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Guardian rune is over powered and block heal vs suntora and mage heals

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  • Brutal_Hobo
    replied
    Originally posted by MSEngel View Post
    nerf bloodthisty = place urself in front, problem ?

    thats what i do
    the problem is facing knights though
    that EDD is deadly

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  • MSEngel
    replied
    nerf bloodthisty = place urself in front, problem ?

    Leave a comment:


  • Anubi0s
    replied
    agoran shield plus heal rune, find weak oponents and u can heal back to 90 -100%

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  • Brutal_Hobo
    replied
    Originally posted by R215361131 View Post
    if mages are using 4 heals then their 5th skill is bolt rage builder you know what this means? (im guessing no) that means the entire human round they arent doing any big damage to you!! knights have 2 hardest hitting delphics and you got a bubble put it on and use a heal rune -_- i agree though bts is OP does damage and heals. mages either damage or heal cant do both...

    bts only heals (x)% the amount of damage you deal
    if you have troops at front so i can heal up 100k, thats your problem
    otherwise hitting a player its only between 10-30k depending on who you fight
    even had some 300k br guys fight me and only gain 20-30k hp

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  • R215361131
    replied
    if mages are using 4 heals then their 5th skill is bolt rage builder you know what this means? (im guessing no) that means the entire human round they arent doing any big damage to you!! knights have 2 hardest hitting delphics and you got a bubble put it on and use a heal rune -_- i agree though bts is OP does damage and heals. mages either damage or heal cant do both...

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  • R272123321
    replied
    Originally posted by Jvillain View Post
    Guardian rune is extremely over powered, and especially in the hands of a mage. That is just a fact. Knights need their block heal back, or mage heals need to be nerfed, at least suntora, and archers just plain need nerfed all together. Not being able to heal in fire temple as a knight plays a huge problem. Archers have bloodthirsty strike to heal, guardian rune(max -50% dmg) and incendiary shot for another -30% dmg(with max talent can be done every 20 secs). Mages have guardian rune(-50 dmg at max) and 4 heal spells. Knights, the class that is supposed to be able to sustain damage only has apollo shield (-30% dmg and can only be cast every 60 secs), and no way to heal now that block heal has been demolished. Seriously knights are a joke now, and the only people that argue that are the ones that like having a clear advantage and dont want to lose it. If you dont believe me, when is the last time you heard anyone say, 'we need a knight for this party'? Im betting is been a long time.
    QQ more. Maybe you are just not good at the game. Mages only have one useful heal skill in 1v1 fights which is restoration. Suntoria doesn't mean a whole lot when sylphs do so much damage. Blessed light is a waste for the amount of rage and the new advanced heal is just bad. It is silly to ask for a nerf to mage heal skills since it would make everything else in the game harder. Focus on maxing the heal rune then advanced heal rune. I think it is only your knight that has become a joke.

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  • princestewii
    replied
    Originally posted by Jvillain View Post
    and archers just plain need nerfed all together.
    Such a shame, most knights I know who quit and went to other servers used an archer. Why all the hate

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  • KINGQQQQ
    replied
    max a healing rune and use argon shield that seems to help me a bit

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  • Brutal_Hobo
    replied
    i need a knight for this party

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