Something needs to be done about runaway mage healing in pvp. It is ridiculous, I knock them down to 10% health then they heal back to full with 1 huge heal or 2 medium (non-crit) heals before sylph mode. Then I knock them down to 20% or so health while in sylph mode and they shift out of sylph early, heal back up to full again and then for whatever more damage I do in sylph they heal up again. You guys need to do something about this. It's the reason my brother and so many other friends have quit the game. I would propose this:
either,
1. Divide their talent tree so that they can either choose healing or damage but not both. This can be accomplished simply by adding the amount of talent points needed to max out these abilities.
or...
2. Allow knight and archer slowing abilities like deep freeze to work again in pvp.
either,
1. Divide their talent tree so that they can either choose healing or damage but not both. This can be accomplished simply by adding the amount of talent points needed to max out these abilities.
or...
2. Allow knight and archer slowing abilities like deep freeze to work again in pvp.
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