would be cool if they changed the skill (reverse damage) in to percentages would be awesome cause 1k damage is nothing all up only deals 10k damage all up blood rune is better
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knights skill reverse damage
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I heard they already changed it in Wartune China to something like that. It has been utterly useless for a long time now, but way back when, I got into the finals of the first class wars using it, so I still have a bit of a soft spot for that skill. So I'd be happy to see it resurrected to something that people could actually use.
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Originally posted by MrFancyPants View PostI heard they already changed it in Wartune China to something like that. It has been utterly useless for a long time now, but way back when, I got into the finals of the first class wars using it, so I still have a bit of a soft spot for that skill. So I'd be happy to see it resurrected to something that people could actually use.
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Originally posted by weazl9 View Posti still use the skill it does little damage but it helpsTHERE IS NO JUSTICE, THERE'S JUST ME.
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Originally posted by weazl9 View Posti still use the skill it does little damage but it helps
But really, if I'm not doing at least 10k with an auto-attack these days, I'm very likely going to lose, so that skill is a total waste beyond a pretty low level. 3x 50k is a big boost, and would be devastating in the 50% or 100% bonus time. Of course, hp levels will be a lot higher by the time we get it, but it's still like 3 guaranteed deflection triggers in a row, and those can really hurt.
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Reverse Damage is converted into a passive skill with a very low proc rate (still greater than 10% tho), so it's even more useless IMHO. But at least they know no one uses it & turns it into a passive, so not too awful considering it doesn't occupy a skill slot & the possibility is in effect 100% of the time.
Originally posted by SlowPlay View PostOn chinese is 50k damage for 3 turn now afaik, would probably be op now, dunno when we gonna get it.
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Originally posted by R238423534 View PostReverse Damage is converted into a passive skill with a very low proc rate (still greater than 10% tho), so it's even more useless IMHO. But at least they know no one uses it & turns it into a passive, so not too awful considering it doesn't occupy a skill slot & the possibility is in effect 100% of the time.
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