Originally posted by OhBummer
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I'm a 600k BR Mage and most East-Coast Mages know me well. I heal for 125k-150k on Resto. I heal about 200k on Heal Rune. I don't carry BL. My Sunto heals me for 33k per tick, unless it's scattered / purged that's 230k Healing over time.
IF I drop out of EWD into Crit, swapping out Gems to get the 25k Critical I need to trigger Crit-Heals about 1/2 of the time, my Crit-Resto is 270k - 320k. In doing this I sacrifice over 20k PDef. If I want to Crit-Heal more than 1/2, I have to ditch GA and now I have no crit Reduction. Lets look at some numbers....
Losing 20k PDef vs. an Archer or Knight means I take 10k more damage EVERY HIT until the 50% Mark, when every hit now does 15k more Damage and eventually 20k More Damage at 100%. Plus, a 50% Greater Chance of a Crit against me, which means half of that extra damage is increased by 115%. So doing the match, that is, over time, an increase of 15,750 Damage per Hit from Def Loss. It's also about another 25% increase in Damage over time from existing attacks - so long as your enemy is using Critical Hits.
So if a Mage was taking 200k HP Damage from 8 strikes leading up to the 50% mark, they'd now be healing a loss of about 375k HP instead because of loss of GA and PDef. 200k * 1.25 = 250,000 + 8 * 15,750 (126,000) = 376,000. The overall damage increase from the increase in Crit Frequency plus the extra damage per attack would be about 75% more damage total than operating under EWD as a Mage and keeping all PDef Gems instead of Crit Gems as well as keeping a L10 GA in place.
Even if I split my Def loss between PDef and MDef to make up the Crit Numbers, I'd still be taking 50% more damage in the long run - but from all classes instead of just non-Mages.
Now you might be saying, "Hey - taking 50% more damage is worth it when you're healing for 100% more on Crits!" And that's a potentially valid argument - until you get to the point where the timer damage increase doesn't affect Heals and you realize that in the 8 actions you could have taken before the 50% damage buff, where you'd normally attack 7 and heal 1, you're now healing 4 and only attacking 4 with basic LBs to keep regaining Rage. So you're actually doing next to no damage anymore, and just drawing out a long fight hoping to win in pet mode.
Be glad when you see a Mage Crit-Healing. It means they're gimping themselves by taking so much more damage all they can do is heal and LB to stay alive. If you're not really doing any damage to a Mage in Crit Mode, you're just out of your league. Find another target.
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