arena, battle ground, guild battle, cross guild battle.
this game is now a chaos war.
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Originally posted by akisakura View PostI cannot belive ppl complain about chaos (that takes loads of runes to upgrade it at a decent level and is %chance based) and ignore the HS level differences after last patch.
Most people commenting so far on this thread are likely lvl 80 with maxed HS, so it doesn't come into play at all anymore. Moreover, campers have only themselves to blame for HS issues. Easy way to "fix" it: level to 80 and max HS.
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Chaos rune can be negated by any class not only mages with puri.
Knights can use shield/rune to negate the chaos duration of 2 rounds. None of those can be stolen by chaos as they are individual not party wide skills.
I guess archers have it a bit tough but they can manage as they also have rune and choices.
I cannot belive ppl complain about chaos (that takes loads of runes to upgrade it at a decent level and is %chance based) and ignore the HS level differences after last patch.
Im lvl 64 and my max HS is way under old 64 players that had it leveld pre-patch. This means I get stunned every time by a player same lvl as me as is 18 points vs 23. Chaos is not game braking but HS difference is.
Chaos is last on my problem list.
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Originally posted by FufuBunnySlayer View PostBoth, actually. We're talking about slightly different things.
A mage who uses puri when chaosed, will never affect himself (the same as BL). Even if he purifies the rest of his team, he will not receive the effect.
However, the puri rune, if it doesn't get stolen by chaos, will purify the player using it as well as other members of his team.
It can still be stolen, however, which was my point; while Zorich's point is the two lines above.
I used to heal my entire team (including me) while being chaosed.
Chaos on puri, sunto and BL seem to have 3 different options:
1. Doesn't work at all.
2. Works partially (caster is excluded, but his team is affected).
3. Works fully (enemy team gets puried, healed, applied sunto).
On topic:
Chaos rune irritates me ever since they made it avilable for everone. I didn't mind being ocasionally chaosed in group fights.
Now, we happen to fight the same enemies and once we lose with a slight difference, then we win even before sylphs mode.
Chaos made things totally random. Sylphs and Chaos surely killed the PvP aspect of the game when enemies are of similar strength, but on the other hand, enabled lower ones to win over way stronger ones with some luck.Last edited by Caballero1321; 10-15-2014, 12:41 AM.
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Both, actually. We're talking about slightly different things.
A mage who uses puri when chaosed, will never affect himself (the same as BL). Even if he purifies the rest of his team, he will not receive the effect.
However, the puri rune, if it doesn't get stolen by chaos, will purify the player using it as well as other members of his team.
It can still be stolen, however, which was my point; while Zorich's point is the two lines above.
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Zorich said that puri rune can remove the chaos effect off yourself... then Fufu said the other thing...which is really true?
Or, possibly, does puri rune similar to heal rune and brutal rune and agoran shield in which chaos effect does not work?
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Originally posted by Zorich View PostChaos is easily handled. Yeah, a Mage with Puri can clear it, unless it's on the Mage himself. The best thing is a L10 Puri Rune on a Knight or Archer. It's a Fast-Action and unlike Puri (the spell) the Puri Rune can clear Chaos off yourself, and can be used on Awakening / In Sylph Form.
It's less about beating your opponents, in group arena, than making sure you're not killing your teammates. That just seems silly to me.
Originally posted by Zorich View Postcash→brute force→win
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Originally posted by Zorich View PostAdvanced Guardian is where it's at if you ask me. I'm at 54% DR when I use it and I can take delphics from Orange Sylphs and just keep smiling. If opponents don't react to their targets popping guardian and still speed-awaken & blow their two best skills out of the gate while guardian is still up - they deserve the loss.
this^ if you have ever seen elias CW videos, you can see it makes a huge difference
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Originally posted by dwmedia View PostChaos = Group Arena, GB, Cross GB
Amnesia = all 1 vs 1 battel etc BG, CW, Solo Arena etc where is only 1 vs 1.
Rage rune = WB, Gods Decent, Necropolis
the other runes is just a secounds runes some man mix, Purfication for Spire lvl 21 if no mages.
Gurdian Runes a secounds
HP Rune a Secounds one if man not use both Chaos and Amnesia.
is how am use it.
