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Unending wilds fight

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  • Unending wilds fight

    Started bright angel, but w/o archer and all 4 of us didnt had purge (stupid eh). Unfortunately atm I also have light dimensions opened. So all my teammates died and I am stuck 30 mins already doing 1 damage, taking low damage and regen keeps procing.....

    Anyone been there, any idea how to end this besides waiting 1 and a half hour for wilds reset?
    THERE IS NO JUSTICE, THERE'S JUST ME.

  • #2
    Don't think you have any other option other than waiting until wilds reset, they should put 1000% buffs on bosses maybe after 50 turns or something for cases like that.

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    • #3
      You're lucky you didn't start right after tree reset, when it takes 8 hours for wilds reset.

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      • #4
        Originally posted by Wraithraiser View Post
        they should put 1000% buffs on bosses maybe after 50 turns or something for cases like that.
        please dont.
        -_-;
        Originally posted by Wraithraiser
        Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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        • #5
          Originally posted by pietjeprecies View Post
          You're lucky you didn't start right after tree reset, when it takes 8 hours for wilds reset.
          ouch, that one would hurt indeed Oo
          RETIRED. Too much bugs, too time consuming, too few listening from Wartune
          Wartune : NonoBoulot : S181 : Archer

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          • #6
            Originally posted by Arlad View Post
            please dont.
            -_-;
            why ? 50 turn for each player seems to be long enough ?if you need more, I'm not sure you can finish it anyway ?
            RETIRED. Too much bugs, too time consuming, too few listening from Wartune
            Wartune : NonoBoulot : S181 : Archer

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            • #7
              Originally posted by ArnaudBo View Post
              why ? 50 turn for each player seems to be long enough ?if you need more, I'm not sure you can finish it anyway ?
              well, it gives lower level people a chance for beating it.
              ..
              ...
              ok it was for my selfish reason. sometimes i soloed the wild bosses and i think it took more than 50 turns to kill it.
              sorry... T_T
              Originally posted by Wraithraiser
              Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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              • #8
                regen not heal u 1hp when do 1 dmg?
                Level 49 Archer
                BR 150k

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                • #9
                  Originally posted by kevs926 View Post
                  regen not heal u 1hp when do 1 dmg?
                  no, regen astral heals are based on the base damage. you still healed normally even when you deal 0 damage(against knight's hamster ball for example)
                  Originally posted by Wraithraiser
                  Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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                  • #10
                    so it's more like deal negative X% dmg to yourself
                    Level 49 Archer
                    BR 150k

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                    • #11
                      Originally posted by kevs926 View Post
                      so it's more like deal negative X% dmg to yourself
                      ...
                      ...that's an interesting way to put it.
                      but yeah, heals are technically negative damage.
                      Originally posted by Wraithraiser
                      Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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                      • #12
                        I'm not entirely sure but... I though that non-awaken sylph were ignoring the dmg resistance buff while attacking? It's been a while since I fought against that wild boss but if I remember correctly, my sylph were still doing good dmg even when the wild boss had that 100% dmg reduction buff (can be a mistake from me though since it's been a while).
                        Have a wonderful day

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                        • #13
                          Originally posted by PinkiePie View Post
                          I'm not entirely sure but... I though that non-awaken sylph were ignoring the dmg resistance buff while attacking? It's been a while since I fought against that wild boss but if I remember correctly, my sylph were still doing good dmg even when the wild boss had that 100% dmg reduction buff (can be a mistake from me though since it's been a while).
                          I don't think so. Bleed skills will work, so you could eventually finish it off if you had death warrant or poison arrow. Mages don't have any bleed attacks though, except possibly through dark or fire sylphs. I wish it would just cap the reduction at 90%, but I've never gotten stuck fighting it like that, fortunately.

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