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  • Rage steel

    *** happened to this skill another mess up by wartunes supposed to hit front player now hits back player?
    WARTUNE KABAM PLAYER S12

    In-game Name: ♥Rainbow♥

    Guild Name: Legends

    Class : Archer

  • #2
    it can hit anyone randomely now
    s410

    MysterA uhhh 1.3 mil br
    Slyph orange Hecate 136k br

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    • #3
      If this is the case why on hearth they not changed the description on skill to what it is supposed to do now?
      WARTUNE KABAM PLAYER S12

      In-game Name: ♥Rainbow♥

      Guild Name: Legends

      Class : Archer

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      • #4
        Originally posted by DreamFrenzy View Post
        If this is the case why on hearth they not changed the description on skill to what it is supposed to do now?
        Because they are idiots that have descriptions get lost in translation.

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        • #5
          In solo figths, it attacks the player, instead the troops, whether he is in front or in back.
          In group fights, it will attack any player randomly, front or back row.

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          • #6
            let me cart. find someone else to help you suicide

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            • #7
              Yup it has player priority which is a good thing for knights to have when fighting especially vs mages and archers. Stops the heals and lunatic fires / delphic
              Precision----S3 Worgs Lair

              Precisia----
              s371 Harmony

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              • #8
                I think they should change the description to read: "Prioritizes Mages" instead of: "Prioritizes Players."

                It always comes at me when I have a BL ready to go.
                Obsidian, Lv80 Crit Mage (R2-S112)

                Retired, but still lurking forums.

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                • #9
                  this is the best thing that knights received with this patch
                  Server: Kabam 17
                  Player name: Dwarf
                  Player level: 80
                  Player class: Knight
                  Honor title: Imperial Mythic Something
                  Battle rating: 615k
                  Guild name: LoonyToons

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                  • #10
                    Originally posted by danotz View Post
                    this is the best thing that knights received with this patch
                    this adjustment is only useful in 1 on 1 fights. in group pvp fights this is pretty damn useless

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                    • #11
                      Originally posted by whyr2WHY View Post
                      this adjustment is only useful in 1 on 1 fights. in group pvp fights this is pretty damn useless
                      Not really, on similar str teams if you cripple the other side mage by chance it means easy win.

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                      • #12
                        i always hated losing the 3*3 grid in arena and skills designed for certain formations

                        this just dumbs down the game

                        the new sucky 4*4 arena could do with bringing that old pattern back. At least try for some control of formation and skill management

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                        • #13
                          Intercept was one of the original knight skills before sylphs. What they really need to do is to update Intercept to remove rage and a certain number of Awakening points- a small amount, maybe even one turn's gain. Then, you've got yourself a really good skill worth using.
                          I am the Caveman.

                          s308 Fellspire

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                          • #14
                            Originally posted by CavemanLawyer View Post
                            Intercept was one of the original knight skills before sylphs. What they really need to do is to update Intercept to remove rage and a certain number of Awakening points- a small amount, maybe even one turn's gain. Then, you've got yourself a really good skill worth using.
                            OMG u get an enhancement and still moan sigh!!!

                            ok and resto, sun, bl should cost less rage, cause damage, and cast faster than archer skill.

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                            • #15
                              Originally posted by windies95 View Post
                              OMG u get an enhancement and still moan sigh!!!

                              ok and resto, sun, bl should cost less rage, cause damage, and cast faster than archer skill.

                              Yea and from that archer blood thirsty should do at least 240% with 85% Hp gain.
                              Precision----S3 Worgs Lair

                              Precisia----
                              s371 Harmony

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