Originally posted by daunapu
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Knight block heal vs. Mage suntora
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Originally posted by Kagura1080 View PostFirst of , all class have near same hp for same br (depend on your build)
All class have block ( and block is same for all class )
Agoran shield is 20%hp buff that can be ss
Apollo shield is 30% reduce damage that can be ss
Sunto is 6% geal per turn that can be ss ( sunto is much more of a group skill than solo)
Adv guardian rune is 70% red dam for 4 turn cant be ss!!!( 70% ok but at least make it so we can ss it) and only archer and mage can use it !!!!
Incendiary arrow reduce 30% of damage
Incendiary is same a apollo shield !!! Sunto is the mage skill that help him in the same way
Agoran is the ''heal skill'' of knight but can be ss
Heal cap not a big deal but
Once all have max adv guardian rune knight will have real difficulty again other class since they dont have the rune
Other than that the skill are pretty much balance and it coming. From a knight
Ive adapt to cap block heal and it ok , but guardian rune can be cast a same time of delphic ( and it will be the rune that tAke effect first) and in pvp sylph mode dont give you 5 min to cast delphic cause of lag so you cant wait too long
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Originally posted by FufuBunnySlayer View Post1. No, they don't. Mages miss the 20% hp passive that archers and knights have. Similar BR mages should have significantly less max HP (then heals turn that into more hp than a knight or archer could ever hope to have in 1 fight).Obsidian, Lv80 Crit Mage (R2-S112)
Retired, but still lurking forums.
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Originally posted by Zorich View PostIt's the ONLY way to remove a Chaos from yourself 100%.
Originally posted by xEvilMunkyx View PostTo be fair, we get that as part of our advanced class skills. But, yeah, restricted to Lv80 content.
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I do agree that the healing by mages is troublesome but meh, its what they do. Take away a mages healing and we will have more whining threads like this one. Just adapt to it and and move on. I get pwned by healy mages all the while or delph them before they heal. And don't say archers have great crit, from the massive patch all crit has been messed up regardless of class.IGN: princestewii
Class: Archer
Server: Kabam 86
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Originally posted by Kingryan View PostIf you blocked 10 times in a battle, you already got a 30k hp heal, which is already great, since it is free.SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
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Originally posted by Zorich View PostGuardian only lasts 2 Rounds. Granted, it's still a great Rune. You on the other hand have a little thing Mage's can't use which is the Puri Rune. It's the ONLY way to remove a Chaos from yourself 100%. It also will get rid of the pesky Incend an archer cast on you, and bleeds as well.
I bring chaos & heal, since chaos is pretty much the only way I can beat strong healers (either a mage or a triton). I don't worry too much about sunto in any case, it's rare that makes the difference in my fights. Resto can be a real pain though, since it's hard to kill a mage with my herc, and they heal right back up after sylph if it goes on that long.
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Originally posted by Jvillain View PostWe all know Block heal is absolutely worthless now since its been nerfed to 3k hp max. So when is suntora going to be nerfed? Mages can heal 20-25k hp per action from suntora alone, not including the 3 other heals mages have. How is it fair knights can only heal 3k (if they block) but mages can heal 20k (every action) just from suntora?
u forget all good things about knights, their extra block %, so that means they lose less health, so knights got less health to regen...
everything in this game has a purpose...The colors, The grey
The fire, The smoke,
The lights, The dark
To speak or to choke
The words, That hurts
The truth, The lies
The wishpers, the noise
Its blinding Your eyes.
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Originally posted by kimwong View Postwhich 30K is around 10% for most 80s, a heal rune can heal for ~100K so 30K really can't help much
Like this scenario:
Without block heal, you have 300k hp, after lots of damage you received, you only have 150k hp, and the enemy delphs you for 170k... You get killed.
With block heal, same situation but you will still get 180k hp (30k hp), and you survive with 10k hp, and you could still use 1 skill which might kill your enemy and makes you win... Block heal made the difference between life and death.
Like in one of your CW battles in the past, one of your troops was not killed, with only a very very little hp left, and it was the one who got intercepted, not you (that was before the patch)... Imagine if that troop was killed, and you were intercepted, lots of things would change, it would affect the flow of the battle, and the outcome would be different.
Little things matter...
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Originally posted by Kingryan View Post
Like in one of your CW battles in the past, one of your troops was not killed, with only a very very little hp left, and it was the one who got intercepted, not you (that was before the patch)... Imagine if that troop was killed, and you were intercepted, lots of things would change, it would affect the flow of the battle, and the outcome would be different.
Little things matter...IGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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Everyone will understand when more patches coming where players got like tons of HP and mages each turn heals for like 100~200k. Where knights get 3kTrashtalker , Craptalker , Rubbishtalker , Cupcaketalker.
Talk nonsense all day all night
Assistance of R69Cames.
69 420blazeit smokeweed 360noscope MLG mountaindew
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