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[Guide] Patch 2.1: Part III
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New Sylphs - Gaia and the Amazon Queen
Players may now enter L3 and L4 of Sylph Atoll to capture two brand new sylphs! Gaia embodies the terrifying power of electricity and isn't afraid to show her full strength in battle, while the ferocity of the Amazon Queen's fiery temper is a force to be reckoned with. Both sylphs have been updated with their respective skills and skill books.
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Circuit Quests
Upon reaching level 35, players may now begin to complete Circuit Quests by speaking with Asima in Cloud City. Players may complete up to 200 quests per week for rewards! Some rewards will be given out when players complete certain numbers of quests, while those who are able to complete all 200 quests each week will receive a special pack. Circuit Quest reset every Monday at 5:00.
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***** sylphs..just bring already the dark sylph..and whats this ******** that all the "girls" sylph transform to "guys" and the other way around..*** ?!now that's cooll..my Appolo will be hermafordite..oh no..wait will be Athena or whatever...damn idiots,****** up the whatever logic was still left from this game...
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Originally posted by badpacman View Post***** sylphs..just bring already the dark sylph..and whats this ******** that all the "girls" sylph transform to "guys" and the other way around..*** ?!now that's cooll..my Appolo will be hermafordite..oh no..wait will be Athena or whatever...damn idiots,****** up the whatever logic was still left from this game...IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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I am painfull bored till nausea from daily mp, spire, bounty, solo dungeons, catas and cloud city.
I call it waste time quests. You must spend lots time doing the same and the same thing everyday, and you can do what month, year or 10 year, never expire, every day you can do what again.
Seems we got new waste time quests-circuit quest
Gratz Wartune bored +5
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Sylph Gaia/eve skills:
Passive:
Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
Plasma Field: A small chance that your target will not get a “Critical†next turn.
Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.
Active:
Thunder Goddess’ Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
Thunder God’s Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn’t Effect Sylph Skills), lasts 2 turns.
Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self’s Floating Damage by 20%, lasts 2 rounds.
Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
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Originally posted by R29699795 View PostI am painfull bored till nausea from daily mp, spire, bounty, solo dungeons, catas and cloud city.
I call it waste time quests. You must spend lots time doing the same and the same thing everyday, and you can do what month, year or 10 year, never expire, every day you can do what again.
Seems we got new waste time quests-circuit quest
Gratz Wartune bored +5
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Originally posted by badpacman View Post***** sylphs..just bring already the dark sylph..and whats this ******** that all the "girls" sylph transform to "guys" and the other way around..*** ?!now that's cooll..my Appolo will be hermafordite..oh no..wait will be Athena or whatever...damn idiots,****** up the whatever logic was still left from this game...
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