BG, CW am allways remove troops, becouse if them cast chaos is 0% chance to work even if its proccs becouse has no troops to kill, and troops is so easy to kill is normaly one luntic or fire storm etc for kill it so make it pointsless to have troops.
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Chaos is easily handled. Yeah, a Mage with Puri can clear it, unless it's on the Mage himself. The best thing is a L10 Puri Rune on a Knight or Archer. It's a Fast-Action and unlike Puri (the spell) the Puri Rune can clear Chaos off yourself, and can be used on Awakening / In Sylph Form.
Amnesia can be a pain - but if you're grouped with a marriage partner and have that fast-action heal along with a queue'd action - you can get rid of Amnesia fast. And it clears on awaken as well - so it's fairly meh in that regard.
Advanced Guardian is where it's at if you ask me. I'm at 54% DR when I use it and I can take delphics from Orange Sylphs and just keep smiling. If opponents don't react to their targets popping guardian and still speed-awaken & blow their two best skills out of the gate while guardian is still up - they deserve the loss.
Brute force is working less and less as people are catching up. The insane gem and whip events have made moderate and even light cashers get close to maxing stables, getting L9+ gems and having multiple max runes - things the heavy cashers paid tens of thousands of dollars to do just 8 months ago. Even with the Sylph events I've got a nearly-free (I did buy boxes to get Divinity Shards to evolve) Hades that's 2-star purple and over 65k BR. I didn't pay to get it, and I've never bought Mahra / Sep directly. Some people who had their Orange Hades a week after they came out dropped the equivalent of a 2014 Mustang GT into that pet .
For a long time the brute-force method of cashing to increase BR was an iWin button. It's becoming less so. A well rounded group of 230k - 260k BRs can wreck opponent groups of 300k+ BRs. I know, I've been part of it. We have no orange pets. We don't have max stables. We just use skill combos and strategy, and it's not easy for a lot of the high BRs to adapt to that. It's almost like they've got a routine, and they won't deviate from it. Which is fine by me.
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Originally posted by ArnaudBo View Postarena, battle ground, guild battle, cross guild battle.
this game is now a chaos war.
Amnesia = all 1 vs 1 battel etc BG, CW, Solo Arena etc where is only 1 vs 1.
Rage rune = WB, Gods Decent, Necropolis
the other runes is just a secounds runes some man mix, Purfication for Spire lvl 21 if no mages.
Gurdian Runes a secounds
HP Rune a Secounds one if man not use both Chaos and Amnesia.
is how am use it.
BG, CW am allways remove troops, becouse if them cast chaos is 0% chance to work even if its proccs becouse has no troops to kill, and troops is so easy to kill is normaly one luntic or fire storm etc for kill it so make it pointsless to have troops.Last edited by dwmedia; 10-13-2014, 12:52 PM.
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Originally posted by kimwong View Postfor chaos, there is chance that you still attack your opponent
for amnesia, there is chance that not blocking your next few skills
they require lots of runestone to lvl up (~20000 from 1 to 10), if only do tanks you need 500 days to max it, by considering this I would say the effect is proportional to the investment.
Chaos is about as **** a mechanic as deflect (in group pvp anyways). Punish you for being stronger than your opponents, but what can you do, eh?
Originally posted by R272123321 View PostMax advanced bleed will make a showing as soon as people start to get itLast edited by FufuBunnySlayer; 10-13-2014, 12:28 PM.
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Originally posted by kimwong View Postfor chaos, there is chance that you still attack your opponent
for amnesia, there is chance that not blocking your next few skills
they require lots of runestone to lvl up (~20000 from 1 to 10), if only do tanks you need 500 days to max it, by considering this I would say the effect is proportional to the investment.
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Originally posted by ArnaudBo View Postat least with stun (many people complained about it for a long time) there was a protection possible. with chaos and amnesia, nothing possible. just need luck to have a mage who purify.
for amnesia, there is chance that not blocking your next few skills
they require lots of runestone to lvl up (~20000 from 1 to 10), if only do tanks you need 500 days to max it, by considering this I would say the effect is proportional to the investment.
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