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Hey Here's my version of some astral

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  • R22079212
    started a topic Hey Here's my version of some astral

    Hey Here's my version of some astral

    um i have my idea

    Pristine of Ignorance - has 6% chance to ignore 2000 armor NOTE SIDE EFFECT also deals 30% damage delth on you (NOTE WHEN LEVELING THIS ASTRAL CHANCE INCREASE)

    Pristine of Last Will - when your health drops to 0 has 20% chance to revive gaining 1000 health (NOTE WHEN LEVELING THIS ASTRAL CHANCE INCREASE )

    Pristine of Silence - has 6% to silence an enemy for 2-3 turns


    Well Just sharing my own thank you


    Om i also forgot ne runes

    Rune of hasta - Cooldown reduction by 10% for 4 turns

    Rune of frostbite - Deals 100 damage to all enemy and reduce there Action speed by 50%
    Last edited by R22079212; 10-15-2012, 01:31 AM.

  • Hyorinmaru6
    replied
    Originally posted by R22079212 View Post
    Umm so i debuff Pristine of ignorance

    Pristine of last wall when leveling it only chance increase


    ugh even warrior are bieng silence they hit strong with there normal and its not like every day you get the chance to silence them
    Warriors AKA knights are being underpowered since they are class of endgame
    u might feel that they are strong but they are not trust me if u feel weak then its because ur playing wrong
    Ignorance takes 3000 armor dude even i don't have that much
    really
    ignorance is OVER KILL AND ALSO WORST PART IS ITS A 1 HIT KILL ITS LIKE A LEVEL 70 VS LEVEL 3

    Last will restores 1000 health when u die ???
    Failure means Failure end it thats it ok it may give a chance to restore ur Health During the Game but NOT during death

    Silence a warrior who is already weak and SLOW
    Warrior cast speed 50% longer than a mage cast speed and 100% cast speed than archers

    Leave a comment:


  • DizzieSpider
    replied
    Originally posted by Hyorinmaru6 View Post
    Make overpower even more powered nice idea
    NOT

    Pristine Ignorance has way too much advantage with that i can throw my pristine force astral down the drain i mean come on it gives more advantage than ur level 45 PVP gear
    worst it ignores armor

    Pristine of last will also gives way too much cause a defeat already takes time when ur in PVP with this u can make a player who is hard to beat impossible to beat

    Pristine silence makes knights losers when they already lack attack speed

    Runes like those will be used too many times in arena and BG making things unfair
    AGREE WITH ALL OF THIS! These astrals are too OP...

    Leave a comment:


  • R22079212
    replied
    Umm so i debuff Pristine of ignorance

    Pristine of last wall when leveling it only chance increase


    ugh even warrior are bieng silence they hit strong with there normal and its not like every day you get the chance to silence them
    Last edited by R22079212; 10-15-2012, 01:35 AM.

    Leave a comment:


  • Hyorinmaru6
    replied
    Originally posted by joboer View Post
    i got another idea for astral

    Pristine of Titan = 2% chance doubled ur damage

    Pristine of Knowledge = 15 int

    Pristine of Power = 15 power

    Pristine of Defender = 15 endurance

    Pristine of Voodoo = 2% chance give enemy -25% pdef,mdef,P.attack,M.attack

    Pristine of sacred bleed =5% chance give enemy bleed effect 800 last 2 turns can stack 3 times

    last my OP astral Pristine of Imortality = 3% chance make u invincible+regen 1000 HP last 2 turns
    We already have damage dealing astral
    15 on intellect,15 on power and 15 on endurance is a basic throw my Pattk Pdef Mdef and HP astrals
    Voodoo - gives knights disadvantage since its same effect eye ball in crypts give knights who lack criticals can be easily killed
    scared bleed - we already have skills why astrals?

    Immortality gives too much
    Think little less and think of the effect on each class

    Leave a comment:


  • joboer
    replied
    i got another idea for astral

    Pristine of Titan = 2% chance doubled ur damage

    Pristine of Knowledge = 15 int

    Pristine of Power = 15 power

    Pristine of Defender = 15 endurance

    Pristine of Voodoo = 2% chance give enemy -25% pdef,mdef,P.attack,M.attack

    Pristine of sacred bleed =5% chance give enemy bleed effect 800 last 2 turns can stack 3 times

    last my OP astral Pristine of Imortality = 3% chance make u invincible+regen 1000 HP last 2 turns
    Last edited by joboer; 10-14-2012, 03:21 PM.

    Leave a comment:


  • Hyorinmaru6
    replied
    Originally posted by R22079212 View Post
    um i have my idea

    Pristine of Ignorance - has 6% chance to ignore 3000 armor NOTE SIDE EFFECT also deals 30% damage delth on you (NOTE WHEN LEVELING THIS ASTRAL CHANCE INCREASE)

    Pristine of Last Will - when your health drops to 0 has 20% chance to revive gaining 1000 health (NOTE WHEN LEVELING THIS ASTRAL CHANCE AND HP INCREASE )

    Pristine of Silence - has 6% to silence an enemy for 2-3 turns


    Well Just sharing my own thank you


    Om i also forgot ne runes

    Rune of hasta - Cooldown reduction by 10% for 4 turns

    Rune of frostbite - Deals 100 damage to all enemy and reduce there Action speed by 50%
    Make overpower even more powered nice idea
    NOT

    Pristine Ignorance has way too much advantage with that i can throw my pristine force astral down the drain i mean come on it gives more advantage than ur level 45 PVP gear
    worst it ignores armor

    Pristine of last will also gives way too much cause a defeat already takes time when ur in PVP with this u can make a player who is hard to beat impossible to beat

    Pristine silence makes knights losers when they already lack attack speed

    Runes like those will be used too many times in arena and BG making things unfair

    Leave a comment:

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