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Knight block heal vs. Mage suntora

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  • #31
    Originally posted by daunapu View Post
    for all that say block heal is passive and "free", have any idea how much block is needed to block at least half the hits in pvp, not even talking to the ones who say knights can self heal every turn, you are clueless, very much.
    I have a whopping 4 Block Gems and run over 11,000 Block - granted they're L10 Gems. A full set of L9 Block Gems + L80 Soul Engraving + L3 Dragon Soul & Max honor Medallion yields > 14,000 Block. That's not that hard to get. At that rate it's very easy to block 2/3 attacks. In PvE that will block 4/5.

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    • #32
      Originally posted by Kagura1080 View Post
      First of , all class have near same hp for same br (depend on your build)
      All class have block ( and block is same for all class )
      Agoran shield is 20%hp buff that can be ss
      Apollo shield is 30% reduce damage that can be ss
      Sunto is 6% geal per turn that can be ss ( sunto is much more of a group skill than solo)
      Adv guardian rune is 70% red dam for 4 turn cant be ss!!!( 70% ok but at least make it so we can ss it) and only archer and mage can use it !!!!
      Incendiary arrow reduce 30% of damage

      Incendiary is same a apollo shield !!! Sunto is the mage skill that help him in the same way
      Agoran is the ''heal skill'' of knight but can be ss
      Heal cap not a big deal but
      Once all have max adv guardian rune knight will have real difficulty again other class since they dont have the rune
      Other than that the skill are pretty much balance and it coming. From a knight
      Ive adapt to cap block heal and it ok , but guardian rune can be cast a same time of delphic ( and it will be the rune that tAke effect first) and in pvp sylph mode dont give you 5 min to cast delphic cause of lag so you cant wait too long
      Guardian only lasts 2 Rounds. Granted, it's still a great Rune. You on the other hand have a little thing Mage's can't use which is the Puri Rune. It's the ONLY way to remove a Chaos from yourself 100%. It also will get rid of the pesky Incend an archer cast on you, and bleeds as well.

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      • #33
        Originally posted by FufuBunnySlayer View Post
        1. No, they don't. Mages miss the 20% hp passive that archers and knights have. Similar BR mages should have significantly less max HP (then heals turn that into more hp than a knight or archer could ever hope to have in 1 fight).
        To be fair, we get that as part of our advanced class skills. But, yeah, restricted to Lv80 content.
        Obsidian, Lv80 Crit Mage (R2-S112)

        Retired, but still lurking forums.

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        • #34
          Originally posted by Zorich View Post
          It's the ONLY way to remove a Chaos from yourself 100%.
          Nope. Puri rune can be stolen by chaos.

          Originally posted by xEvilMunkyx View Post
          To be fair, we get that as part of our advanced class skills. But, yeah, restricted to Lv80 content.
          10%. Knights are archers also get that boost. So 10% overall for mages vs. 30% overall for knights and archers. Still 20% difference.

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          • #35
            I was just saying that all were fine like it is since ther always something to counter a skill and for me 50k hp less for mage is not a big difference since they can heal

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            • #36
              I do agree that the healing by mages is troublesome but meh, its what they do. Take away a mages healing and we will have more whining threads like this one. Just adapt to it and and move on. I get pwned by healy mages all the while or delph them before they heal. And don't say archers have great crit, from the massive patch all crit has been messed up regardless of class.
              IGN: princestewii
              Class: Archer
              Server: Kabam 86

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              • #37
                Suntoria ?? --> Scatter/purge what suntoria ... crybabys dont complayn if ur strategy lacks IQ

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                • #38
                  if u find that u suck as knight dont whine here quit game or start new game as mage or archer....no point to torture ur self at bad game play and make useless comments here

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                  • #39
                    If you blocked 10 times in a battle, you already got a 30k hp heal, which is already great, since it is free.

