Originally posted by onimad
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[Advance Guide] How to optimize your astrals.
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Originally posted by Hyorinmaru6 View PostOk here are a few adjustments
Basic astrals for Knights,archers,mages are
Knights: Pattk,Pdef,Mdef,Hp (Block is only if ur going to be a a person who takes chances with dodge so Block is not needed for basic) but block is a good one for knights (person recommendation)
Archers: Pattk,Hp,Crit,Mef or Pdef (choice of defense may vary cause mages can squish archers if archers are careless and archers can end up getting beaten by knights fast if they fail to socket some gems so pdef and Mdef are both needed but personally its better for them to have Block astral)
Mages : Mattk,Hp,Crit,Pdef (mages have Mdef as a basic defense so they do not need more Mdef and since there are 2 physical attack type class and only 1 magical class its better for a mage to have Pdef)
purple and above color astrals must be saved Unless its charisma any other can be saved for powering for different situations
The expense for buying astrals is only 4000 gold if ur getting them from 1st star if u move up 2nd or 3rd star the expense vary 4000 for 1st 5000 for 2nd 6000 for 3rd 7000 for 4th and 8000 for last father star
i'm never use any crit astral as it sucks. pdeff and mdeff is good.
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Sorry but not everything costs 4k gold, as you go up in ranks it increases the cost by 1k -.-
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Originally posted by Hyorinmaru6 View PostI mean block is only for those who take more chances not for those who want to pull in all damage and reduce it so they last the longest (which is what defense does)
true knights have a skill for getting 4% HP for a dodge
50% chance on level 1 and 100% chance to receive 4% of HP for a dodge in level 2 but thats totally useless cause when ur opponent are hitting damage mm lets say 5% higher getting a chance to dodge is is same as commiting suicide
knights need to build pattk because if they lack the equal attack they will fall prey even if they last longer they will make the match last even longer so knights job is to take and reduce damage and hit devastating but not as high crit as archers
Well the crit increases chances for hitting more crit along with ur critical strikes so its 2 birds with 1 stone
hence archers with crit astrals are more deadly than archers without crit astrals
trigger rate is pretty much the same in both orange or purple but it just increases the regain amount thats all nothing more and 24k health is a long way even for knights and archers so when u reach 24k health u can throw it but till then its very much needed
and the chances for getting that astral in orange is rare (yeah i got it but i feed it for more HP so yeah i am bad) both orange and purple are good orange just gives better but it doesn't mean that purple sucks purple might be better since the chances for orange astrals are lower than purple so purple is good till u get the same astral which u need in orange
btw 24k health is not that long way. i'm having 24k hp right now unbuff at lvl 47. and i'm not the one wif highest hp in my server
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i think the enhanced wii destroyer is usefull for knights. i rather have + % damage than the crit which is by chance.
lvl 4 of that is = 20%+ basic damage which is kinda good . ^_^
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Block are different from dodge.
true knights have a skill for getting 4% HP for a dodge
50% chance on level 1 and 100% chance to receive 4% of HP for a dodge in level 2 but thats totally useless cause when ur opponent are hitting damage mm lets say 5% higher getting a chance to dodge is is same as commiting suicide
knights need to build pattk because if they lack the equal attack they will fall prey even if they last longer they will make the match last even longer so knights job is to take and reduce damage and hit devastating but not as high crit as archers
as for archer, i dont agree crit is their main astral. tested numerous times. with crit astral and without crit astral they somewhat crit the same. maybe a lil less sometimes but nothing significant.
hence archers with crit astrals are more deadly than archers without crit astrals
to me, most of the optional purple are somewhat useless (only the optional). forexample enhanced blessed health add only like 600 hp at lvl 3 and 800hp at level 4. to make it worst, its only 10% trigger. so you can imagine, if i hav 24k health, how significant the heal is to me. Thats just one example. Try them and you will realise. anyway this is just based on my opinion. i mean, i may not be right. to me i feel only the orange is worth keeping. and purple basoc astral.
and the chances for getting that astral in orange is rare (yeah i got it but i feed it for more HP so yeah i am bad) both orange and purple are good orange just gives better but it doesn't mean that purple sucks purple might be better since the chances for orange astrals are lower than purple so purple is good till u get the same astral which u need in orange
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Originally posted by Hyorinmaru6 View Post
Knights: Pattk,Pdef,Mdef,Hp (Block is only if ur going to be a a person who takes chances with dodge so Block is not needed for basic) but block is a good one for knights (person recommendation)
I do agree with your opinion to a certain extent. I think knight doesnt need that much of patk because i think their strength are based on their defence. i think block could be their main astral because they hav a skill where they gain health upon each successful block. so i would put their patk as optional. But then you may be right as well, just different build. And by the way, Block are different from dodge.
Originally posted by Hyorinmaru6 View PostArchers: Pattk,Hp,Crit,Mef or Pdef (choice of defense may vary cause mages can squish archers if archers are careless and archers can end up getting beaten by knights fast if they fail to socket some gems so pdef and Mdef are both needed but personally its better for them to have Block astral)
Originally posted by Hyorinmaru6 View PostMages : Mattk,Hp,Crit,Pdef (mages have Mdef as a basic defense so they do not need more Mdef and since there are 2 physical attack type class and only 1 magical class its better for a mage to have Pdef)
Originally posted by Hyorinmaru6 View Postpurple and above color astrals must be saved Unless its charisma any other can be saved for powering for different situations
Originally posted by Hyorinmaru6 View PostThe expense for buying astrals is only 4000 gold if ur getting them from 1st star if u move up 2nd or 3rd star the expense vary 4000 for 1st 5000 for 2nd 6000 for 3rd 7000 for 4th and 8000 for last father star
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Ok here are a few adjustments
Basic astrals for Knights,archers,mages are
Knights: Pattk,Pdef,Mdef,Hp (Block is only if ur going to be a a person who takes chances with dodge so Block is not needed for basic) but block is a good one for knights (person recommendation)
Archers: Pattk,Hp,Crit,Mef or Pdef (choice of defense may vary cause mages can squish archers if archers are careless and archers can end up getting beaten by knights fast if they fail to socket some gems so pdef and Mdef are both needed but personally its better for them to have Block astral)
Mages : Mattk,Hp,Crit,Pdef (mages have Mdef as a basic defense so they do not need more Mdef and since there are 2 physical attack type class and only 1 magical class its better for a mage to have Pdef)
purple and above color astrals must be saved Unless its charisma any other can be saved for powering for different situations
The expense for buying astrals is only 4000 gold if ur getting them from 1st star if u move up 2nd or 3rd star the expense vary 4000 for 1st 5000 for 2nd 6000 for 3rd 7000 for 4th and 8000 for last father star
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Somewhere someone said its not added to the damage you dealt to the WB. Not sure who said that but its hard to say. If it did it would be nice
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Originally posted by Barbarossa View PostI've tried to use the purple astral that reflects a % of the damage back on the WB and I have never gotten it to work. I did 3 or 4 WBs and it never worked. Either its not designed to work or I was just really unlucky. I wouldn't recomment using it anyway in the WB.
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I've tried to use the purple astral that reflects a % of the damage back on the WB and I have never gotten it to work. I did 3 or 4 WBs and it never worked. Either its not designed to work or I was just really unlucky. I wouldn't recomment using it anyway in the WB.
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