A knight can:
Cast Agoran shield that absorbs 20% of max HP every 60 seconds.
Cast Apollo Shield that absorbs 20% damage for 3 turns every 60 seconds.
Cast Intercept and reduce enemy rage by 50 and in most cases forces the enemy to lose a turn, every 60 seconds.
Restore up to 3000 HP after a successful block.
Learn divine blessing that adds 20% more HP than other classes.
A mage can
Cast Suntoria every 45 seconds
Cast Restoration every 20 seconds
Cast Blessed Light every 60 seconds
The Knight has more defensive capabilities than a mage.
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welll i was close to it after almost 7 min battle in bg against a mage. i got bored and almost let me kill him since he refused to die, healing again and again and again, and his sylph was iris evolved to. so 4 out of 5 rounds almost for him was heals, until my sylph got bored to right when i was about to give up and my delph finaly crited nice)
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Originally posted by DanteMugetsu View Posthe means about the 470% spell delph, not to go into a 10minute battle...
Originally posted by laba-laba View PostWho are you kidding anyway? People always come up with stupidly unrealistic example.
Suntoria is meaningless in proper fights. i tick for 15k and knights can do 200k dmg.
By the time i tick for 200k, they will do 2.5M damage. Do the math.
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Originally posted by DanteMugetsu View Posthe means about the 470% spell delph, not to go into a 10minute battle...
pfft its only 8mins
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Originally posted by daunapu View Postso i just need to wait the 400% mark? thanks.
I
WILL
RULE
MAGES
NOW!
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Originally posted by laba-laba View PostWho are you kidding anyway? People always come up with stupidly unrealistic example.
Suntoria is meaningless in proper fights. i tick for 15k and knights can do 200k dmg.
By the time i tick for 200k, they will do 2.5M damage. Do the math.
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Who are you kidding anyway? People always come up with stupidly unrealistic example.
Suntoria is meaningless in proper fights. i tick for 15k and knights can do 200k dmg.
By the time i tick for 200k, they will do 2.5M damage. Do the math.
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Originally posted by Wraithraiser View PostOr chaos and pray it works and watch the mage ** ** himself as a knight stomps ...
Says the stomped mage.
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Originally posted by Kingryan View PostLol.
Anyways, if a 200k hp heal per tick happens, that is only disadvantage to knight in bg. Because in group fights, the knight would also get suntoria effect, thus he also gets 200k heal per turn, unless there is no mage in the team.... and bg is not everything in wartune.
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Originally posted by xEvilMunkyx View PostAssuming my maths are right .... a character would need 3.33 million max HP for Suntoria to heal 200k per tick. Don't think anyone here will be getting THAT much HP any time soon.
Anyways, if a 200k hp heal per tick happens, that is only disadvantage to knight in bg. Because in group fights, the knight would also get suntoria effect, thus he also gets 200k heal per turn, unless there is no mage in the team.... and bg is not everything in wartune.
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Originally posted by Jackspaw View PostEveryone will understand when more patches coming where players got like tons of HP and mages each turn heals for like 100~200k. Where knights get 3k
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Everyone will understand when more patches coming where players got like tons of HP and mages each turn heals for like 100~200k. Where knights get 3k
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Originally posted by Kingryan View Post
Like in one of your CW battles in the past, one of your troops was not killed, with only a very very little hp left, and it was the one who got intercepted, not you (that was before the patch)... Imagine if that troop was killed, and you were intercepted, lots of things would change, it would affect the flow of the battle, and the outcome would be different.
Little things matter...
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