The class system needs to be balanced again in both pve and pvp. Archers have a massive advantage in all pve based gameplay enabling them to get higher rewards for almost everything, followed by Mages. Knigts are the most disadvantaged for Pve gameplay. If you don't believe me whens the last time you seen a knight get higher rewards in sky trail, gods decent or wb vs an archer of equal br. Also, whens the last time anyone has heard the statement, 'Is there a knight available for a _____ party?'.
Secondly knights are hugely disadvantaged in all pvp play now too. The block heal nerf has destroyed equal gameplay against other classes of equal BR.
The old class advantage system used to be Knights>Archers>Mages>Knights when dealing with classes of equal BR and up to a 10k difference.
The new class advantage system is Mages>Knights, Archers>Knights, Knights>Nothing.
Now knights have a disadvantage against Mages with up to 30-40k less BR, and Archers with 20-30k less BR.
The main reason for this is because of the Block Heal Nerf. A 3k heal per block is absolutely nothing when you have 200+k HP, and your being hit by anywhere from 40k to 200k attacks. Also with the new penetration stat blocks have become even more ineffective. So now knights block less and get minimal heals when we do block, and knights have no other way to attack. Sure we can use an Iris which has weak attacks, and has a huge deficiency in electric resistance when most people are using gaia/hercs which do massive damage to iris's. This makes Knights's bottom skill tree almost absolutely useless. We have to throw away the majority of our skill points just to get Apollo's shield. Secondly, sylphs have completely unbalanced the game. Any Archer with a halfway decent sylph does massive damage to any class. I have one of each class, and Knights have to have almost double the crit stat in order to have the same crit rate as the other 2 classes.
Basically Knights have to have a much greater BR just to be on equal ground when fighting Mages and Archers. Knights seem to be getting phased out of the game which isnt fair to all of us who have spent loads of money and time building Knights. This game needs to take steps to balance all the classes again in both pvp and pve combat, and stop favoring certain classes over others. The Block Heal nerf is just kicking Knights while they are down. If your not going to remove the heal cap for blocks, at least raise the max that a block can heal. 3k heal is absolutely useless. At least raise the heal cap to 8k. I believe that to be a compromise that would work well.
Secondly knights are hugely disadvantaged in all pvp play now too. The block heal nerf has destroyed equal gameplay against other classes of equal BR.
The old class advantage system used to be Knights>Archers>Mages>Knights when dealing with classes of equal BR and up to a 10k difference.
The new class advantage system is Mages>Knights, Archers>Knights, Knights>Nothing.
Now knights have a disadvantage against Mages with up to 30-40k less BR, and Archers with 20-30k less BR.
The main reason for this is because of the Block Heal Nerf. A 3k heal per block is absolutely nothing when you have 200+k HP, and your being hit by anywhere from 40k to 200k attacks. Also with the new penetration stat blocks have become even more ineffective. So now knights block less and get minimal heals when we do block, and knights have no other way to attack. Sure we can use an Iris which has weak attacks, and has a huge deficiency in electric resistance when most people are using gaia/hercs which do massive damage to iris's. This makes Knights's bottom skill tree almost absolutely useless. We have to throw away the majority of our skill points just to get Apollo's shield. Secondly, sylphs have completely unbalanced the game. Any Archer with a halfway decent sylph does massive damage to any class. I have one of each class, and Knights have to have almost double the crit stat in order to have the same crit rate as the other 2 classes.
Basically Knights have to have a much greater BR just to be on equal ground when fighting Mages and Archers. Knights seem to be getting phased out of the game which isnt fair to all of us who have spent loads of money and time building Knights. This game needs to take steps to balance all the classes again in both pvp and pve combat, and stop favoring certain classes over others. The Block Heal nerf is just kicking Knights while they are down. If your not going to remove the heal cap for blocks, at least raise the max that a block can heal. 3k heal is absolutely useless. At least raise the heal cap to 8k. I believe that to be a compromise that would work well.
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