Originally posted by Zorich
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To be fair, however, how combat usually works is that damage before first slyph is neutralized by heals. The difference is after slyph (which accounts for the vast majority of any damage dealt in a fight), mages have access to more heals, and can thus remain (near) full until next slyph round, which the other classes cannot. Now, at a certain point, heals will be unable to keep up, but that is at the 100% or 150% mark--after 2 or 3 slyph rounds.
In short, the handicap of lowest single-targest dps is the most favorable in pvp since it is effectively neutralized for all classes. That said, I'm not sure if end-game knights still trump end-game mages.
I'd say the true balance for mages is trading PvP prowess for PvE handicap--much as the opposite is true for archers. Knights kinda get the best of both worlds (now anyways).
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