Originally posted by Jackspaw
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Knight block heal vs. Mage suntora
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Originally posted by xEvilMunkyx View PostAssuming my maths are right .... a character would need 3.33 million max HP for Suntoria to heal 200k per tick. Don't think anyone here will be getting THAT much HP any time soon.
Anyways, if a 200k hp heal per tick happens, that is only disadvantage to knight in bg. Because in group fights, the knight would also get suntoria effect, thus he also gets 200k heal per turn, unless there is no mage in the team.... and bg is not everything in wartune.
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Originally posted by Kingryan View PostLol.
Anyways, if a 200k hp heal per tick happens, that is only disadvantage to knight in bg. Because in group fights, the knight would also get suntoria effect, thus he also gets 200k heal per turn, unless there is no mage in the team.... and bg is not everything in wartune.
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Originally posted by laba-laba View PostWho are you kidding anyway? People always come up with stupidly unrealistic example.
Suntoria is meaningless in proper fights. i tick for 15k and knights can do 200k dmg.
By the time i tick for 200k, they will do 2.5M damage. Do the math.THERE IS NO JUSTICE, THERE'S JUST ME.
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Originally posted by daunapu View Postso i just need to wait the 400% mark? thanks.
I
WILL
RULE
MAGES
NOW!Originally posted by TheVictoriousIs this "soon" like additional spot in farm or homestead? :POriginally posted by PunkPetalDid same to me, is embarrassing when u tthrow everything but the kitchen sink, and they sit casting rofOriginally posted by EdGrrA life of frustration is inevitable for any player whose main enjoyment is winning and staying at the top.
Guild: #1 European Mighty Guild KINGSoKong
Server: Kongregate Europe 3 a.k.a Kong S5
Class: Mage
Currect Br: 61????
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Originally posted by DanteMugetsu View Posthe means about the 470% spell delph, not to go into a 10minute battle...
pfft its only 8minsIGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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Originally posted by DanteMugetsu View Posthe means about the 470% spell delph, not to go into a 10minute battle...
Originally posted by laba-laba View PostWho are you kidding anyway? People always come up with stupidly unrealistic example.
Suntoria is meaningless in proper fights. i tick for 15k and knights can do 200k dmg.
By the time i tick for 200k, they will do 2.5M damage. Do the math.THERE IS NO JUSTICE, THERE'S JUST ME.
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welll i was close to it after almost 7 min battle in bg against a mage. i got bored and almost let me kill him since he refused to die, healing again and again and again, and his sylph was iris evolved to. so 4 out of 5 rounds almost for him was heals, until my sylph got bored to right when i was about to give up and my delph finaly crited nice)
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A knight can:
Cast Agoran shield that absorbs 20% of max HP every 60 seconds.
Cast Apollo Shield that absorbs 20% damage for 3 turns every 60 seconds.
Cast Intercept and reduce enemy rage by 50 and in most cases forces the enemy to lose a turn, every 60 seconds.
Restore up to 3000 HP after a successful block.
Learn divine blessing that adds 20% more HP than other classes.
A mage can
Cast Suntoria every 45 seconds
Cast Restoration every 20 seconds
Cast Blessed Light every 60 seconds
The Knight has more defensive capabilities than a mage.
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Originally posted by laba-laba View PostWho are you kidding anyway? People always come up with stupidly unrealistic example.
Suntoria is meaningless in proper fights. i tick for 15k and knights can do 200k dmg.
By the time i tick for 200k, they will do 2.5M damage. Do the math.
Resto is still the real game-changer, though. I regularly run into people who can heal 150-250k (NB: more than sunto's total), and there's just no way for me to win unless I steal it with chaos. Over time, it's just going to get worse, since heals are based on full matk, while damage is atk-def, and hp totals will get way beyond any hope of a quick win.
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