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                    • #40
                      Originally posted by Kingryan View Post
                      If you blocked 10 times in a battle, you already got a 30k hp heal, which is already great, since it is free.
                      which 30K is around 10% for most 80s, a heal rune can heal for ~100K so 30K really can't help much
                      SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
                      IGN: Kimwong
                      CLASS: Knight
                      PLAYER TYPE: Light casher
                      BATTLE RATING: 300K - 420K range
                      Casual playing now, not gonna spend too much time

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                      • #41
                        Originally posted by Zorich View Post
                        Guardian only lasts 2 Rounds. Granted, it's still a great Rune. You on the other hand have a little thing Mage's can't use which is the Puri Rune. It's the ONLY way to remove a Chaos from yourself 100%. It also will get rid of the pesky Incend an archer cast on you, and bleeds as well.
                        Puri rune in 1v1 pvp? That would be crazy, knights have exactly 1 skill that is affected by chaos once troops are dead, which is usually by the second attack, at the latest. Not counting Mars' Will, of course, since that is now generally useless and completely worthless in solo fights. Bleeds & IS just aren't a big enough problem to justify using a rune slot for it either.

                        I bring chaos & heal, since chaos is pretty much the only way I can beat strong healers (either a mage or a triton). I don't worry too much about sunto in any case, it's rare that makes the difference in my fights. Resto can be a real pain though, since it's hard to kill a mage with my herc, and they heal right back up after sylph if it goes on that long.

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                        • #42
                          Originally posted by Jvillain View Post
                          We all know Block heal is absolutely worthless now since its been nerfed to 3k hp max. So when is suntora going to be nerfed? Mages can heal 20-25k hp per action from suntora alone, not including the 3 other heals mages have. How is it fair knights can only heal 3k (if they block) but mages can heal 20k (every action) just from suntora?
                          do u really think r2 didnt calculate the whole thing to see what class is the most effective? they wont just randomly make a strongest class...
                          u forget all good things about knights, their extra block %, so that means they lose less health, so knights got less health to regen...
                          everything in this game has a purpose...
                          The colors, The grey
                          The fire, The smoke,
                          The lights, The dark
                          To speak or to choke
                          The words, That hurts
                          The truth, The lies
                          The wishpers, the noise
                          Its blinding Your eyes.

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                          • #43
                            Originally posted by kimwong View Post
                            which 30K is around 10% for most 80s, a heal rune can heal for ~100K so 30K really can't help much
                            It helps, since it is free, you do not to use anything, unlike with heal rune, you need to wait for cd for it to use again. Plus, the longer the fight, the more blocks you make, more heal.

                            Like this scenario:

                            Without block heal, you have 300k hp, after lots of damage you received, you only have 150k hp, and the enemy delphs you for 170k... You get killed.

                            With block heal, same situation but you will still get 180k hp (30k hp), and you survive with 10k hp, and you could still use 1 skill which might kill your enemy and makes you win... Block heal made the difference between life and death.

                            Like in one of your CW battles in the past, one of your troops was not killed, with only a very very little hp left, and it was the one who got intercepted, not you (that was before the patch)... Imagine if that troop was killed, and you were intercepted, lots of things would change, it would affect the flow of the battle, and the outcome would be different.

                            Little things matter...

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                            • #44
                              Originally posted by Kingryan View Post


                              Like in one of your CW battles in the past, one of your troops was not killed, with only a very very little hp left, and it was the one who got intercepted, not you (that was before the patch)... Imagine if that troop was killed, and you were intercepted, lots of things would change, it would affect the flow of the battle, and the outcome would be different.

                              Little things matter...
                              that templar had anger issues, it needed its rage stolen
                              IGN/Server: Crusader Kabam 62
                              Class: Archer
                              Battle Rating: 275k (with herc br)

                              Guild: Black Lotus
                              Sylph: Hercules ★★ 46968
                              Originally posted by Wraithraiser
                              but yeah. Robo_Hobo for presidente

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                              • #45
                                Everyone will understand when more patches coming where players got like tons of HP and mages each turn heals for like 100~200k. Where knights get 3k
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