Before I start this topic, I would like to apologize to all of The gramar Nazi's out there about the grammar mistakes I am about to make. Also i would take some popcorn and juice before i start reading, if i were you xD.
Since all the three subjects mentioned above are co-related to each other and they haven't been presented in the way they should have been, i will try to argument them in my way of understanding the things, hoping that you guys (R2 staff) will give us an answer.
User Barbarossa tried to suggest Socketing rods implementation into the game and a lot of wartune's players have agreed with him. However, non of the staff members gave him or the other players any answer regarding this suggestion.( The link to the topic is the following: http://forum.r2games.com/showthread....socketing-rods I would like to congratulate him for trying to change this game by giving you guyz some advices which would actually improve your game)
User HellionLady did opened a topic regarding the Trade system, what is more players have been trying to convince you in other topics, non related to the following suggestion, the advantages of the trade system. However i haven't seen any answer so far.( The link to the topic is the following: http://forum.r2games.com/showthread....t=trade+system I would also like to congratulate her and all the other players who suggested that.)
And finally, New Servers. I appreciate the fact that you want to help the players by opening servers according to the location they live however that is not enough. If you want your game to live, you got to improve it not only open thousands of servers.
I will take Worg lair as an example because i am playing on that. When i joined it, there were around 700 players at the boss. Guess what, now you can hardly see 250. I believe most of them quit and i have arguments for believing that. Every game is made of two class of players. Cashers and Non cashers. In the beginning everyone is curious of the game that just came out, they try it, and if they like it, they keep playing it. However, you can not obligate a player to donate, your strategy in doing that will not work., therefor my advice to you is the following: Implement socketing rods into extremely hard quests so non cashers can have a change to become as good as the cashers someday, that doesn't have to be so quick, a true gamer will always look for challenging games and believe me when i tell you, he will donate for being grateful to the staff that created the game he is playing.
I could give some games which does have the hard way to gain donators items as examples, but you might take it wrong, therefor, i won't.
Before i end this topic i would also like to advice R2 staff a basic thing they should know. There have always been, and there will always be poor players which would never afford donating. Creating a game which gives no possibility of reaching the top on the fair way would finally die due to the lack of activity. I personally always liked game which gives poor people the possibility of getting where a donator gets even though it might take a year, and i believe most of the gamers always appreciated that kind of games.
All in all, This was my opinion, and it came up as a last try before i quit this game, I hope R2 staff will consider about the points i and other players have mentioned and after all, give us an answer regarding the respective suggestions.
One last thing, i did not created this topic for haters. If you have anything constructive to say, please do it, otherwise keep your negativism for you, i don't need it on my topic.
Since all the three subjects mentioned above are co-related to each other and they haven't been presented in the way they should have been, i will try to argument them in my way of understanding the things, hoping that you guys (R2 staff) will give us an answer.
User Barbarossa tried to suggest Socketing rods implementation into the game and a lot of wartune's players have agreed with him. However, non of the staff members gave him or the other players any answer regarding this suggestion.( The link to the topic is the following: http://forum.r2games.com/showthread....socketing-rods I would like to congratulate him for trying to change this game by giving you guyz some advices which would actually improve your game)
User HellionLady did opened a topic regarding the Trade system, what is more players have been trying to convince you in other topics, non related to the following suggestion, the advantages of the trade system. However i haven't seen any answer so far.( The link to the topic is the following: http://forum.r2games.com/showthread....t=trade+system I would also like to congratulate her and all the other players who suggested that.)
And finally, New Servers. I appreciate the fact that you want to help the players by opening servers according to the location they live however that is not enough. If you want your game to live, you got to improve it not only open thousands of servers.
I will take Worg lair as an example because i am playing on that. When i joined it, there were around 700 players at the boss. Guess what, now you can hardly see 250. I believe most of them quit and i have arguments for believing that. Every game is made of two class of players. Cashers and Non cashers. In the beginning everyone is curious of the game that just came out, they try it, and if they like it, they keep playing it. However, you can not obligate a player to donate, your strategy in doing that will not work., therefor my advice to you is the following: Implement socketing rods into extremely hard quests so non cashers can have a change to become as good as the cashers someday, that doesn't have to be so quick, a true gamer will always look for challenging games and believe me when i tell you, he will donate for being grateful to the staff that created the game he is playing.
I could give some games which does have the hard way to gain donators items as examples, but you might take it wrong, therefor, i won't.
Before i end this topic i would also like to advice R2 staff a basic thing they should know. There have always been, and there will always be poor players which would never afford donating. Creating a game which gives no possibility of reaching the top on the fair way would finally die due to the lack of activity. I personally always liked game which gives poor people the possibility of getting where a donator gets even though it might take a year, and i believe most of the gamers always appreciated that kind of games.
All in all, This was my opinion, and it came up as a last try before i quit this game, I hope R2 staff will consider about the points i and other players have mentioned and after all, give us an answer regarding the respective suggestions.
One last thing, i did not created this topic for haters. If you have anything constructive to say, please do it, otherwise keep your negativism for you, i don't need it on my topic.
Comment