I admit I haven't participated in a lot of World Boss battles, but I've been bored whenever I participate. It lasts 3 rounds (boss kills your troops, then you), then you wait to respawn.
I have some suggestions to make it faster and more interesting:
(1) A World Boss should count as 9 creatures. This way, you have more incentive to use your full skill tree. Area Effect/multi-unit hits would treat the World Boss, as if there were nine creatures in the enemy party.
(2) Instead of everyone going into their private arena against the boss, I recommend a constant stream of heroes. Here's how it would work:
(a) Everyone goes into a long queue. There are multiple arenas just like right now, but in each arena, we start with six players and a dummy front row of CannonFodder units that don't attack, so that these initial heroes can get in some attacks before they die horribly:
Hero4 - Hero1 - CannonFodder
Hero5 - Hero2 - CannonFodder
Hero6 - Hero3 - CannonFodder
(b) Whenever a Troop or Hero dies, that row moves forward. The rear rank is immediately filled by the first available Hero waiting in the queue. Heroes in the queue are put in whatever arena has room for them.
So, after round 1, things might look like this:
Hero7 - Hero4 - Hero1
Hero5 - Hero2 - CannonFodder
Hero6 - Hero3 - CannonFodder
After round 3, we would probably have this:
Hero7 - Hero4 - Hero1
Hero8 - Hero5 - Hero2
Hero9 - Hero6 - Hero3
In the unlikely case where an arena is not full, empty spots are filled with CannonFodder which are replaced when a Hero becomes available to enter the arena (i.e., their load screen finishes).
(c) There is NO Respawn Delay. You are immediately put back in the queue to go into the first arena that has an available slot. You retain your Rage, so the longer you are helping to fight the World Boss, the stronger you can come back and start laying down your big powers.
Ideally there will be enough Arenas that you can almost constantly be in the World Boss battle.
(d) Whenever you are attacked by the World Boss and survive, you are credited with half the damage total of everyone else in that round, to acknowledge that you helped everyone get in a free hit. If they kill the boss, you get a fraction of the bonus reward.
(e) Bosses will now not just attack a single front row unit. They always go for CannonFodder first. If there is no CannonFodder...
> Ragnoch (worm) tunnels, so he always randomly attacks any Hero in any location in the formation.
> Redoga Drake has a small chance to breathe fire that hits the entire front rank.
> BloodFang (wolf) has a small chance of charging and hitting an entire row.
I have some suggestions to make it faster and more interesting:
(1) A World Boss should count as 9 creatures. This way, you have more incentive to use your full skill tree. Area Effect/multi-unit hits would treat the World Boss, as if there were nine creatures in the enemy party.
(2) Instead of everyone going into their private arena against the boss, I recommend a constant stream of heroes. Here's how it would work:
(a) Everyone goes into a long queue. There are multiple arenas just like right now, but in each arena, we start with six players and a dummy front row of CannonFodder units that don't attack, so that these initial heroes can get in some attacks before they die horribly:
Hero4 - Hero1 - CannonFodder
Hero5 - Hero2 - CannonFodder
Hero6 - Hero3 - CannonFodder
(b) Whenever a Troop or Hero dies, that row moves forward. The rear rank is immediately filled by the first available Hero waiting in the queue. Heroes in the queue are put in whatever arena has room for them.
So, after round 1, things might look like this:
Hero7 - Hero4 - Hero1
Hero5 - Hero2 - CannonFodder
Hero6 - Hero3 - CannonFodder
After round 3, we would probably have this:
Hero7 - Hero4 - Hero1
Hero8 - Hero5 - Hero2
Hero9 - Hero6 - Hero3
In the unlikely case where an arena is not full, empty spots are filled with CannonFodder which are replaced when a Hero becomes available to enter the arena (i.e., their load screen finishes).
(c) There is NO Respawn Delay. You are immediately put back in the queue to go into the first arena that has an available slot. You retain your Rage, so the longer you are helping to fight the World Boss, the stronger you can come back and start laying down your big powers.
Ideally there will be enough Arenas that you can almost constantly be in the World Boss battle.
(d) Whenever you are attacked by the World Boss and survive, you are credited with half the damage total of everyone else in that round, to acknowledge that you helped everyone get in a free hit. If they kill the boss, you get a fraction of the bonus reward.
(e) Bosses will now not just attack a single front row unit. They always go for CannonFodder first. If there is no CannonFodder...
> Ragnoch (worm) tunnels, so he always randomly attacks any Hero in any location in the formation.
> Redoga Drake has a small chance to breathe fire that hits the entire front rank.
> BloodFang (wolf) has a small chance of charging and hitting an entire row.
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