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  • something about runes

    hi guys , here a question ... maybe a silly one

    why do mages have heal runes ? they have so many healing skills already and still get a heal rune

    on the other hand knights dont get a guardian rune which can reduce damage up to 70%
    in my opinion if u give a mage heal rune u can give a knight a guardian rune aswell

  • #2
    hahahaha never! leave us beautiful mages out, we are too amazing, we are the favourites we have no nerfs like the archer's incin or knights block passive we are glorious we will never lose our healing rune never muahahahahaha
    having lag? in-game problems? JUST BUY MORE BALENS

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    • #3
      the runes that are missing is purge/puri/guardian
      knights have the apollo skill
      mages have puri
      archers have scatter
      and each class misses out on the corresponding astral
      heal rune isnt a big of a deal for mages anyway
      most seem to carry guardian and rage/brutality
      rarely see mages with heal runes
      IGN/Server: Crusader Kabam 62
      Class: Archer
      Battle Rating: 275k (with herc br)

      Guild: Black Lotus
      Sylph: Hercules ★★ 46968
      Originally posted by Wraithraiser
      but yeah. Robo_Hobo for presidente

      Comment


      • #4
        Originally posted by Brutal_Hobo View Post
        the runes that are missing is purge/puri/guardian
        knights have the apollo skill
        mages have puri
        archers have scatter
        and each class misses out on the corresponding astral
        heal rune isnt a big of a deal for mages anyway
        most seem to carry guardian and rage/brutality
        rarely see mages with heal runes
        In that case then us knights should be able to purge guardian rune, since archers and mages can ss/purge our apollo shield and even argon

        Comment


        • #5
          Originally posted by KINGQQQQ View Post
          In that case then us knights should be able to purge guardian rune, since archers and mages can ss/purge our apollo shield and even argon
          Or just make apollo not scattable like Mars

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          • #6
            lol prging guardian rune is a waste of a turn
            may as well do the tiny amount of damage it will do
            and apollo lasts 4 turns
            guardian only 2
            IGN/Server: Crusader Kabam 62
            Class: Archer
            Battle Rating: 275k (with herc br)

            Guild: Black Lotus
            Sylph: Hercules ★★ 46968
            Originally posted by Wraithraiser
            but yeah. Robo_Hobo for presidente

            Comment


            • #7
              i dont mind guardian rune able to be purged with SS or purge rune.
              ailments from runes like bleed, amnesia, and chaos able to be purified, so it should be okay that buffs can be purged.
              Originally posted by Wraithraiser
              Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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              • #8
                because it sucks wasting 2 turns casting shields then one skill/rune its gone

                Comment


                • #9
                  Originally posted by Brutal_Hobo View Post
                  lol prging guardian rune is a waste of a turn
                  may as well do the tiny amount of damage it will do
                  and apollo lasts 4 turns
                  guardian only 2

                  Really guardian and apollo are more or less same where it matters (with some exceptions) like if a knight casts apollo before awaken just by awakening that's one turn gone, then if you need to rune that's another turn gone.... (+ isn't max guardian like 60-70%?) but anyways, if they wanted "fairness" they'd have to limit apollo/make it not scattable or make runes scattable. Just they don't really care now do they.

                  Comment


                  • #10
                    Originally posted by Wraithraiser View Post
                    Really guardian and apollo are more or less same where it matters (with some exceptions) like if a knight casts apollo before awaken just by awakening that's one turn gone, then if you need to rune that's another turn gone.... (+ isn't max guardian like 60-70%?) but anyways, if they wanted "fairness" they'd have to limit apollo/make it not scattable or make runes scattable. Just they don't really care now do they.

                    i think 70%
                    i havent got advanced yet
                    but its pretty OP at level 9 as it is
                    IGN/Server: Crusader Kabam 62
                    Class: Archer
                    Battle Rating: 275k (with herc br)

                    Guild: Black Lotus
                    Sylph: Hercules ★★ 46968
                    Originally posted by Wraithraiser
                    but yeah. Robo_Hobo for presidente

                    Comment


                    • #11
                      Originally posted by ligerwill7 View Post
                      hahahaha never! leave us beautiful mages out, we are too amazing, we are the favourites we have no nerfs like the archer's incin or knights block passive we are glorious we will never lose our healing rune never muahahahahaha
                      we got no nerfs cause mages were behind from the start everywhere. archers use to dominate pve places, knights were far too tough to kill with mages crappy damage skills and we take the most damage against both knights and archers. we were nothing but a support for long runs like spire lol since everything outdamages our heals

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                      • #12
                        Originally posted by ArtemisS58 View Post
                        we got no nerfs cause mages were behind from the start everywhere. archers use to dominate pve places, knights were far too tough to kill with mages crappy damage skills and we take the most damage against both knights and archers. we were nothing but a support for long runs like spire lol since everything outdamages our heals
                        it the monster outdamage ur heals in spire that just because ur not good enof same as ur team o0 and u are saying that a magic sould be eable to heal the whole time the other using a full pet because the magic have gard + heal rune + the 2 heals and a shield skill. do u still it fair.

                        o0 and if u meet a good magic u need to 1 shot them to win for when the have to skills that heal for ea skill.

                        Comment


                        • #13
                          70% and requires a lot of runes :P
                          And knights have mars, 20% hp shield, 30% dmg reduction shield, 20% boost to both pdef and hp. How much defence do you want? guardian only lasts 2 rounds and no one forces you to cast all your big skills during it.
                          And very few mages uses healing rune, it is more effective on the other 2 classes that have the hp boost

                          Comment


                          • #14
                            Originally posted by Draggyy View Post
                            70% and requires a lot of runes :P
                            And knights have mars, 20% hp shield, 30% dmg reduction shield, 20% boost to both pdef and hp. How much defence do you want? guardian only lasts 2 rounds and no one forces you to cast all your big skills during it.
                            And very few mages uses healing rune, it is more effective on the other 2 classes that have the hp boost
                            Mars is useless 1v1

                            Comment


                            • #15
                              Heal is overrated and only helpfull if the difference aint that big with your opponend

                              I carry Healrune or Guardian mixed with any other rune depending on how i think my fights will be.
                              in sacred temple fire i sometimes switch from guardian to heal and back since u cannot heal with points like in regular bg.

                              Healrune is not effected by chaos and it doesnt cost rage (it gains you 10 rage)
                              I normaly carry only restau for heal in PVP fights but not many time use it.

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