will the angels attack be adjusted in WB ? a higher lvl angels hit lower then knights , weird isnt it ?
and i am pretty sure wb mdef is not that high since mage can hit top 10
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request angel on WB
Last edited by R23100315; 11-04-2012, 01:37 AM.Tags: None
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Originally posted by Hyorinmaru6 View Posti think he means specialty
troop specialty takes 1 million daru per turn and getting mattk trait is gonna be hard
also we are just saying instead removing heal for ever
simply disable heal during WB
meaning instead of usually having to spend their time healing (which never comes when needed but comes when its not needed at all)
we don't need to reduce any WB's Mdef
they are fine as they are
just it would be nice to have the heal from angels gone so we can have more power
oh that , 1 % per 1 mil daru , i rather lvl up , even if heal is taken out , the matk is pathetic ,something is really wrong with it
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Originally posted by R23100315 View Postwhat traits ? it like a waste of daru lvling both
who knows new soldiers comes in , everyone gets banged
troop specialty takes 1 million daru per turn and getting mattk trait is gonna be hard
also we are just saying instead removing heal for ever
simply disable heal during WB
meaning instead of usually having to spend their time healing (which never comes when needed but comes when its not needed at all)
we don't need to reduce any WB's Mdef
they are fine as they are
just it would be nice to have the heal from angels gone so we can have more power
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Originally posted by Gyrannon View PostWait til you hit lv40, the minion traits will then become available, an then maybe there's a secondary ability there that will increase their number of hits per turn. Also you could just level them both up, assign them to you for certain kinds of battles. It's all about how you strategize.
what traits ? it like a waste of daru lvling both
who knows new soldiers comes in , everyone gets banged
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Wait til you hit lv40, the minion traits will then become available, an then maybe there's a secondary ability there that will increase their number of hits per turn. Also you could just level them both up, assign them to you for certain kinds of battles. It's all about how you strategize.
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Originally posted by creedxx View Postknights are supposed to assist attack .. while angels were meant for heal .. if you want attacking angels .. lvl up the corresponding academy skills ...
not sure what you talking about , my academy skills matk is almost max, btw its about 4.7k matk vs 3.8k patk
also adjust angels matk only , not lowering down wb mdefLast edited by R23100315; 11-04-2012, 06:57 PM.
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knights are supposed to assist attack .. while angels were meant for heal .. if you want attacking angels .. lvl up the corresponding academy skills ...
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healing(restore) is a standard skill i doubt r2 will remove it , but come on... higher lvl angel hit lower then lower lvl knights , there is no logic in that
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Originally posted by R23100315 View Postwill the angels attack be adjusted in WB ? a higher lvl angels hit lower then knights , weird isnt it ?
and i am pretty sure wb mdef is not that high since mage can hit top 10
if yes then+1
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