its not a bug but complain about dis balance on players knights cant beat any mage ore archer if they are same br . every mage heal per turn 10k+ hp archer have hp steal skill. now u gave them both shield rune what u cant dispel it we have shield but it can be dispel with rune ore scatter, but u cant dispel that rune what ta *** its that for and because we have shield in skills we cant have that rune. most of dam time archer mage get all nice stuff and knight sufer most u take down heal on block from 4k to 3k at low lvl its may good but at lvl 80 3k heal on block its dam joke. why u event boder your self to make knight in first place if u making him worst and worst every dam patch? and plus i fight today lot of mages in bg and there heal on there self are insane 240k hp restore and archer stole to 80k hp and knight get 3k hp on block so what ta *** its that ?
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Originally posted by Brutal_Hobo View Posthey look another knight whining thread
u may get it why all knights whining. but u just playing on most easy hero ever in wartune so just shut up and don`t post if u don`t have what to say better then what u did
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Originally posted by R28667473 View Postwell why u don`t try to play knight then ?
u may get it why all knights whining. but u just playing on most easy hero ever in wartune so just shut up and don`t post if u don`t have what to say better then what u did
i just dont play on that server anymoreIGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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If you're knight: See your opponent gonna use delphic - use intercept
Yea, it's true that knights shield can be purged,.. so just hope your opponent isn't using a purge rune at that moment.
Most probably they would opt for guardian and heal, and given since many eve users,
knights only best deal is heal is from Iris (I'd recommend Rain Dance),
that could be where the trouble starts.. as water has (-) electro resistance.
Unfortunately, knights are abit harder to build cuz they are meant to tank all kinds of hits
and still be the last one standing on the battlefield, yet that would required to deal massive dmg
to opponents so that you can outlast them.
IMO, it's about the same as how a mage is built, they have lower HP and lack in opposing defences.
Mages have heals and AoE, knights have passive block heals and intercept / delphic.
You also gotta be aware that mages don't use their delphic skill
cuz of high rage consumption and lower rage build, yet they have to live without it.
Formation play an important role to say that, they can still be a target for your opponent
to use skills and delphic upon instead of your hero.
Also note that: when opponent's troops atk your hero at the front, they give you heal since about 80-100%
of the time you would block their low atk, so it's a kind of meh to realize that ultimate slasher can help to build rage
but kills the possibility of where your heal comes from opponent's troops as practically ultimate slasher would wind up
finishing opponent's troops off first that grants you the heals most of the time than instead of targeting the desired opponent hero,
that deals more dmg and harder to recover heal from.
Most of knight's skill targets the front row enemies - which inevitably are troops.
So that's another point you can reason of, cuz your opponent that might be standing behind troops would be safe, and you would have
to fight through without enemy troop healing via enhanced block, but if your opponent stands in the front, then it's your lucky day ^.^
That being said, if the hero goes down, needless to say the troops will also.
The knight's rune? I have to say that Chaos is the best option, especially if you're dealing with mage.
Just time it correctly, cuz mages love their AoE Rain of Fire skill and chaos simply uses it against them,
if they use heals, like suntora or blessed light, it can be yours for just doing chaos at that moment.
Archer's weakness is the blood rune, trust me - they can't heal much if you're standing in front of your troops,
and they don't use purify but rather guardian rune (bleed doesn't reduce when guardian)
As of now, I'm just wondering, when the first passive states:
divine blessing grants 20% PDEF and HP increase, so you shouldn't worry about PDEF as much as MDEF.
But more interestingly, 20% increase in healing that goes with enhanced block, which is no longer seen anymore.
If you could reason that way, it will be a good argument to begin with - that the skill have to has it's full effect,
and heals should be raised to 5k HP instead of 3k"Why so glum? As if you ate a sour plum,
Why so grim? I think you need some pimple cream,
Why so serious? :-o "
"Game disappointment? If the game won't change, then just change your game! (you play)"
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Edit (for clarify):
Formation plays an important role to say that your troops can still be a target for
your opponent to use skills and delphic upon instead of your hero taking that blow
(seen it happen for eve delphic so many times; troops at the back gets killed instead).
If you formation your hero in front to tank all the dmg instead of your troops in front
that die in the first few turns."Why so glum? As if you ate a sour plum,
Why so grim? I think you need some pimple cream,
Why so serious? :-o "
"Game disappointment? If the game won't change, then just change your game! (you play)"
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Originally posted by R28667473 View Postwell why u don`t try to play knight then ?
u may get it why all knights whining. but u just playing on most easy hero ever in wartune so just shut up and don`t post if u don`t have what to say better then what u did
Playing is not about pumping stats or getting max skills, that's called grinding.
Those help but main goal is how you use them = the fun.[morfinnor]
Temple of Ibalize
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Originally posted by Imonseph View PostEdit (for clarify):
Formation plays an important role to say that your troops can still be a target for
your opponent to use skills and delphic upon instead of your hero taking that blow
(seen it happen for eve delphic so many times; troops at the back gets killed
Thats kinda rare.
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Originally posted by pietjeprecies View PostTroops alive after awakening...
