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Runaway Mage Healing

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  • Asceti
    replied
    If you knew anything about mages, you'd know everyone uses the salvation talent, which increases heals to 60%+ which is what you're seeing, but increases the cd by 14s at level 10.

    I'll reiterate my earlier point - health increases much more than anything else due to sylphs. Heals increased at the start of the game as people upgraded salvation. Then there was a jump as people converted to crit and crit heals became much more common. With no other boost for heals on the horizon, they will quickly decrease in potency as the game goes on and R2 piles on the sylph br.

    In future, when you heal rune and sylph at full health, and the mage heals through your opening skills & delphic, sylphs at full health with sunt applied, then proceeds to rip you apart, I suggest you give props to them for being either much more powerful, or much more skilled than you. It's not easy

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  • rangelaeyes
    replied
    I was leading up to something in my last post, but I've already forgotten where I was going with it. In the long run, if mage heals get nerfed into the ground, there would be no purpose to grouping with mages for multiplayer runs. Then they would also have to nerf the heals of Iris, the life leech heal of Hades/Gaia's Devour Soul, Hercules' Thunder Ablution, and Athena's Helios Blessing and Holy Vow. Oh, and Archers Bloodthirster or whatever it's called.

    This is the paper, rock scissors effect we would see from trying to rebalance it all. The only way to see any balance at all, is to nerf ALL healing into the ground. If that happened though, Mages would need a buff in another place, such as HP, since mage HP is ridiculously low.

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  • Shirahago
    replied
    Originally posted by kilax24 View Post
    to beat a top mage u need to have at least 50 - 100kbr more than him and proper runes. its pointless to argue about it. mages are the strongest class now with this shi ty evolved rune system that give you on guardian rune so muc def.
    If guardian rune is your only argument, then you need "50-100k BR" more to beat archers too.

    Originally posted by OhBummer View Post
    How about adding an ability (just 1 ability on a 15 sec cooldown like restoration) that allows knights and archers to heal 75% of their patk to balance things out a bit.... I know this will never happen but see I can use sarcasm too.
    Knights/Archers can have a heal as long as we get a shield, high single-target dps skills, a useful delphic and non-trash advanced skills.
    Last edited by Shirahago; 03-12-2015, 10:18 AM.

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  • OhBummer
    replied
    Originally posted by rangelaeyes View Post
    While we're at it, let's nerf heal rune for knights. Seeing a knight drop a 250k heal right before i delph is beyond annoying.

    Wait, I have an idea. It's a brilliant idea. A total game changer. Let's remove all heals from the game entirely.
    It's interesting to see a lot of sarcasm like this from mages; however, I've yet to see a single good argument as to why mages need this much of an advantage in being able to heal 75% of their matk with restoration and and 90% of their matk with blessed light in pvp, not one good argument. It's always just sarcastic remarks like this: "oh lets just take healing out of the game entirely har har har."

    How about adding an ability (just 1 ability on a 15 sec cooldown like restoration) that allows knights and archers to heal 75% of their patk to balance things out a bit.... I know this will never happen but see I can use sarcasm too.
    Last edited by OhBummer; 03-12-2015, 06:24 AM.

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  • rangelaeyes
    replied
    While we're at it, let's nerf heal rune for knights. Seeing a knight drop a 250k heal right before i delph is beyond annoying.

    Wait, I have an idea. It's a brilliant idea. A total game changer. Let's remove all heals from the game entirely.

    Leave a comment:


  • bcdaedalus
    replied
    Originally posted by R238423534 View Post
    Husband speaking for wife? (yeah I did check her profile and saw the name on the ring)

    If what we see daily on cross-server rankings is what her normal PvP set up is, then she is like a brick wall so she could save all the healing and just go do damage.
    no no wife speaking for wife XD both female toons

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  • OhBummer
    replied
    Originally posted by Arlad View Post
    back then, peole used to complain knights are OP.
    then, its archer's that's become the next target complaints.
    and now, it's mage's turn.
    i have a feeling that it will be knights again next year.
    Knights were nerfed with the additions of matk sylphs and guardian rune to the game.
    Archers felt the nerf bat when they took away deep freeze' slowing effects in pvp.
    Now it's mages that need some toning down in pvp.

