We all know Block heal is absolutely worthless now since its been nerfed to 3k hp max. So when is suntora going to be nerfed? Mages can heal 20-25k hp per action from suntora alone, not including the 3 other heals mages have. How is it fair knights can only heal 3k (if they block) but mages can heal 20k (every action) just from suntora?
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Knight block heal vs. Mage suntora
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We're squishy! Most of us don't have heaps of HP like Knights do and we need every form of damage mitigation we can get.
Mages are intended to be a knight's worst nightmare (same as Archers vs. Mages & Knights vs. Archers), leave us alone.Last edited by xEvilMunkyx; 11-12-2014, 09:00 PM.Obsidian, Lv80 Crit Mage (R2-S112)
Retired, but still lurking forums.
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Originally posted by Jvillain View PostWe all know Block heal is absolutely worthless now since its been nerfed to 3k hp max. So when is suntora going to be nerfed? Mages can heal 20-25k hp per action from suntora alone, not including the 3 other heals mages have. How is it fair knights can only heal 3k (if they block) but mages can heal 20k (every action) just from suntora?
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I think the statement "mages don't have as high HP" is rather redundant, while maybe your initial HP is lower the fact that mages heal 2-3x per battle they more or less double the listed HP... (Yes, same with heal rune also but other classes can use it 1x in most cases)
In any case, mages really are squishy, but depends a lot on playstyle and where they focus their stats, I've beaten much higher BR mages and lost to lower BR mages (though no idea if with or w/o dryads, but w/e)
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Originally posted by Wraithraiser View PostI think the statement "mages don't have as high HP" is rather redundant, while maybe your initial HP is lower the fact that mages heal 2-3x per battle they more or less double the listed HP... (Yes, same with heal rune also but other classes can use it 1x in most cases)Obsidian, Lv80 Crit Mage (R2-S112)
Retired, but still lurking forums.
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For all the whinning certain Knights make about block healing being broken it just strikes me that these players are the type that refuse to adapt. They're just spoiled little children who had their favorite toy taken away and now they want to make all the other kids just as miserable by taking away their favorite toys. Don't get me wrong as a knight I totally enjoyed the game breaking free heals but you learn to move on and adapt.
In my case I'm using the Enhanced Regeneration astral, granted the heal is @10% trigger rate and capped at 50k HP but when it triggers that 50k HP does a damn sight more for me than block healing. It's the new normal. Adapt or die...
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Originally posted by xEvilMunkyx View PostA valid point, but those 2-3 heals per battle are what make our class work. If our heals get nerfed our class gets broken. The nerf to block heal (while maybe a bit excessive) is more inconvenient than class-breaking.
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Originally posted by R29016091 View PostFor all the whinning certain Knights make about block healing being broken it just strikes me that these players are the type that refuse to adapt. They're just spoiled little children who had their favorite toy taken away and now they want to make all the other kids just as miserable by taking away their favorite toys. Don't get me wrong as a knight I totally enjoyed the game breaking free heals but you learn to move on and adapt.
In my case I'm using the Enhanced Regeneration astral, granted the heal is @10% trigger rate and capped at 50k HP but when it triggers that 50k HP does a damn sight more for me than block healing. It's the new normal. Adapt or die...
I only got 4k heal out of block before the nerf, so im used to play without the huge advantage it used to be, but still blocking on 80% on hits, more or less, it all adds up.
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Knights get 20% HP Shield, 30% damage reduction shield, and rage drain. Rank 1 Intercept is rune speed from what I've used of it on my knight and it always hits players only now.
Each class has it's niche in the game. So can't really just take 2 skills and compare them when one is a passive that can happen every time you block since blocking is also ~30% Damage reduction from my tests of it and a skill that has a cooldown, rage cost, and can be purged off.
Heal rune at max Adv Heal is 50% life which is basically what is mages Restoration when it doesn't crit. Even with 15k Crit Rating my Restoration sometimes doesn't crit heal me, hopefully the Crit+Pen Adv Astral comes out soon for another almost 2k Crit.
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Originally posted by Jvillain View PostWe all know Block heal is absolutely worthless now since its been nerfed to 3k hp max. So when is suntora going to be nerfed? Mages can heal 20-25k hp per action from suntora alone, not including the 3 other heals mages have. How is it fair knights can only heal 3k (if they block) but mages can heal 20k (every action) just from suntora?
whats next? complaining how mages RoF troups to death and u need 3-4 hits to kill them? l2p
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3k hp cap stoooopid thing ive ever seen not like were healing 40k+hp each block atm sure its gonna raise when you get more hp later on but so is suntora for mages all that aside you want a solution max ya chaos sure they could just puri it but thts just another skill they gotta swap in to this date i cant even recall a mage that i have gone against in bg even using it lol
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this thread reminds me of the time i was in bg, and some knight started crying and cussing out a mage for healing, and how he would of won if the mage didnt healIGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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question is, not mage's sunt too OP (and I warn you don't nerf it!), just our block heal too useless, so in this case you should ask r2 to add back block heal instead of asking r2 to nerf mageSERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
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