Thats kinda rare.
crit knights that focus on hitting you in front
dont crit when they awaken sylphIGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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Originally posted by R28667473 View Postwell why u don`t try to play knight then?Originally posted by Wraithraiser
Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.
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It also depends on your level of you knight. I have played the other classes and I suck at them. I have way more fun on my knight I sucked really badly at first since I could not clear troops fast enough and I got killed by both Archers and Mages and even some knights. Yeah I did think of giving up but I did not complain about the other classes.
I just read forums and few blogs and tried different things some worked like switch troops to the back using different skills. I know I would never out damage an archer since they designed to use crits. I try and make it harder for them kill me and grind them down.
With Mages it is a similar strategy but since knights are weakest in mdef and boost my defense as much as I can. I now have shock chain on Herc which nice bonus and good against mages since it lowest mdef by 30%. If I am using triton sometimes I just forgo healing and just keep attacking sometimes it work other times I die horribly.
With both Archers and Mages they got use a skill slot and rage for there healing. Will Knights with block heal it is passive so we do not lose rage although the amount is heal is low but it brings about balance between the classes. With PVP there are two out comes either you win or your lose so I just have fun with it. I might lose 9 matches out of 10 in solo and in group arena I have had a pleasure of losing all 15 in 4 vs 4 format in 3 v 3 I had lost 12.
DarkMephWillow. RIP 30/10/14 you will be missed.
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Originally posted by Imonseph View PostIf you're knight: See your opponent gonna use delphic - use intercept
Yea, it's true that knights shield can be purged,.. so just hope your opponent isn't using a purge rune at that moment.
Most probably they would opt for guardian and heal, and given since many eve users,
knights only best deal is heal is from Iris (I'd recommend Rain Dance),
that could be where the trouble starts.. as water has (-) electro resistance.
Unfortunately, knights are abit harder to build cuz they are meant to tank all kinds of hits
and still be the last one standing on the battlefield, yet that would required to deal massive dmg
to opponents so that you can outlast them.
IMO, it's about the same as how a mage is built, they have lower HP and lack in opposing defences.
Mages have heals and AoE, knights have passive block heals and intercept / delphic.
You also gotta be aware that mages don't use their delphic skill
cuz of high rage consumption and lower rage build, yet they have to live without it.
Formation play an important role to say that, they can still be a target for your opponent
to use skills and delphic upon instead of your hero.
Also note that: when opponent's troops atk your hero at the front, they give you heal since about 80-100%
of the time you would block their low atk, so it's a kind of meh to realize that ultimate slasher can help to build rage
but kills the possibility of where your heal comes from opponent's troops as practically ultimate slasher would wind up
finishing opponent's troops off first that grants you the heals most of the time than instead of targeting the desired opponent hero,
that deals more dmg and harder to recover heal from.
Most of knight's skill targets the front row enemies - which inevitably are troops.
So that's another point you can reason of, cuz your opponent that might be standing behind troops would be safe, and you would have
to fight through without enemy troop healing via enhanced block, but if your opponent stands in the front, then it's your lucky day ^.^
That being said, if the hero goes down, needless to say the troops will also.
The knight's rune? I have to say that Chaos is the best option, especially if you're dealing with mage.
Just time it correctly, cuz mages love their AoE Rain of Fire skill and chaos simply uses it against them,
if they use heals, like suntora or blessed light, it can be yours for just doing chaos at that moment.
Archer's weakness is the blood rune, trust me - they can't heal much if you're standing in front of your troops,
and they don't use purify but rather guardian rune (bleed doesn't reduce when guardian)
As of now, I'm just wondering, when the first passive states:
divine blessing grants 20% PDEF and HP increase, so you shouldn't worry about PDEF as much as MDEF.
But more interestingly, 20% increase in healing that goes with enhanced block, which is no longer seen anymore.
If you could reason that way, it will be a good argument to begin with - that the skill have to has it's full effect,
and heals should be raised to 5k HP instead of 3k
turn or 6, mage will have chaos til sylph mode either healing u or giving you the first 1-2 turns on sylph mode.
I'm a mage and if a knight of same br tries to outlast me that's not gonna happen (specially since the swap to EWD with a better build for pvp), all i can say is
chaos-abuse, use intercept wisely and dont outlast the mage, simply kill him/her asap, u cant let mages do what they want because resto resto resto sunto bless bla bla bla til the end (granted most just bring sunto and resto but others go almost full heal too lol).
Triton is kinda dangerous vs herc uses since the -200 thunder penalty and specially if u fight ppl with high att/crit but if u got big defenses/-dmg taken astral
passives lvld and overcome the thunder penalty into possitive at least, i see triton not a bad choice really, 2 heals and 3 dmg skills make it quite complete (you wont headshot ppl with the delphic but its safer i guess).
Also troops behind, archers love them in front
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Originally posted by Littlelyseria View Post
Also troops behind, archers love them in front
dont say that
us archers hate it when troops are behind, because umm our you know that skill....IGN/Server: Crusader Kabam 62
Class: Archer
Battle Rating: 275k (with herc br)
Guild: Black Lotus
Sylph: Hercules ★★ 46968
Originally posted by Wraithraiserbut yeah. Robo_Hobo for presidente
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