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Runaway Mage Healing
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Originally posted by FufuBunnySlayer View PostChaos is useless if you're fighting an archer and mostly useless fighting a knight. So refusing to bring chaos is smart...unless you're in mage CW or something. My only problem with "overhealing" is it drags out a fight. It may change the outcome, but it usually doesn't.
People who lose fights always find something...it's the yellow astrals, it's the healing, it's the guardian rune, blah blah blah.....while at the end, it's about you adapt to new things and change your strategy.
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Originally posted by FufuBunnySlayer View PostMy only problem with "overhealing" is it drags out a fight. It may change the outcome, but it usually doesn't.
but when I go into BG like last 5 mins an trying to get 50 pts and then hit some weak mage that one attack does 60-70% dmg to them and they immediately heal up and then have to waste another attack and then they BL and heal rune and ******* are you kidding me. A fight that could've ended in 20-30 secs ends up lasting a min an do that over an over an over again, just pointless waste of time.
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Chaos is useless if you're fighting an archer and mostly useless fighting a knight. So refusing to bring chaos is smart...unless you're in mage CW or something. My only problem with "overhealing" is it drags out a fight. It may change the outcome, but it usually doesn't.
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im fenrir and im a mage (hey fen).
And i hate mages who overheal, why? cz battles last much longer than they would otherwise. i think that overhealing might have some advantage and it could help you in the slightest bit with small difference in equal str (let's say 20k difference when both are around 360k+) so the advantage of overhealing isn't very useful imo as a tactic.
like i said im a mage, and i do my healing, do i overheal? well sometimes i do but i dont equip bl, heal rune or whatsoever. my main and only heals are sunto and resto. cz i dont like heal fights myself as i can pretty dominate in general well in bg without. however i see plenty of knights typing angry to stop us from doing what we're supposed to do while they're busy casting their shields:P
Many ppl here suggested you to take chaos (to counter heals). you refuse, what does it say? it says sth about you and only you. you refuse to change any strategy and just complain. strategy can help you win battles, if you refuse to change tactics and you lose, why complain? i know what you will say, but still it's your final decision to not counter that. in fact why not use amnesia just before awaken? mages tend to save the heals just before awaken so why not use your amensia as well?
let's purely look at the dmg aspect, if you cant kill someone in sylph with 1 delphic and 2 other skills, in general you would be equally matched imo. i think heal strategy slightly outweighs in that situation, nothing more.
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At the end of the day, damage done before pets is almost irrelevant....and yeah, with the guardian rune, mages who heal a lot and well and can reduce the damage taken on pet Delphic with the rune, they are tougher now....no question about it....but hey, deal with it.
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Originally posted by Xeptone View PostI will cut to the chase
If even br it is irrating for a mage to take down archer it is irrating for an archer to take down knight it is irrating for a knight to take down mage
...
Side note
Heal might seems super OP on the first glance
When ur br is almost similar ur damage increase with time counter
But will healing increase ? NOPE
That's the feed back on imba healing
U move to kill blow when u got 50 % or 100 % damage increase
When the mage use heal ... he only handicaps himself further
And yes, damage does increase with the multiplier, while heals do not, but if you're not finishing the fight in the 50% range, the healer has a big advantage, recovering the hp lost to the sylph attacks. If I'm fighting a mage, and we're doing low to moderate damage to each other, the mage will win nearly every time. As long as I can do high damage, even if only in sylph mode, I have a decent chance of winning.
So the root of the problem is really the crazy element resistance system that makes us do so little damage. Heals matter a lot less if you're only recovering 2-4 rounds of damage, rather than 8-10.
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I will cut to the chase
If even br it is irrating for a mage to take down archer it is irrating for an archer to take down knight it is irrating for a knight to take down mage
If even with even br + - 5 k br if uneven skill ( meaning u guardian rune without tatics u sylph without 50 % u got chaos u got amnesia in the worst of times )
Its anybody game
Its the cycle and rotation of skills that u input that matters
and the ability to read further what ur opposition decide to use and counter it
and of coz NOBODY can win if u are down on luck
illusion on sylph Delphic + got deflection 100 k hp damage on 100 % time counter at the same time
U LOSE
Side note
Heal might seems super OP on the first glance
When ur br is almost similar ur damage increase with time counter
But will healing increase ? NOPE
That's the feed back on imba healing
U move to kill blow when u got 50 % or 100 % damage increase
When the mage use heal ... he only handicaps himself further
U see only trees but u did not discover the forest
There is a bit more on the disadvantages on healing
But why should I tell u more
Discover it on urself or ... better yet train a mage then complain about itLast edited by Xeptone; 03-04-2015, 01:06 AM.
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Originally posted by ATreeTopper View PostIn my experience, Chaos stealing heals only works if there is more than one target on the healer's side. I have yet to see that rune do anything useful besides damage when there's only the target of chaos alive in BGs, ToK or arenas. Ditto the Hades/Gaia passive.
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Originally posted by girgle180 View Postwhy u just dont steal heal with chaos rune like all other players?? chaos works prety much against us.
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Originally posted by Nightfish View PostI as mage really cant do much dmg with rain of fire or meteor against ppl who have my br 480k br (thunder ok but than 2 or 3 turns lighting bolt only to rise rage for heals)
Mages are squishy class that need to deal with 2 patk class and with no 20% hp passive like other 2 classes and with lowest pdef
my main source of dmg is sylph cuz u cant spam thunder and have rage for bl sun restor
i as mage carry chaos all the time just for mages and guardian rune
As for this:
Originally posted by girgle180 View Postsuntoria dont have to big role here , if mage dont have atleast 500-600K HP + any archer can remove that with SS or knight with purge and even make it reversable with blood rune
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By the time everyone done with complaints, all will just auto shoot themselves to death.
yes bc that will happen..right /sarcasm
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I as mage really cant do much dmg with rain of fire or meteor against ppl who have my br 480k br (thunder ok but than 2 or 3 turns lighting bolt only to rise rage for heals)
Mages are squishy class that need to deal with 2 patk class and with no 20% hp passive like other 2 classes and with lowest pdef
my main source of dmg is sylph cuz u cant spam thunder and have rage for bl sun restor
i as mage carry chaos all the time just for mages and guardian rune
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