In the game, only campaign attempts have a possibility to roll over to next day, having a max attempt number. Why not have the same for multiplayer dungeons or catacombs? For a 72 hr gaming, having a max of 300 stamina, 15 dungeon attempts or 3 crypt attempts would allow a lot of us some versatility in keeping up with the game activities. that way, an unexpected quest in the house, or an electricity shortage or an internet problem wouldn't make us really miss a lot.
Since I'm suggesting extending current in-game options to other areas of game, I'd like to say that since inventory pages can all be opened with astrals, why not extra astral space with vouchers?
Since I'm suggesting extending current in-game options to other areas of game, I'd like to say that since inventory pages can all be opened with astrals, why not extra astral space with vouchers?
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