Originally posted by kimwong
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Originally posted by TheVictoriousIs this "soon" like additional spot in farm or homestead? :POriginally posted by PunkPetalDid same to me, is embarrassing when u tthrow everything but the kitchen sink, and they sit casting rofOriginally posted by EdGrrA life of frustration is inevitable for any player whose main enjoyment is winning and staying at the top.
Guild: #1 European Mighty Guild KINGSoKong
Server: Kongregate Europe 3 a.k.a Kong S5
Class: Mage
Currect Br: 61????
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Originally posted by DanteMugetsu View Post(actually how many people know that intercept destroys 100 rage when on 50%???)
Originally posted by kimwong View PostI would rather use chaos rune to prevent your healing instead of wasting a slot of intercept
and how many people can survive after sylph round, thus I doubt it for your case
And in my bg right now, 70-75 bg, when I battle players near my br (mine is 168k), we survive the sylph round... Happened lots of times... They are usually knights and mages. Archers are either killed or I am killed in sylph round.
And yeah, knights would usually do delphic after sylph round, and mages use heals, but I counter it with intercept, it is 100% sure not be able to cast it in the first few rounds of post-sylph round... But with chaos, we know it will not work on knight's delphic... in mages, it is a gamble, esp if you cast the rune AFTER he activates the skill... In order to be successful, the rune should be cast BEFORE he uses a skill, so the mage will have a hesitation in using heal, but then, if your computer lags, then it would be a bit harder.
This is a personal choice.
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I don't think intercept will deduct 50+ rage even with timer, as timer just increase damage
but myself really haven't tested that so can't say it is wrongSERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
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Originally posted by kimwong View PostI don't think intercept will deduct 50+ rage even with timer, as timer just increase damage
but myself really haven't tested that so can't say it is wrong
had 100 rage stolen in GA 2 days ago at the 100% mark
it also increases the damage of deflection and heal of regen astral
another interesting thing is, even though the damage is increased the heal from a bloodthirsty would be the same
say i deal 100k damage with BTS i heal 50k
then it goes to 50% damage, i'd do 125k damage and steal heal 50kIGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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Originally posted by DanteMugetsu View Postchaos is a must rune when fighting mages, what i wanted to point is that even intercept can be useful in a fight...
Didnt read the entire thread, just this page but: SS and DF arent what they used to be use wise but SS comes handy for some wilds bosses and DF helps archer
clear necro30 on a daily basis which isnt something to look down @,, incendiary is very useful reducing incoming -deadly- damage if u combine it with a guardian
rune for example and the rest of their skills look neat, heal/dmg skill + fast dmg skills = win.
Knight is also a great class that can do everything archer do now too, easy clearing necro with their new slow + reduced dmg with the various shields, beastly dmg output with their skills and great survival overall, i dont know why so much whinning about knight when its a very very good class.
Something that happened yesterday: doing arena 4 vs 4 my team had 2-3 fights vs a team based of 3 knights and 1 mage, their rotation of first turn intercept >
second turn chaos rune (which i guess all had lv9+ because of the 3 turns lol) then aoe + massive dmg was really annoying, they basically disabled us and kept
damaging full time while we tried to recover lol, lost all the fights vs them.
P.S.: Im a mage but if i were a knight, my skills (in pvp like BG) would be something like: slasher ulti intercept agoran delphic (80 rage one) chaos/heal runes.
Reason? open with chaos > clear troops > intercept when u see the mage do 3 turns > delphic his/her face > put shield up > sylph > profit. Reapply chaos or use
heal rune as needed.
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Originally posted by KINGQQQQ View Posti dont think intercept is that handy.
knight vs knight not that usefull as we gain rage rather easy
against other classes maybe
as an archer i do in GA, GB
not in 1v1 fights thoughIGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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Originally posted by KINGQQQQ View Posti dont think intercept is that handy.
knight vs knight not that usefull as we gain rage rather easy
against other classes maybeOriginally posted by TheVictoriousIs this "soon" like additional spot in farm or homestead? :POriginally posted by PunkPetalDid same to me, is embarrassing when u tthrow everything but the kitchen sink, and they sit casting rofOriginally posted by EdGrrA life of frustration is inevitable for any player whose main enjoyment is winning and staying at the top.
Guild: #1 European Mighty Guild KINGSoKong
Server: Kongregate Europe 3 a.k.a Kong S5
Class: Mage
Currect Br: 61????
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Originally posted by DanteMugetsu View Posti will repeat myself alot of times until alot of people understand it, NO BUILD IS OP AGAINST ALL, my skills vary depending what i class i deal with, ofc u cant change skills on the fly depending who is chasing you in bg, but then again 3-4 skills for pvp are pretty much the same. the intercept skill makes me use chant against knights...since i have to heal with minimum rage...and even 20 rage for chant is enough for a 90k breath...
Explain where exactly I called SS useless please. Because it is actually a very important skill. The person I quoted said "usefulness nerfed drastically"... this is absolutely correct. We are no longer asked for like we used to be. SS, DF were once necessities in nm dungeons. Now they don't work on many bosses.
Oh great necropolis. How about the fact no archer now uses it in mps, tok, spire, sky trail because it no longer works not because of need. When you state no one needs DF to complete mps anymore you're missing the entire point. You do know there are lower levels floating around on all servers right? But just because you don't need DF on your team, no one does right? And really, whining archers? Pathetic! The whining by other classes about WB alone tops all.
Also, there's "whining" and "whining"... You can whine because someone dropped your bread on the floor, and you can whine because your slave didnt pick up your bread that fell on the floor.
Not the point. I built my entire skill tree wrong. I do not have bloodthirsty strike because I maxed DF and SS. No one uses poison it's a waste of space. But by all means go around saying poison is a good skill.
https://www.youtube.com/watch?v=EL8-...UQVMmXYxSDgVjw
Does more damage than Multi shot. Then again, maybe the rage is that much of a problem when all you use are multishot/as XD
Delphics, delphics, delphics. Shields. Block heals. Rage steal. Hmmmm
Just..... no comment.
Because of crit! Archer rage gain is heavily dependent on crit!
Oh and also, only the first level of intercept is fast, and it only deducts 30 rage. Higher level (with QTE) are "slow", at least, slow enough you wont be able to get a skill and intercept before the ennemy launches his skill.Last edited by R226329038; 11-17-2014, 12:58 PM.
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one thing that make mages OP is their healing skills. Atk,Def,Crit,Block,Hp all can be modified by any class. there,we have crit knights/mages or tanky archers/mages.spend some money make those stats higher for every class. ITS POSSIBLE to build those tanky critty class.but knights and archers cant double their hp via healing (knight block @ 3k hp and archers bloodthirsty generate hp based on damage not %) even those knights and archers got 1mil balens,they cant buy the healing skill.this game is all bout balens,but for this matter,even balens cant save knights or archers from mages heal (esp when it crit) we see this everyday in arena/bg.
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Originally posted by ligerwill7 View Postyou guys know that if our heals are nerfed it will be harder for everyone in mpd right?SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
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