Hello to all,
This must have been suggested or hinted at before, but I would like to make the following proposal for an Arena and Battlegrounds adjustment in order to contribute to player retention.
On my main character's server (S26) the player level curve is about 38 now for those who are still active, by then most have a complete PVP set and are able to compete to some degree. However more casual players are left behind, not mentioning new blood barely trickling in.
The powers have congregated, for all intents and purposes, and anyone out of that system cannot hope to obtain the necessary equipment to breach into it without spending 2 weeks trying to find teams that will not outright give up after a few sour loses. Another factor is people maintaining level 39 in order to farm the lower ranking Battlegrounds, basically rigging the matches and causing people to give up either on the activity or the game all together.
That's the situation in a nutshell, here is my proposal :
Arena :
1 - Teams should be limited by a 5 level +/- rule, meaning you cannot join a team with a player 5 levels either lower or higher than you;
2 - Teams should only face other teams within these brackets also;
3 - Lower the 'default' bot team appearance to 20 seconds;
The intent is to give more evenly matched plays, a better return on insignias for less crowded servers and an overall more enjoyable experience. Other tweaks might fix the core problems further, but theses should be a good base.
Battlegrounds :
1 - Change the segmentation as follows : 30-34, 35-39, 40-44, 45-49, etc...;
2 - Build teams by pooling players BR and dividing them accordingly*;
* Current system would not allow for that (i.e. pool 30 people then allocate), a retention period of 30 seconds then release would allow a better fit without too much development during the 5 minutes waiting period, with a switch back to round-robin once match has started.
The intent is to prevent power shifts from acquired equipment or troops dictating the match. The current system's biggest fault is provoking a no win scenario for a team resulting in either behaviors of going AFK (on either side), dropping out,etc... Closer matches will be more enjoyable overall and keep frustration to a minimum or of the healthy competitive kind.
Alright... sorry for the wall of text, but I'm seeing this trend on my Main's server and seeing it developing as well on another server where I keep an Alt afloat (still inside the curve though),I'm sure it's happening on other servers as well.
If you have anything to add, I'd like to hear your input, links to previous discussions on this, etc..
Regards,
- Saidha, BlackIce Guildmaster, S26
This must have been suggested or hinted at before, but I would like to make the following proposal for an Arena and Battlegrounds adjustment in order to contribute to player retention.
On my main character's server (S26) the player level curve is about 38 now for those who are still active, by then most have a complete PVP set and are able to compete to some degree. However more casual players are left behind, not mentioning new blood barely trickling in.
The powers have congregated, for all intents and purposes, and anyone out of that system cannot hope to obtain the necessary equipment to breach into it without spending 2 weeks trying to find teams that will not outright give up after a few sour loses. Another factor is people maintaining level 39 in order to farm the lower ranking Battlegrounds, basically rigging the matches and causing people to give up either on the activity or the game all together.
That's the situation in a nutshell, here is my proposal :
Arena :
1 - Teams should be limited by a 5 level +/- rule, meaning you cannot join a team with a player 5 levels either lower or higher than you;
2 - Teams should only face other teams within these brackets also;
3 - Lower the 'default' bot team appearance to 20 seconds;
The intent is to give more evenly matched plays, a better return on insignias for less crowded servers and an overall more enjoyable experience. Other tweaks might fix the core problems further, but theses should be a good base.
Battlegrounds :
1 - Change the segmentation as follows : 30-34, 35-39, 40-44, 45-49, etc...;
2 - Build teams by pooling players BR and dividing them accordingly*;
* Current system would not allow for that (i.e. pool 30 people then allocate), a retention period of 30 seconds then release would allow a better fit without too much development during the 5 minutes waiting period, with a switch back to round-robin once match has started.
The intent is to prevent power shifts from acquired equipment or troops dictating the match. The current system's biggest fault is provoking a no win scenario for a team resulting in either behaviors of going AFK (on either side), dropping out,etc... Closer matches will be more enjoyable overall and keep frustration to a minimum or of the healthy competitive kind.
Alright... sorry for the wall of text, but I'm seeing this trend on my Main's server and seeing it developing as well on another server where I keep an Alt afloat (still inside the curve though),I'm sure it's happening on other servers as well.
If you have anything to add, I'd like to hear your input, links to previous discussions on this, etc..
Regards,
- Saidha, BlackIce Guildmaster, S26
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