hello everyone, sry for opening another thread but ill try to keep my questions to a minimum
my wife is playing a knight and i adviced her to use AQ (dont throw rocks at me) since it looks like a quite cool sylph and it had the little dinosaur
she seems not to be convinced that my advice was good, so in order to save my marriage (LOL) i have to ask the following:
is AQ a good sylph overall? i assumed so since it has the 2nd most powerful delphic in the game (1st being gaia)
1) is AQs special skill much worse than gaias? does only 30% less but still seems far stronger than hades/apollo special skill, how much of a difference does that 30% and why (give its still 440% and not 100vs130)
2) does it make sense for a knight to use AQ? ik that Patk vs Matk stuff and everything, but given that this game is not "class WARtune" but more "SYLPHtune" isnt it actually better to use AQ in class wars? i rarely (if ever) saw ppl use fire resist crystals and since, as game states, 50 resist = 6% dmg reduction isnt it better for a knight to use it? regardless of the phy/mag atk?
2b) everyone defends against gaia, isnt most of the time more effective to use AQ and bypass (also include will crystals) resistance at all but deal PHY dmg, rather than use gaia (whom everyone defends against) and do MAG dmg?
3) regarding to cerberus, plain evolving gives some additional stats? as in more growth/attributes? or does it only increase the sepulchrum limit?
4) the cerberus skill "Devouring Lava" does damage and debuffs the target for 10% LESS phy def. is there a turn limit? (i assume so) what is the turn limit?
5) is it actually true that in sylph form defense doesnt matter? if no: why would ppl say that defense doesnt matter in sky trail/dog descent? if yes: whats the whole deal with everyone using gaia for the "magical electric damage" if magic def doesnt really matter? id just assume ppl use gaia for the better passive (5% after u take dmg) and special (470% vs 440%)
5b) if defense doesnt matter (as some said on the forum) then how is it possible i saw my wife take LESS dmg from dark boss in sky trail/god descent than me, but then i took less dmg than her from light boss special skill than her. is this info actually accurate?
5c) and if def doesnt matter, why does a naked char/wearing **** char take far more dmg in both ST and GD than a better geared one if they have same resist value? (this is rly f.king my mind)
6) back to cerberus: do Ode To Styx and Vulcan Blessing stack for a 40% more dmg? if so is it worth wasting 2 turns or is it better to spam skills?
7 and last) can Infernal Inflamation and Devouring Lava work together, II wont work with mage damnation? (10% more dmg and 10% less def) if so since its not always possible to use both what would be the best rotation? assuming one wants to use rune, lava, inflamation and special skill? what would "you" the reader use?
sry for the long post and plz ignore it if u dont have answers/constructive critics. ty all in advance
my wife is playing a knight and i adviced her to use AQ (dont throw rocks at me) since it looks like a quite cool sylph and it had the little dinosaur
she seems not to be convinced that my advice was good, so in order to save my marriage (LOL) i have to ask the following:
is AQ a good sylph overall? i assumed so since it has the 2nd most powerful delphic in the game (1st being gaia)
1) is AQs special skill much worse than gaias? does only 30% less but still seems far stronger than hades/apollo special skill, how much of a difference does that 30% and why (give its still 440% and not 100vs130)
2) does it make sense for a knight to use AQ? ik that Patk vs Matk stuff and everything, but given that this game is not "class WARtune" but more "SYLPHtune" isnt it actually better to use AQ in class wars? i rarely (if ever) saw ppl use fire resist crystals and since, as game states, 50 resist = 6% dmg reduction isnt it better for a knight to use it? regardless of the phy/mag atk?
2b) everyone defends against gaia, isnt most of the time more effective to use AQ and bypass (also include will crystals) resistance at all but deal PHY dmg, rather than use gaia (whom everyone defends against) and do MAG dmg?
3) regarding to cerberus, plain evolving gives some additional stats? as in more growth/attributes? or does it only increase the sepulchrum limit?
4) the cerberus skill "Devouring Lava" does damage and debuffs the target for 10% LESS phy def. is there a turn limit? (i assume so) what is the turn limit?
5) is it actually true that in sylph form defense doesnt matter? if no: why would ppl say that defense doesnt matter in sky trail/dog descent? if yes: whats the whole deal with everyone using gaia for the "magical electric damage" if magic def doesnt really matter? id just assume ppl use gaia for the better passive (5% after u take dmg) and special (470% vs 440%)
5b) if defense doesnt matter (as some said on the forum) then how is it possible i saw my wife take LESS dmg from dark boss in sky trail/god descent than me, but then i took less dmg than her from light boss special skill than her. is this info actually accurate?
5c) and if def doesnt matter, why does a naked char/wearing **** char take far more dmg in both ST and GD than a better geared one if they have same resist value? (this is rly f.king my mind)
6) back to cerberus: do Ode To Styx and Vulcan Blessing stack for a 40% more dmg? if so is it worth wasting 2 turns or is it better to spam skills?
7 and last) can Infernal Inflamation and Devouring Lava work together, II wont work with mage damnation? (10% more dmg and 10% less def) if so since its not always possible to use both what would be the best rotation? assuming one wants to use rune, lava, inflamation and special skill? what would "you" the reader use?
sry for the long post and plz ignore it if u dont have answers/constructive critics. ty all in advance
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