Is anybody having trouble killing the 4th boss on lvl70-lvl80 Bloody Inferno?
My team yesterday was bout to kill it 3 times and then he healed back fullfilling his last bar after that no matter how many attacks we land the bar was no decresing, when i got killed and re enter he had full 4 bars again and the story repeated like a djavu... overhealing-shield-overhealing and bar not decressing-died- re enter full 4 bars and all again till time ranout.
Is this supposed to be like that or is a bug? If it's a bug i will take SS or make a vid and file a tiket... but first wanted to ask to see if others are having the same problem. Or it is that we have to rise team DPS to kill it before he heal?
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Bloody Inferno lvl70-lvl80 4th Boss Extream Insane Healing.
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Bloody Inferno lvl70-lvl80 4th Boss Extream Insane Healing.
Last edited by Linkoneusc; 01-15-2015, 08:53 AM.Tags: None
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My team had yaros yesterday on lv6 (forgot his name in BI) but anyway; he one shot me and our 500k br mage 2nd an 3rd round before dying from the delphics from remaining two, didn't even see what hit just black screen an dead, was weird as hell.
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Originally posted by JeffExtreme View PostCame across the 320k damage boss today. There's two bugged bosses.. one that heals to full health and one that insta-kills everyone. Yesterday I faced neither and got through 6 waves.
If you think 310k br players should not be able to pass wave three then I completely disagree with you! Bug! Sent tickets
and when we beat it only 3 of us really
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Came across the 320k damage boss today. There's two bugged bosses.. one that heals to full health and one that insta-kills everyone. Yesterday I faced neither and got through 6 waves.
If you think 310k br players should not be able to pass wave three then I completely disagree with you! Bug! Sent tickets
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I guess ours was a different bug then. Ours was down to a third of a bar, healed, then proceeded to eat about 3.5M worth of buffed delphics w/o its hp bar moving.
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boss 6 healed up 1m+ and we still didnt really have a problem we just overpowered it with hercs
the problem is we cant always get to boss 6
after 5 it kicks us out
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Fought the reaper boss on 6 (I think, wasn't paying too much attn) yesterday. It's first move was to heal for like 1.4m. Someone smacked it for 2m+ dmg right after and then it died with like 1.5 hp bars left. Just looked a little buggy, lol.
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Originally posted by xEvilMunkyx View PostPretty much the same for my group, though our average attack is a bit lower than yours at 86k. Our BR's range from 360k to 480k, we run Knight (Hercules), Archer (Hercules), Mage (Gaia) & Mage (Triton). So far Stage 6 bosses have been hitting hard, but with two Blessed Lights and a Rain Dance we keep ourselves alive fairly easily.
One thing I did notice on the 1mil+ healing bosses is if the heal fills more than one life bar can hold, it will indeed heal beyond that, but it won't display x2, x3, or whatever. So your next several attacks will look like they're not doing any damage, but eventually you'll start seeing progress if you're doing enough damage. I feel like I'm overcomplicating it, but does that make sense?
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Originally posted by xEvilMunkyx View PostPretty much the same for my group, though our average attack is a bit lower than yours at 86k. Our BR's range from 360k to 480k, we run Knight (Hercules), Archer (Hercules), Mage (Gaia) & Mage (Triton). So far Stage 6 bosses have been hitting hard, but with two Blessed Lights and a Rain Dance we keep ourselves alive fairly easily.
One thing I did notice on the 1mil+ healing bosses is if the heal fills more than one life bar can hold, it will indeed heal beyond that, but it won't display x2, x3, or whatever. So your next several attacks will look like they're not doing any damage, but eventually you'll start seeing progress if you're doing enough damage. I feel like I'm overcomplicating it, but does that make sense?
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Originally posted by Wraithraiser View PostWell my team has yet to see any problematic bosses (if there's just 1-2 bosses that are bugged we haven't gotten them) average group atk is like 96k and we just sylph delphic (with berserk) and boss is dead. Last run we had the LL NM last boss chick an she hit me for 100k (blocked) an then 300k (not blocked) almost killed me but she died right after that (only boss we've seen so far that did any form of serious damage)
One thing I did notice on the 1mil+ healing bosses is if the heal fills more than one life bar can hold, it will indeed heal beyond that, but it won't display x2, x3, or whatever. So your next several attacks will look like they're not doing any damage, but eventually you'll start seeing progress if you're doing enough damage. I feel like I'm overcomplicating it, but does that make sense?
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Originally posted by Caballero1321 View PostDon't remember the boss, because I lagged so hard, I could barely see anything, but remember the one that dealt my entire team ~150k blocked damage with some AoE. He died in the very 2nd turn, but still, dealt some huge damage.
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not seen one boss heal for anything crazy but ill also admit the team i run with use the vulcan type buff and one shot every single boss ( really should add more bosses takes like 13mins to compleate for my team with us mesing around on the mobs )
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Don't remember the boss, because I lagged so hard, I could barely see anything, but remember the one that dealt my entire team ~150k blocked damage with some AoE. He died in the very 2nd turn, but still, dealt some huge damage.
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yeah the bosses are random. Not completed a run either run into over powered boss or the boss that you cannot deal any damage to after a bit. Runs so far have been 3, 5, 4, and 2. This is doing the 60-70 set of bosses.
DarkMeph
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Bosses keep changing. Passed 6 bosses today but did not face the healing one.
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