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Battle Speed (Why do my opponents get more attack opportunities?)

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  • #16
    Again, slow is not binary. Slowing someone doesn't guarantee a double attack. Slow adds milliseconds to the opponent's casting time depending on what they cast. You double attack when your two skills happen to execute during the casting time of one of their.

    You also have to add in milliseconds for the animation to load, the skill bar being available, the lag of entering the command, the lag of registering the command, etc.

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    • #17
      Originally posted by Mentor_WTT View Post
      To your last question, all knights attacks are PATK. The only reason any knight would build MATK in Academy is purely for 'fake BR'.
      I was told to up MATK in Academy for when u sylph mode it is taken into the stats if u using a MATK sylph.
      WARTUNE KABAM PLAYER S12

      In-game Name: ♥Rainbow♥

      Guild Name: Legends

      Class : Archer

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      • #18
        QTE do slow you down if you take time to complete it, i use this when i want to earn some time lol.
        Also, in addition to a not so good connexion, it can make you lose a lot of time xD (time for you to see the QTE pop, time for you to properly enter the inputs then time for your connexion to send back the info)

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        • #19
          Due to the animation, knight skills are some of the slowest to proc in the game. It may be you're getting double hit because you're cuing some of your slower skills and they are cuing some of their faster skills. I know my archer can often get away with an autohit/AP combo before a knight DD or EDD will proc (a useful cheap shot when they are low HP).

          As others have already said, all knight skills are Patk. If you use an Matk sylph, then you are Matk when transformed. However, increasing Int/Matk stat on toon does not make your sylph hit harder. You would focus on Int for the sylph, not your toon, to make the sylph hit harder.

          Originally posted by Anomie View Post
          I disagree. Deep Freeze looks as if it works in PvP - player hit by icon. However there is zero slowing effect. I no longer bother equipping it for BG or CW, but when I am hit by it I still do just as many attacks as my opponent. If it worked, you would see the Top players using it in CW - as someone who has been in Warlords Hall for a year now - I have never, ever seen it used during finals.
          It does work in PvP, just isn't very noticeable. When I am slowed, if I cast a skill that takes same amount of time to cast as opponent and the opponent is not lagging (or has same lag as me), the opponent will strike first. If I am slowed and cast thunderer (1.5 turns to cast), the opponent can hit me with 2 fast skills before thunderer procs. When Herc uses its slow attack against Cerberus (the "knight" of sylphs as far as casting speed goes), Herc can often double hit before the slower attacks like Inflammation will proc.

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          • #20
            Originally posted by DreamFrenzy View Post
            I was told to up MATK in Academy for when u sylph mode it is taken into the stats if u using a MATK sylph.
            There are people who say that and its kind of hard to test with floating damage. However, from what I've seen (mage using patk sylph), when you sylph, it takes your highest attack stat and converts/adds it to your sylph attack. If it used my patk rather than my matk stat, I'd hit much weaker. One thing that I have tested and seen works is Patk/Matk scrolls. When I have patk scroll active and I sylph, the scroll does boost my sylph's attack.

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            • #21
              All inaccurate... it's because you're opponent is double hitting you. It's that simple.

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              • #22
                Originally posted by KS222 View Post
                There are people who say that and its kind of hard to test with floating damage. However, from what I've seen (mage using patk sylph), when you sylph, it takes your highest attack stat and converts/adds it to your sylph attack. If it used my patk rather than my matk stat, I'd hit much weaker. One thing that I have tested and seen works is Patk/Matk scrolls. When I have patk scroll active and I sylph, the scroll does boost my sylph's attack.
                The sylph attack is usually listed as (patk+matk)/2 for the toon + patk/matk for the sylph. That is how your toon's primary attack defines how your sylph hits. So, although your toon is matk based, increasing your patk makes a small difference in your sylph attacks. This is why your scrolls work too.
                IGN - test
                Server - Kabam - S8

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                • #23
                  Originally posted by infin1465 View Post
                  The sylph attack is usually listed as (patk+matk)/2 for the toon + patk/matk for the sylph. That is how your toon's primary attack defines how your sylph hits. So, although your toon is matk based, increasing your patk makes a small difference in your sylph attacks. This is why your scrolls work too.
                  I don't know about scrolls, that's a pretty small effect to try and pick out of the random damage range, but I'm pretty sure your off attack stat doesn't apply ever. My matk is fully 30% of my patk, so it's not that small a number, and I'm definitely not seeing that much extra damage when sylphed.

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                  • #24
                    Originally posted by Jediay View Post
                    All inaccurate... it's because you're opponent is double hitting you. It's that simple.
                    There are ways to double hit though. Sometimes lag is the culprit. Sometimes its because you cue a slower skill and they cue 2 faster ones. Sometimes its because that millisecond delay from slow actually does some good and lets you sneak another hit in.

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                    • #25
                      Originally posted by infin1465 View Post
                      The sylph attack is usually listed as (patk+matk)/2 for the toon + patk/matk for the sylph. That is how your toon's primary attack defines how your sylph hits. So, although your toon is matk based, increasing your patk makes a small difference in your sylph attacks. This is why your scrolls work too.
                      That's how its listed, but testing it, I don't see it working that way. Even with floating damage, I would hit harder if my patk "fluff BR" was counted. I tend to test by recording solo arena fights and then calculating the average attack value over 10 matches. Then do the same thing next day, but with whatever I'm testing (see if patk pot works, for instance) on. If the average is about the same, then there isn't an effect. If the average is higher, then there might be something going on. Testing with patk pot, there was no noticeable increase in attack. Withe patk scroll, my sylph attack was slightly higher, but toon attack was not. With matk scroll on, both sylph and toon hit harder, but sylph's harder hits were different from when I was using the patk scroll (implying that it was adding my higher matk into the sylph's attack, but not directly increasing the sylph's attack by 5%). I'd probably get more foolproof results if I was able to compile info from thousands of fights rather than just 10. Unfortunately, I don't have that kind of time, so I put up with the fact my results might be flawed due to the effect of floating damage on a given day.

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