    I'm not saying that they should take away their healing in pvp altogether, but it does need to be toned down. They shouldn't be healing for 150-300k with restoration (which is on a 15 second cooldown btw) and then another 300-500k with blessed light. It's absolutely an insane amount of healing power. You have to kill a mage 2 or 3 times it seems and they only have to kill you once.
    Last edited by OhBummer; 03-11-2015, 12:39 PM.

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  • R238423534
    replied
    90%? That's very interesting. I have maxed Chaos rune on one toon (knight). On average it works to our advantage less than half the time. Maybe I'm just not lucky enough to get it to do me a favor half the time, which is what it's supposed to do.

    Originally posted by Deeelinquent View Post
    Use chaos rune imo, 90% of the time if i am chaos'ed when BL, i heal them...

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  • R238423534
    replied
    That's what I meant. Sorry it wasn't stated clearly in my previous post. Been up overnight doing work so a bit distracted.

    Originally posted by pietjeprecies View Post
    it doesnt work on skills ment for player only, you can still chaos knight apollo shield if troops are dead, same goes for mage's sunt and bl.

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  • R238423534
    replied
    Husband speaking for wife? (yeah I did check her profile and saw the name on the ring)

    If what we see daily on cross-server rankings is what her normal PvP set up is, then she is like a brick wall so she could save all the healing and just go do damage.

    Originally posted by bcdaedalus View Post
    ask people like illyanna ( top ranked archers or some top ranked knights on east ) how they get on fighting ivegotaname (2nd ranked mage this time in classwars ) a few of them don't even make it to sylph mode mages have plenty of damage if you no how to play

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  • kilax24
    replied
    f

    to beat a top mage u need to have at least 50 - 100kbr more than him and proper runes. its pointless to argue about it. mages are the strongest class now with this shi ty evolved rune system that give you on guardian rune so muc def.
    Last edited by kilax24; 03-11-2015, 04:55 AM.

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  • Deeelinquent
    replied
    Oh shush, yes mage overhealing is annoying, i normally only BL before sylphing and chuck a heal rune after... i don't do long battles! But to nerf mages... we are nerfed enough... we should nerf guardian rune and also that silly bubble shield all you knights have and archers should just be nerfed full stop, they damage my calm with their no time cooldowns and uber hits that make me feel like all the time and effort i spent in this game working on my defence was absolutely meaningless, unless they are a squishy archer!

    Use chaos rune imo, 90% of the time if i am chaos'ed when BL, i heal them... it's annoying for me, but that's the game. Oh and you could try hitting them harder, that always works!

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  • Arlad
    replied
    back then, peole used to complain knights are OP.
    then, its archer's that's become the next target complaints.
    and now, it's mage's turn.
    i have a feeling that it will be knights again next year.

    Leave a comment:


  • R238423534
    replied
    The number of classes doesn't affect population. In my experience, most servers have a far larger population of mages or archers than knights. Archers need luck to do well in PvP, so most of your tough opponents are likely mages.

    Originally posted by Asha_S30 View Post
    I would almost agree with you, were it not for the fact that this thread is about knights facing mages, in which is stated its rediculous that mages heal that much. Waht is was simply pointing out is that that mage will be facing patk while having a lower pdef. Also, as a mage youre facing 2 classes with patk vs your own lower pdef where other classes face only one class vs their lower mdef.

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  • pietjeprecies
    replied
    Originally posted by R238423534 View Post
    Chaos affects your skills dealt to enemy and allies, but "allies" does not include yourself. That's why it has no effect when you have no allies. After lvl55, troops are like paper any ways, so for 1v1 it's not worth a rune slot.
    it doesnt work on skills ment for player only, you can still chaos knight apollo shield if troops are dead, same goes for mage's sunt and bl.

    Leave a comment:

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