. Tank mage needs a lot of HP (so HP astral) also crit mage (crit mage will not use will destroye he or she will use sniper and enhanced determination). As both mentioned astrals are attacking ones he or she will have to remove one defenidng astral usualy it is either bloc or goddes blessing. Another set of astral,s which may come in handy are illusion, deflection and guardian angle (against archers). Also to consider are enhanced ruthelness and charisma. Which one to choose depens how you prefer to play your mage. healer mage will have defensive astrals (HP, will destroyer, godess blessing mdf, pdf, guardian angle, block astral...). Pure damage orientated mage will have mdf, pdf, matk, sniper, enhanced determination, enhanced ruthelness, charisma, hp or block.

    Leave a comment:


  • xena2012
    replied
    what are the best astrals for mages?

    Leave a comment:


  • NapholeonMalakas
    replied
    This is really a good topic and guide. Good job everyone.

    Leave a comment:


  • YawnQ
    replied
    This kinda off topic but i need you guys to vote this tho it's in-game suggestion
    http://forum.r2games.com/showthread....Tower-of-kings

    Vote yes if agree

    Leave a comment:


  • R211563703
    replied
    Enhanced guardian angle yes it works but i do not recommend to be used at the beginning at low level. First you need basic astrals (MATK or PATK, PDF, MDF, HP) after that it depens how you play. Guardian is most effective against archers (the possibility to be hitted by crit hits is lower with this astral.

    Leave a comment:


  • R211563703
    replied
    Charm (red one) try to use it in WB you will see what i mean. It gives you small advantage but you will get more gold and daru if you exchange one of your defensive astral with it. Astrals that could be exchanged only in WB (do not give any advantage are MDF PDF BLOC goddes blessing). Astrals that do give huge advantage in WB (MATK PATK CRIT) good advantage (charm) lesser advantage (ruthelness).

    Leave a comment:

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