Well I guess that is where the disconnect lies. Moderators are only here for the forums: they make sure there's no spam, they answer game questions, and they forward tickets and game issues. Most of this is behind the scenes. Mods get the unfortunate bonus of being "too much of a player" to be R2, but "too much R2" for players. They're kinda caught in the middle when they just wanted to help out both sides
But R2 does need to justify itself in the "money loop" (i.e. the service and support for the product(s) offered and rendered). We can't fix the bugs, but we can report them, using player data and sentiment, to get a fix made. Sometimes fixes are quick, sometimes they are rolled together into one maintenance, sometimes they aren't fixed at all. I think we all agree which of the 3 scenarios are worst, but we do our best to avoid that scenario (although it does still occur). But the biggest and most necessary changes are usually the slowest.
But R2 does need to justify itself in the "money loop" (i.e. the service and support for the product(s) offered and rendered). We can't fix the bugs, but we can report them, using player data and sentiment, to get a fix made. Sometimes fixes are quick, sometimes they are rolled together into one maintenance, sometimes they aren't fixed at all. I think we all agree which of the 3 scenarios are worst, but we do our best to avoid that scenario (although it does still occur). But the biggest and most necessary changes are usually the slowest.
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