Originally posted by daunapu
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It's a shame you're one of those insecure types of people that feels the need to criticize someone for no reason. It's funny that, for some reason, Mage Heals are all OP, but the huge HP Knights w/ Triton are being one-shot when the Triton heals a ton better on a Knight (+25% w/ Passives & Higher Critical Heal Rate) than a Mage heals on himself - and the Heals have better CDs and are Rage Free. Oh, and you'd presumable awaken under an Apollo so you're also taking 30% less damage for 4 turns.
Tell me, why aren't you pulling the one-shot on the Mage after he's wasted the first minute healing himself and rage gaining? Is it that nasty Guardian Rune? Here's a hint... Shock Chain will almost always fish the Guardian out, because MDef is debuffed 30%. Lead Jupiter and then Shock Chain, Drop a Thundering Strike and another Jupiter's Wrath on the Guardian and save the Delphic for when it clears. The debuff will still be there and you've built your damage stack to 20%+ most likely. And if said Mage has kept the Guardian available for Delphic Countering, guess what? you've already done 867% Damage on a building damage stack, mostly under a 30% MDef Debuff. If you didn't already kill the Mage, you weren't gonna 1-shot him with the Delphic.
So much hypocracy. So unwilling to step a little out of your comfort zone and do something other than max damage w/ Hercules. You're the exact reason that everyone is running 2+ Elec Dims and 5 High Level Elec Resist Crystals. You realize NO ONE has Water Resist right now. If you had a 1K Elec Resist and ran Triton you'd be dominating because your Reduce Resist would turn the non-existant Water Resist into a massive damage amplification.
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