I've been playing this game for over 2 yrs now and have found it enjoyable. After this new update, though, it is extremely debatable whether I will continue to. All archers, or majority of them, will agree that when I say we've been nerfed, we've been NERFED!!!! Downgraded and deprived of our roll in this game. Why would you give us skills that don't work against monsters that are suppose to equalize the playing field? The way I see it, we were the moderators and EQUALIZERS in this game, not sole DPS dealers. You don't see Mages and Knights with these abilities, so why give them to us if they aren't going to do anything in the first place? Plus, our damage % boosts don't stack with other archers anymore. What gives, R2? I would like an explanation to why we were nerfed and WHY our skills are being negated against crucial monsters in the game. I don't know about anyone else, but I enjoy playing this game, and for you, R2, to make it less enjoyable for me is unfair and unacceptable. Please fix this!!!!
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Why did Archers get nerfed?
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Originally posted by BayTre View PostI've been playing this game for over 2 yrs now and have found it enjoyable. After this new update, though, it is extremely debatable whether I will continue to. All archers, or majority of them, will agree that when I say we've been nerfed, we've been NERFED!!!! Downgraded and deprived of our roll in this game. Why would you give us skills that don't work against monsters that are suppose to equalize the playing field? The way I see it, we were the moderators and EQUALIZERS in this game, not sole DPS dealers. You don't see Mages and Knights with these abilities, so why give them to us if they aren't going to do anything in the first place? Plus, our damage % boosts don't stack with other archers anymore. What gives, R2? I would like an explanation to why we were nerfed and WHY our skills are being negated against crucial monsters in the game. I don't know about anyone else, but I enjoy playing this game, and for you, R2, to make it less enjoyable for me is unfair and unacceptable. Please fix this!!!!
for me its actually faster nirvana nm runsR2 s116 Red Realm + (s113-s119) + (s126-s129-s132-s135) + (s72-s75-s78-s84-s88-s91)
IGN : Illyasviel
Class : Archer
Guild : •OneŽ•
LvL : 80
Sylph : Zeus, Hecate, Poseidon
BR : over 9000!!!
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Originally posted by BayTre View PostI've been playing this game for over 2 yrs now and have found it enjoyable. After this new update, though, it is extremely debatable whether I will continue to. All archers, or majority of them, will agree that when I say we've been nerfed, we've been NERFED!!!! Downgraded and deprived of our roll in this game. Why would you give us skills that don't work against monsters that are suppose to equalize the playing field? The way I see it, we were the moderators and EQUALIZERS in this game, not sole DPS dealers. You don't see Mages and Knights with these abilities, so why give them to us if they aren't going to do anything in the first place? Plus, our damage % boosts don't stack with other archers anymore. What gives, R2? I would like an explanation to why we were nerfed and WHY our skills are being negated against crucial monsters in the game. I don't know about anyone else, but I enjoy playing this game, and for you, R2, to make it less enjoyable for me is unfair and unacceptable. Please fix this!!!!
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I think the two times archers have cried the most is when a) they took out speed reduction in wb and b) took speed reduction out now
Well guess what, now things are equal with all classes, no one can slow for chit unless in necro (or normal mode dungeon/pvp but who uses it there really)
Only thing I would've done differently is make things slow immune, but leave mire rune in function for everything, some people cashed hardcore for that thing sucks for them to have it made useless so fast.
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Originally posted by Wraithraiser View PostI think the two times archers have cried the most is when a) they took out speed reduction in wb and b) took speed reduction out now
Well guess what, now things are equal with all classes, no one can slow for chit unless in necro (or normal mode dungeon/pvp but who uses it there really)
Only thing I would've done differently is make things slow immune, but leave mire rune in function for everything, some people cashed hardcore for that thing sucks for them to have it made useless so fast.
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i dont care archer lose DF function frome MP etc, but remove it frome Sky-Trail, i need arount 700,000 br for pass lvl 3-5 sky trail now.
is not relly fair that mage and knight have heling and shild still working in Sky Trail Archer has noting 3-5 kill me in 2 hit now before patch i was ablet to close to kill it.
With no pots etc. Now i do 2 hit and dead.
And Gods Decent make it harder for Archer to, nerf hurt Archer as hell for Gods Decent and Sky Trail dont relly care DF is blocket frome Mp.Character - Taggen
Server - S100 Goulpass Keep
Class - Archer
Battle Rating -2.4M BR
Slyph - Orange Electro, Light, Dark
Highest CW ranking - 26th
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Originally posted by Wraithraiser View PostI think the two times archers have cried the most is when b) took speed reduction out now
Well guess what, now things are equal with all classes, no one can slow for chit unless in necro (or normal mode dungeon/pvp but who uses it there really)
Only thing I would've done differently is make things slow immune, but leave mire rune in function for everything, some people cashed hardcore for that thing sucks for them to have it made useless so fast.
On the otherhand, now archers can actually sylph in Nirvana without worrying missing out on slowing the mob down, so all good.
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Originally posted by Reylinna View PostOnly irritation I have is DF not working in Gods Descent. Other than that haven't noticed a huge diff in playin xD Except the lag... lol
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