World boss and apparently Class Wars are dps based... along with atoll boss... archers are built for high dps, and de-buffs... Knights for high defenses and moderate damage... and Mages for low defences and somewhat decent damage output... When a mages spellbar choices are built towards survival, how can any mage contend with archers? or knights for that matter... is there any possible way there could be a Heal Per Second/Damage Per Second meter added, mages are soul'ly used for support.. even tho there is a dps choice, in a fight in PvP... the logical choice is to choose to heal if you are low on hp. many mages (including myself) used to jump in Guild Battle and pop aoe heals to support the group, and then we'd die... after a few times of that, the battle would end (5th-6th spot on charts) and if we hadnt added any damage (dps) we wouldnt count towards ''contribution'' when indeed they are putting effort into the game, to support their guildies.
Opinion stated, Discussion Open:
Opinion stated, Discussion Open:
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