You can do the following (with Rewards) in a day (24 hrs frame):
1. 5 Multiplayer Dungeons
2. 10 Single Player Dungeons (roughly)
3. 20 One-on-One Duels
4. 2 Battle Grounds
5. 3 World Bosses
6. 2 Group Arenas
7. 1 Catacombs Run (roughly)
8. 20 Bounty Quests
Of those, only the BattleGrounds, Group Arenas, and World Bosses are restricted to an exact timing. You can do the rest as and when you please.
I was recommending removing the Events (BG, GA, WB) timing and switch them into Rooms where you can participate with your remaining Attempts.
World Boss
For example, In a World Boss room, people are gathered in the Lobby. When you click "JOIN", you'll be queued in a World Boss room. When 200 people are queued, the Battle countdowns and starts with the 200 people. The 201 person who click "JOIN" will be queued again, until another 199 joined. This will lead to another World Boss battle and that battle continues. This continues everytime the target people is met (200), creating a new battle room for the 200 people. You can do this 3 times per day (with rewards). Further attempts have no rewards and will serve only to help people completing a room, or as a dummy test for your new skills/eq/astrals, etc.
If 200 is too much, maybe lower the required number of people to 100, or 50, reducing the rewards as well. Top 3 only get 125,000/100,000/75,000 for 100 people and 75,000/50,000/30,000 for 50 people room. Actual reward amounts can be adjusted accordingly.
Also, the WB HP will be reduced accordingly. In a 100 people room, the WB's HP will be halved, and 50-people room will be quarter. The Warrior Prize will be a % of the WB health, or removed altogether.
An rough idea would be the creating of rooms similiar to that of the Battle Grounds; 30 people joined, new room created. Another 30 people joined, new room created. The key is that the battle would not start until the room is full.
1. 5 Multiplayer Dungeons
2. 10 Single Player Dungeons (roughly)
3. 20 One-on-One Duels
4. 2 Battle Grounds
5. 3 World Bosses
6. 2 Group Arenas
7. 1 Catacombs Run (roughly)
8. 20 Bounty Quests
Of those, only the BattleGrounds, Group Arenas, and World Bosses are restricted to an exact timing. You can do the rest as and when you please.
I was recommending removing the Events (BG, GA, WB) timing and switch them into Rooms where you can participate with your remaining Attempts.
World Boss
For example, In a World Boss room, people are gathered in the Lobby. When you click "JOIN", you'll be queued in a World Boss room. When 200 people are queued, the Battle countdowns and starts with the 200 people. The 201 person who click "JOIN" will be queued again, until another 199 joined. This will lead to another World Boss battle and that battle continues. This continues everytime the target people is met (200), creating a new battle room for the 200 people. You can do this 3 times per day (with rewards). Further attempts have no rewards and will serve only to help people completing a room, or as a dummy test for your new skills/eq/astrals, etc.
If 200 is too much, maybe lower the required number of people to 100, or 50, reducing the rewards as well. Top 3 only get 125,000/100,000/75,000 for 100 people and 75,000/50,000/30,000 for 50 people room. Actual reward amounts can be adjusted accordingly.
Also, the WB HP will be reduced accordingly. In a 100 people room, the WB's HP will be halved, and 50-people room will be quarter. The Warrior Prize will be a % of the WB health, or removed altogether.
An rough idea would be the creating of rooms similiar to that of the Battle Grounds; 30 people joined, new room created. Another 30 people joined, new room created. The key is that the battle would not start until the room is full.
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