Hello,
I have noticed a significant and very discouraging imbalance in the characters in the game, there has always been variations but this one is huge. I have gathered the stats of multiple mages that are 60% of my BR (and less than 50% of my stats) but they kill me with ease. I have also noticed in World Boss that is now very important to a player as gold is a very important resource that mages of my strength can receive double the rewards offering them significant growth from that to the other characters. This is also causing an unfair disadvantage to other disciplines.
As part of the unfairness they have a stronger shield than knights that a knight cannot dispell but the knights shields can be dispelled by the mage as often as the mage wants with no limitation.
The only real suggestion I have is their shields should be dispellable and that tests should be done on identically configured characters of all disciplines and that each character should be able to hold their own to almost a stalemate. Their attack skills should not be double or tipple that of the other disciplines. If a fight lasted an hour, the mage can dispell the knights shield as often as the knight puts it up (or close to it with skill cd) so a knight should be able to do the reverse.
Maybe as a possibility the knights heal rune could be made stronger and or be trigger-able more often, this would likely be true of an archer as well. As runes go Mages and Archers extra rune to a Knight is stronger than any Knight ability while the Knight extra rune is not of much use since purge or puri is of no use against the gardian rune. I think where I am going with that is for every defense of a Knight a mage has a tool to use but the reverse is not true. This leaves the only strategy that a knight can use is maximum damage and that's not possible due to their shield and ability to heal fast.
The other possibility is to remove the usage limitation on runes for higher levels or something this creating a balance for a few skills to the other characters unlimited use skills.
I would think that the bottom line for fairness is that each character type of identical stats should be able to do similar damage and defense against the other character types and bosses.
Thanks
I have noticed a significant and very discouraging imbalance in the characters in the game, there has always been variations but this one is huge. I have gathered the stats of multiple mages that are 60% of my BR (and less than 50% of my stats) but they kill me with ease. I have also noticed in World Boss that is now very important to a player as gold is a very important resource that mages of my strength can receive double the rewards offering them significant growth from that to the other characters. This is also causing an unfair disadvantage to other disciplines.
As part of the unfairness they have a stronger shield than knights that a knight cannot dispell but the knights shields can be dispelled by the mage as often as the mage wants with no limitation.
The only real suggestion I have is their shields should be dispellable and that tests should be done on identically configured characters of all disciplines and that each character should be able to hold their own to almost a stalemate. Their attack skills should not be double or tipple that of the other disciplines. If a fight lasted an hour, the mage can dispell the knights shield as often as the knight puts it up (or close to it with skill cd) so a knight should be able to do the reverse.
Maybe as a possibility the knights heal rune could be made stronger and or be trigger-able more often, this would likely be true of an archer as well. As runes go Mages and Archers extra rune to a Knight is stronger than any Knight ability while the Knight extra rune is not of much use since purge or puri is of no use against the gardian rune. I think where I am going with that is for every defense of a Knight a mage has a tool to use but the reverse is not true. This leaves the only strategy that a knight can use is maximum damage and that's not possible due to their shield and ability to heal fast.
The other possibility is to remove the usage limitation on runes for higher levels or something this creating a balance for a few skills to the other characters unlimited use skills.
I would think that the bottom line for fairness is that each character type of identical stats should be able to do similar damage and defense against the other character types and bosses.
Thanks
Comment