Originally posted by OhBummer
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As to other MMOs, I don't know what you're talking about. DAoC the Priest and Paladin classes were prime examples of defense, damage and healing. The Priest had the best caster defense, good area damage and tremendous healing. The Paladin was the best defensive character with self healing, defensive buffing AND awesome single-target damage.
In early WoW (I stopped playing in 2005) the Priest w/ Shadow Spec still had great self-healing and had the HIGHEST single-target DPS in the game. They also had AoE Fear and the best DoT Attack. Add in a Vault for item storage and how easy it was to get resource at the high end and you could play all day in Shadow Spec and then respec in the evening for Guild Raids into a Healer Spec, and then come back out. Kinda like changing skills sets in Wartune, huh?
In ShadowBane, the Confessor was a good healer and phenominal damage dealer w/ PvP effective stuns and holds.
I can go on.
The problem here is that this game gave healing to a Mage. Notice all the above are Holy / Divine based classes. Ie Priests. The MAGE has a connotation of primary area damage (fireballs, lightning bolts and such), secondary single-target damage and lastly, crowd control. The latter doesn't exist for Mages in Wartune. How the Mage doesn't have an AoE Slow is silly. How Scatter (Dispel Magic) is an Archer skill is ludicrous. How the Mage is a Healer and not a Priest Class is moreso.
Wartune screwed up the basic archetypes of the fantasy genre, and some people can't get past it. You see a Mage healing and think it's broken, but aren't really paying attention to the fact that a Mage's single-target damage output over time is 25% LESS than Archers - and that's if we go offense for offense. Once a Mage starts healing, that's damage left on the table as well. Sunto is easily removed w/ Scatter or Purge. Or Hijacked (along with Resto and BL) by Chaos.
The one thing I will give you is that multiple Mage's are OP in a Group PvP Setting like Arena and GB/CSGB. A pair of defensive EWD Mages w/ Heal and Guardian Runes can survive for a good 2-3 minutes and often win against 4 non-Mage opponents of equal or lower BR. They can keep cycling RoF & Meteor to keep damage going while throwing a puri as needed to clear Chaos and wait for enemies to awaken, giving them the clear to Sunto and Resto while under Guardian Protection - and then awaken themselves.
But right now, one on one, BR to BR - I'd take the Knight w/ Athena over anyone else.
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